Week 8: Technology Based Training Methods Flashcards

1
Q

What is technology based training?

A

Technology based training involves the use of technology to deliver courses (e.g., web-based training, computerized self-study)
Traditional training does not involve the use of technology to deliver courses (e.g. Seminars, lectures)

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2
Q

Training definition

A

Training is formal and planned efforts that allow employees to acquire KSAs to improve performance in their current job (short-term focus)
Training is what you give; instructor approach (knowledge pushed)

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3
Q

Learning definition

A

Is the process and assimilation of what we hear, see or experience that alters or improves our KSAs
Learning is what you get. Learning is mostly self directed.Participant approach (pull).

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4
Q

What is Computer Based Training? (CBT)

A

Computer based training is training that is delivered via the computer for the purpose of teaching job- relevant knowledge and skills

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5
Q

What is E-learning?

A

E-learning is the use of computer network technology such as internet or intranet to deliver information or instructions to individuals

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6
Q

What is Self Directed Learning? (SDL)

A

Self directed learning is a process in which individuals or groups take the initiative and responsibility for learning and manage their own learning experience

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7
Q

Training is the _____ but learning is the ______

A

Training is the event but learning is the process. Learning happens over time.

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8
Q

Benefits of SDL

A
  • trainees learn at their own pace and determine their desired level of expertise
  • trainees build on knowledge bases and training time may be reduced; trainees learn what is relevant to their needs
  • trainees become independent and acquires skills enabling them to be more efficient and effective, reducing dependence on formal learning
  • people learn according to their own style of learning
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9
Q

Limitations of SDL

A
  • trainees learn the wrong things or may not learn all there is to know
  • trainees may waste time accessing resources and finding helpful material
  • SDL takes time
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10
Q

What is Asynchronous Training?

A

Asynchronous training is pre-recorded and available to employees at any time and from any location

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11
Q

What is Synchronous Training?

A

Synchronous training is live and requires trainees to be at their computer at a specific time
E.g. Adobe class

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12
Q

What is Gamification?

A

Gamification is the use of game mechanics and elements from video games to engage and motivate employees in the workplace
E.g. Getting badges after learning session

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13
Q

Mobile learning is

A

(M-learning) is the use of a mobile or portable technologies across locations for obtaining information and trainings. E.g. Flipgrid

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14
Q

In Canada__% of organizations instructor led training is still the most widely used training method

A

In Canada 95% of organizations instructor led training is still the most widely used training method

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15
Q

Micro learning is

A

Is a speed repetition tool. It’s the use of short videos about the subject= increase time you think of subject.
This is a type of self directed learning.

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16
Q

Web based platform to deliver live, instructor led training to geographically dispersed learners

A

Virtual classroom - video conferences, web conferencing, webinars, webcast

17
Q

An approach to learning that emphasizes interactive learning environments

A

Social constructivism

18
Q

Blogs, wikis, podcasts are examples of

A

Internet tools that enable communicating and sharing information and knowledge

19
Q

Effective computer based training program should include

A

Simulations, games, stories, role play

20
Q

Web based platform to deliver live, instructor led training to geographically dispersed learners

A

Virtual classroom - video conferences, web conferencing, webinars, webcast

21
Q

An approach to learning that emphasizes interactive learning environments

A

Social constructivism

22
Q

Blogs, wikis, podcasts are examples of

A

Internet tools that enable communicating and sharing information and knowledge

23
Q

Effective computer based training program should include

A

Simulations, games, stories, role play