week 9 - cognitive models of decision making Flashcards
(50 cards)
What is speeded decision making?
When do we use sdm?
making decisions under time pressures
everyday use
What some sdm paradigms?
Give exam of task question for each?
Choice RT tasks (can this animal fly?)
Flanker Task (is this central letter a consonant or a vowel?)
Letter comparison (Are these the same sequence of letters or not)
What can you measure from sdm tasks/paradigms?
reaction time RT = speed
proportion of correct responses = accuracy
What is the speed-accuracy trade off?
Does this change with age
-different participants prioritise speed or accuracy in sdm tasks
-yes, older adults prioritise accuracy whereas younger, speed
What is the task in drift-diffusion model DDM? (conceptual model)
What is measured in the DDM?
stimulus presented and then you have to press a button as a response
reaction time = time from stimulus presentation and response/press button
What happens during the RT in the conceptual DDM?
Thus what is the RT equal to?
How can this equation be rephrased?
you encode the stimulus information Te, then you make a decision Td, then you make the motor response Tr
RT=Te+Td+Tr
RT= non-decision time (Ter) + decision time (Td)
If you had a bias to a certain response, where would the response line start?
starting point would not be in the middle (bias)
In DDM, when do you make your motor response?
when you reach the boundary of a certain response (have drifted up to it)
What does the boundary separation represent? how does it change?
speed accuracy trade off:
get smaller: you prioritise speed -> faster response, smaller Td
get larger: you prioritise accuracy -> more accurate answer, Td increases
both at expense of each other
Is the drift rate unique to an individual?
Why are cognitive researchers interested drift rate?
yes -usually stays the same
drift rate in individual is linked to other traits like fluid intelligence
Who introduced the DDM?
When?
Ratcliffe 1970s
What is the aim of Counterstike?
5 versus five game: 5v5 (number in each team)
Idea of game is that terrorists have to plant bomb and antiterrorists have to remove it (or just kill all terrorists)
Hyde et al., who was recruited for the CS go study?
What did they have to ask participants?
What were the paradigms used?
casual, expert, pro
total hours played, weekly hours of play, current ranking and how do you rate your playing yourself
Choice RT: is it green or blue with a switch task -> is it spiky or round? randomly added
What groups did Hyde et al. use?
What are the low medium and high difficulty tasks used?
casual
experiences
aspiring
semi/professional
low - only one paradigm in each block
medium - mixed block but same paradigm repeated
high - mixed block randomly switch between
Hyde et al.
Any significant results in RT between participant groups in low medium and high tasks?
low and medium = professional were sig. lower than all other groups
high = no difference between groups
Which study investigated why expert gamer are faster than amateur/aspiring?
Which model did they use?
Voss et al. used a DDM using fast-dm-30 with maximum-likelihood MLE
Hyde et al.
What was the result of the drift rate (v)?
v was significantly higher in expert compared to other groups but error bars are large -> not very convincing
Hyde et al.
What was the result of the boundary separation (a)?
no different in boundary separation (a)
Hyde et al.
What was the most significant result?
How does the DDM further investigate this result?
largest change in faster non-decision times (Ter) in expert group compared compared to all other groups
-helped just go beyond speed and accuracy measurement and look at cognitive processes -> now look at if its the Te or Tr which gets faster
What were the conclusions from Hyde et al.?
However what was Hyde et al. critical and contradicting arguement to these conclusions?
faster decision making in expert gamers was due to these cognitive processes:
-no effect on boundary separation -> suggests speed differences are not just due different strategic approach
-faster decision making was mostly due to faster non-decision time Ter
however people may choose to play this game if they already have a higher drift rate. thus, CSgo doesnt train people and make their decision making faster because their decision making is already fast due to higher drift rate
How do you change the separation boundary?
by changing your response time or accuracy by changing your strategy + what your prioritise
What are the main parameters investigated in DDMs?
drift rate (v), boundary separation (a), and non-decision time Ter
What did the study by von Bastian and Oberauer 2013 investigate?
What measures did they investigate?
What was the resukts?
Effect of practice on decision making
1Visual matching training: say whether the two faces are the same (with different expression and sunglasses)
2say whether numbers are the same
3LSD: say whether they are the same image
-investigated speed and accuracy
-training caused RT to get faster but lower accuracy
What did Reinhartz 2023 do with the data from von Bastian and Oberhauer 2013?
What model was used?
-used DDM to further investigate the cognitive processes underlying the results from vonBastion and Oberhauer 2013
-DDM using fast-dm-30 with Kolmogorov-Smirnov minimisation criterion