01 What is HCI Flashcards

1
Q

With what 3 things is HCI concerned?

A

design, evaluation, and implementation of interactive

computing systems for human use

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2
Q

Crucial parts of HCI (4 things, 2x develope)?

A

▪ Developing good user interfaces
▪ Understanding what are successful ways of interaction, and why they are successful
▪ Evaluating the quality of a user interface, find ways to improve it
▪ Developing new ways of interaction (new principles, new technologies)

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3
Q

What is a User Interface?

A

Part of an application or interactive system that enables the user to interact with the computer (input) and the computer to communicate to the user (output)

Realized in Software and Hardware

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4
Q

Hardware Input and Output Devices

A

Mouse, Controller, Graphic-Board, Microphone, Joystick, Screen

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5
Q

Types of User Interfaces

A

classical computers, mobile interfaces, wearables,
individual users vs. collaborative systems,
everyday user vs. specific user,
productive vs highly emotional

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6
Q

What makes a good UI?

A

High degree of usability and

Good user experience

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7
Q

What is usability?

A

The extent to which a product can be used
by specified users to achieve specified goals in a specified context of use
with effectiveness, efficiency and satisfaction

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8
Q

What is usability centered on?

A

Ease of use, learnability of system

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9
Q

Is usability more subjective of objective?

A

Objective, can be evaluated in quantitive tests

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10
Q

Design Goals: Usability Goals

A
Effective
Efficient
Safe
Good Utility
Easy to learn
Easy to remember
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11
Q

What does “effective to use” mean?

A

Being able to perform tasks accurately and right

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12
Q

What does “efficient to use” mean?

A

High level of productivity

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13
Q

What does “safe to use” mean?

A

Small range of errors, recover easily from errors

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14
Q

What does “good utility” mean?

A

Appropriate set of functions

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15
Q

What does UX mean?

A

User’s emotions and attitudes about using a product

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16
Q

User Experience focuses on …

A

pleasure and satisfaction,
subjective and emotional qualities,
wider scope than usability alone (avoid negative emotions -> create positive emotions)

17
Q

Design Goals: User Experience Goals

A
Satisfying
Enjoyable
Engaging
Exciting
Aesthetic
Creative
Fun
Helpful
Motivating