06 Flashcards

(16 cards)

1
Q

Front

A

Back

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2
Q

Definition: Technology

A

Application of scientific knowledge to practical aims
• Any useful skill or mechanism developed or invented
• Method to transform input to output in economic systems

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3
Q

Definition: Technology Management

A

Set of management disciplines enabling organisations to manage technological fundamentals to create customer advantage.

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4
Q

Definition: Innovation Diffusion

A

Theory explaining how, why, and rate at which new ideas and technologies spread.

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5
Q

Technology Adoption Lifecycle

A

Describes the cumulative adoption of technology over time with segments:
- Innovators
- Early adopters
- Early majority
- Late majority
- Laggards

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6
Q

Lead User Innovation

A

Lead users experience needs ahead of the market and benefit significantly by innovating solutions.

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7
Q

Crossing the Chasm

A

Geoffrey Moore’s concept of the gap between early adopters (enthusiasts) and the early majority (pragmatists) in tech adoption.

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8
Q

Technology Maturity Curve

A

Depicts technology lifecycle:
- Initial development
- Targeted improvements
- Diminishing returns
Example: Intel microprocessor density improvements.

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9
Q

Definition: Disruptive Innovation

A

Clayton Christensen’s concept where new technologies initially serve niche markets but can disrupt established markets over time.

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10
Q

Dominant Design

A

De facto standard in technological features that gains marketplace allegiance. Example: Underwood Model 5 typewriter.

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11
Q

Gartner Hype Cycle

A

A model describing stages of technology adoption:
- Innovation trigger
- Peak of inflated expectations
- Trough of disillusionment
- Slope of enlightenment
- Plateau of productivity

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12
Q

Definition: Transaction Cost

A

Costs associated with economic trade such as:
- Search and information costs
- Bargaining costs
- Policing and enforcement costs

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13
Q

Division of Labour

A

Adam Smith’s theory where specialisation increases productivity. Example: Pin production with vs. without division of labour.

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14
Q

Network vs. Market Coordination

A

Network coordination involves shared resources without ownership, while market coordination uses independent transactions.

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15
Q

Rebound Effect

A

Effect where increased efficiency leads to increased consumption due to lower transaction costs.

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16
Q

Digital Management Control Loop

A

Automated loop for continuous measurement, management, and implementation in real-time. Example: Digital advertising feedback.