1 Intro Flashcards

1
Q

CH1

Click, Whirr

A
  • fixed action patterns: sequences of behavior, same order
  • click: appropriate tape is activated
  • Whirr: standard sequence of behavior
  • trigger feature: one specific singular feature
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2
Q

Ch1

Human automaticity

A
  • Ellen Langer: when asking for a favor, more successful, when reason is provided (because)
  • expensive=good
  • judgmental heurisitcs: mental shortcuts, simplified thinking, effective, leaves room for errors
  • automatic/click-whirr responding VS controlled responding (through analysis)
  • controlled responding likely, when both desire and ability to analyze is present
  • life-threatening situations-automatic responding
  • contrast principle: we see the difference between two things differently depending on the presented order and options -> present expensive item first, 2set-up” properties, 1.negotiate price of car, then suggest other add ons
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3
Q

CH1

Questions

A
  1. What are fixed action patterns in animals? How are they similar to some types of human functioning? How are they different?
  2. What makes automatic responding so attractive and so dangerous?
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4
Q

Ch7

Primitive Automaticity

A
  • sake of efficiency: retreat from time time-consuming analysis-> automatic, primitive, single-feature type responding
  • Example factors: reciprocation, consistency, social proof, liking, authority, scarcity -> use when NO inclination, time, energy, cognitive resources
  • Information Age =NOT= Knowledge Age
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5
Q

Ch7

Sacred Shortcuts

A
  • New technological developments -> natural info processing capacity = inadequate to handle change, choices of modern life
  • we have created our own deficiency by constructing a radically more complex world
  • > “paralysis of analysis”: focus on single, usually reliable feature of the situation
  • social proof principle: we often decide to do what other people like us are doing
  • if our heuristics are being exploited -> we should be willing to boycott, threat, confront, censure, trade to retaliate
  • If we (our biases) are constantly exploited -> we will use them less -> will be able to cope less efficiently
  • Single triggers for compliance: commitments, opportunities for reciprocation, compliant beh of similar others, feelings of liking/friendship, authority, scarcity
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6
Q

Ch7

Questions

A

What are the weapons of influence?

How could the weapons be used to enhance compliance in a (non-) & exploitative manner?

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7
Q

CH4

Fluency and Social Influence

A
  • experience of ease/difficulty in generating thoughts, processing info, making decisions -> can have a profound influence on judgment and behavior
  • failure to take the recipient´s fluency experience into account -> can cause influence attempts to backfire
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8
Q

Ch4

Fluency and social consensus

A

IT SOUNDS FAMILIAR, MUST BE POPULAR

  • to infer norm -: people draw on familiarity experience
  • insensitive to where fluency comes from
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9
Q

CH4

Fluency and truth

A

IT SOUNDS FAMILIAR, IT´S PROBABLY TRUE

  • variables that facilitate fluent processing create the impression of truth
  • safer to refrain from reiterating false info
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10
Q

Ch4

Fluency and risk

A

IT´S HARD TO PRONOUNCE, IT MUST BE DANGEROUS

  • perceived familiarity influences risk perceptions
  • Example: difficult to pronounce ride names -> more exciting, Investment with easy-to-pronounce symbols seem less risky -> short-term advantage
  • link between fluency, familiarity and risk perception
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11
Q

Ch4

Fluency and future expectations

A

IF IT´S HARD TO IMAGINE, IT WON´T HAPPEN

  • Example: feel less vulnerable to diseases with difficult to remember risk factors/symptoms, difficulty to imagine failure -> increases our expectations for success
  • > likelihood of undertaking specific future actions
  • simply asking people about the likelihood that they will engage in behavior can make them actually engage in behavior
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12
Q

CH4

Fluency and expected effort

A

IF IT´S HARD TO READ, IT IS HARD TO DO

  • fluency experience can change one´s perception of the amount of effort it would take to complete the task
  • If you want to change behavior, recommendations must be clear, easy to follow, and perceptually easy to process
  • to increase the likelihood of compliance, one may be tempted to decrease request size
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13
Q

Ch4

Fluency and commitment

A

WHEN GIVING PEOPLE CHOICE BACKFIRES

  • motivation to be consistent with previous choices
  • Effects of choice difficulty: trade-offs, decision paralysis, choice deferral, decreased satisfaction, decreased motivation, decreased commitment
  • People are sensitive to feelings of ease/difficulty, but insensitive to where those feelings come from
  • > misattribute experienced ease/difficulty to whatever they focus on
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14
Q

Ch4

Fluency and Liking

A

WE LIKE WHAT´S EASY ON THE MIND

  • Mere exposure effect (Zajonc): the more often we see an object, the more we like it
  • prefer prototypical faces over more unusual ones
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15
Q

Ch4

Fluency and Processing Style

A

DO I NEED TO THINK TWICE

  • Flunecy experiences influence how we think
  • > the level of abstractness wit which we construe info
  • > by influencing how carefully we consider info
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16
Q

CH4

On a theoretical level

A

fluency can influence judgment by

a. serving as a source of info b. changing how info is represented and processed

17
Q

Ch4

On a practical level

A

sometimes experience of disfluency can lead to greater engagement and mindfulness

18
Q

Ch4

Conclusion

A

fluency can influence judgments and behavior

  1. people may directly attribute fluency to object/behavior
  2. people draw naive theories about the meaning of difficulty
  3. fluency -> positive affect -> feed into judgments
  4. fluency can influence info processing and increase heuristics
    - > any variable that facilitates/impairs fluency can affect effectiveness of influence attempts
19
Q

Vid 1

What is social influence?

A
  • DEF: social influence = “one´s emtions/options/behavior are influences by others”
  • how does it differ from persuasion? persuasion = noncohersice, 2+ people, intentional/ within oneself, unintentional, cohersive
  • compliance gaining: making a request and social influence tactics
  • automatic VS controlled processing
20
Q

Vid 2
What are heuristics?
Power of Because

A

DEF heuristics: decision strategies, rules of thumb, intuotve judgements, unconscious, automatic, due to trigger, highly effective
EXPERIMENT: Langer -> Because = heuristic (belive there is a reason), people prefer reason for favor, favor given leads to higher compliance, LIMITED: If cost of factor too high -> controlled processing

21
Q

Vid 3

How raising the price can actually increase sales?

A
  • Expensive= good heuristic
  • > price determines the quality
  • complementary goods -> decreases money/value of product
  • shows why discounts are so effective -> people think the item is valuable and they are making a bargain
22
Q

Vid 4

Why and how to “play hard to get”

A

-Finding 80 dollars: money achieved easily is spent differently (more hedonistically spent) from our hard-worked money (more rationally spent)
-hard to get: you look back on all the effort you put in -> assume that you like person very much works in hindsight
-foresight: it would be a lot of effort to get with this person, so no
-arguments that are easy to process are rated to be more true, ex: rhyme slogans
-10 reasons condition BMW cars study: people were less favorable about the car WHY? lot of effort to come up with 10 things -> people think that this is an indication of the not liking the car brand very much
-Easy to process: writing -> sloppy handwriting: makes arguments less persuasive
-> complex writing: less persuasive
=> people take the effort of processing the argument as an indicator of how true thee argument is

23
Q

Vid 5

Simulation recognition and similarity as weapons of influence

A
  • when faced with a choice, people will go with familiar one -> recognition heuristic
  • Similarity: similar experiences, similar product
  • Simulation: the ease with which something can be imagined, likelihood of it happening, risk analysis, regret: missing the train by seconds
24
Q

Vid 6

The Product made to influence you

A

The contrast principle, reference point, compromise

  • Contrast principle: when making decisions we use reference points, we tend to overestimate the difference between two things, ORDER is important
  • > sell something expensive first -> “set-up” properties
  • By adding alternatives-> you can change the decision landscape -> social influence