problem solving Flashcards

1
Q

problem solving

A

multi step process to shift your current problem state to a goal state

higher order state
- math, social, everything - super broad

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2
Q

problem solving cycle

A
  1. define problem
  2. brainstorm
  3. solution
  4. try solution
  5. review results
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3
Q

what are the three characteristics of problem solving

A

cyclical - enact steps that occur in a loop

recursive- repeat the cycle for as many times as necessary to find a solution

applicable - apply successful cycles (solutions) to new problems

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4
Q

types of problems

A

well defined problems
- requirements are unambiguous
- all information is present
- applying rules or algorithms
- puzzles

ill defined problems
- how to overcome problem/goal is ambiguous
- requires added information
- situational
- my laptop is broken

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5
Q

goal directedness

A

characteristic of well defined problems
problems with a defined goal state and set task constraints such that there are clear steps - ex. sudoku puzzle

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6
Q

social solving

A

a form of ill defined problem solving

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7
Q

anagram study and cognitive load

A

tested people for ill defined - no constraints and well defined anagrams -constraints (word jumble)

greater activity in the right lateral prefrontal cortex for ill defined anagrams

solving ill defined problems carries a greater ‘cognitive load’ (amount of information held in mind at one time

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8
Q

Moravec’s paradox

A

“everything that is easy is hard, and everything thats hard is easy”

AI can solve well defined problems well, but not ill defined problems and simple skills

it is often defined by the use of algorithms, deep neural networks, that work well with certainty but not with uncertainty

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9
Q

problem state

A

a representation that includes
- initial and goals states
- intermediate paths and operators: actions to change between states
- task constraints

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10
Q

The tower of Hanoi

A

example of a problem state
given pegs and disks and told to move 3 discs from peg A to C so they are in the same initial order

constraints:
- as few moves as possible
- no disc can lie on top of a smaller one
- only one disc can be moved at a time

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11
Q

a brute force approach

A

systematic algotrithm that represents all the possible steps from the problems to goal state

blind search, guaranteed to find a solution, but inefficient

can lead to combinatorial explosion

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12
Q

combinatorial explosion

A

computing too many alternatives

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13
Q

Heuristics

A

strategies to select moves in a problem space

helps avoid combinatorial explosion
- two examples
- hill climbing and means end

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14
Q

hill climbing strategy

A

difference reduction strategy

select the operation that brings you closer to the goal without examining the whole problem space - just moving up towards goal

can lead to a false outcome, a ‘local maxima’ that is mistaken as the final goal

doesn’t work for problems that require you to move away from a goal in order to solve it

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15
Q

means ends strategy

A

moving more dynamically through problem state - more flexible than hill climbing

what ‘means’ do i have to make the current state look like the goal state i want to be in?

identifying sub problems to complete the goal

includes forward and backwards movements and constantly evaluating the difference between current and goal states

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16
Q

expertise and problem solving

A

experts are more familiar with certain information and so they represent a problem differently than non experts

tend to take a more holistic or global view

17
Q

analogical problem solving

A

making comparisons between two situations - applying the solution from one of the situations to the other situation

however, people aren’t good at using analogies unless they are reminded/given a hint

without the hint, a person must look beyond surface details, and consider the general structure (the gist)

18
Q

target and source analogical problem solving

A

target: problem you are trying to solve

source: past situation/example you are applying

19
Q

when does analogical problem solving have the best success

A

when a source and target share surface and structure

20
Q

THe Einstellung effect

A

the bias to use familiar methods to solve a problem

can result in an inability to seek and use a better method to solve a given problem

leads to rigid thinking and blocks in problem solving

21
Q

two results of einstellung effect

A

functional fixedness and mental fixedness

22
Q

functional fixedness

A

the inability to see beyond the most common use of a particular object

“fixed” on the function of an object you know

23
Q

mental fixedness

A

responding with previously learned rule sequences even when they are inappropriate or less productive

the tendency to respond inflexibly to a particular type of problem and not alter your response

24
Q

classic test of functional fixedness

A

maier’s two string problem
- person in a room two strings, have to bring together, but strings are too far apart to touch
- paint cans, other stuff, stc

ex. can tie paint brush or can to one string and swing it to touch the other while u hold

in 10 min only 39% of ps can find solution

if given hint (told to swing arms on a break) found answer quicker

25
Q

candle problem and children

A

candle problem - told to attach candle to the wall so it doesn’t drip wax - given different objects

children who were unexperienced with objects solved problem quicker

26
Q

gewater jug problem

A

example of mental fixedness

given jugs and told to come to a desired amount of water

found that people get stuck in applying the same solution to every problem, even when there is a simpler solution

however, if problem is given out of order, they will use the simpler solution

27
Q

gestalt switches

A

the experience of having a sudden switch in how you see something

28
Q

insight

A

a productive thinking process of forming new patterns or ways to view a problem

restructuring a problem in way that leads to a solution

29
Q

four features of insight

A

suddenness: solution pops into the mind with surprise

ease: the solution comes quickly and fluently

positiveL a pleasant experience, even before assessing if the solution is effective

confidence: the solution is believed to be the right one

30
Q

the triangle problem

A

example of an insight problem - needs to restructured to solve

triangle made of points given - how can you move three dots to turn turn triangle upside down

31
Q

impasse

A

mental impasse is being stuck in a solution path

leads to sudden insight from restructuring the problem to see a new solution

32
Q

impasse

A

mental impasse is being stuck in a solution path

leads to sudden insight from restructuring the problem to see a new solution

33
Q

subjective experience of insight

A

insight problem solving feels like it happens suddenly, hard to predict

study: gave people a problem and had them indicate how close they felt to solving the problem

for insight problems, people weren’t able to judge how close they were to solving the problem

34
Q

metacognitive assessments

A

what you know about what you know
- different for insight and non insight problems