12 MEDIA Flashcards

1
Q

ADOS spend __-__hrs/wk using media

A

50-60

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2
Q

researchers have NOT found that using internet = ___ ___

A

SOICALLY ISOLATING

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3
Q

ados = MORE LIKELY to cut back on ___/___ before they forego social interactions

A

TV/SLEEP

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4
Q

skimming surface as in only skimming info on internet + not going in depth + focusing on one topic

A

SURFING

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5
Q

ppl require some ___ ___ in a particular domain before they can think CRITICALLY

A

CONTENT KNOWLEDGE

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6
Q
  1. CULTIVATION THEORY
  2. SOCIAL LEARNING THEORY
  3. USES + GRATIFICATIONS APPROACH (MEDIA PRACTICE MODEL)
A

3 MAIN THEORIES OF MEDIA INFLUENCE

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7
Q

theory that watching TV shapes ppl’s worldviews to resemble wat = depicted on TV

A

CULTIVATION THEORY

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8
Q

ado girls who watch TEEN MOM = more likely than other girls to believe that single mothers have ENVIABLE LIVES

A

EXAMPLE OF CULTIVATION THEORY

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9
Q

effect that ppl find a person/event/object/idea more ACCEPTABLE/ATTRACTIVE over time by simply being exposed to it frequently

A

MERE EXPOSURE EFFECT

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10
Q

the more ppl watch TV, the more likely they are to believe that the world = DANGEROUS + that they are at risk for being a crime victim

A

MEAN WORLD SYNDROME

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11
Q

theory that ppl tend to IMITATE bhvrs they see rewarded when performed by others

A

SOCIAL LEARNING THEORY

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12
Q

BANDURA’S study in which children watched adults kicking/punching a doll + late imitated adults’ bhvr themselves

A

BOBO DOLL STUDY

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13
Q

HUESMANN’S study in which children exposed to VIOLENT TV predicted their young adult aggression

A

TV VIOLENCE STUDY

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14
Q

according to SOCIAL LEARNING THEROY: does watching violent TV in childhood PREDICT later aggressive bhvr in all types of ppl?

A

YES

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15
Q

theory that ppl actively participate in the decision to watch media + responses they make as they experience media

A

USES + GRATIFICATIONS APPROACH

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16
Q
  1. ppl differ in ways that lead them to make diff choices abt which media to consume
  2. ppl consuming same media product will respond to it in a variety of ways
A

2 KEY PRINCIPLES OF USES + GRATIFICATIONS APPROACH

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17
Q
  1. not all ados like violent TV shows + ados who like such shows differ from ados who do not
  2. some ado girls may respond to other girls’ FB photos by feeling more insecure abt way they look whereas other girls = unaffected
A

EXAMPLES OF 2 KEY PRINCIPLES OF USES + GRATIFICATIONS APPROACH

18
Q
  1. ENTERTAINMENT
  2. IDENTITY FORMATION
  3. SENSATION-SEEKING
  4. COPING
  5. YOUTH CULTURE IDENTIFICATION
A

5 USES OF MEDIA FOR ADOS/EMERGING ADULTS

19
Q

media use for fun/amusement/recreation in leisure time

A

MEDIA USE FOR ENTERTAINMENT

20
Q

media use to try on diff personas/identities (figure out values/beliefs/abilities/hopes/dreams)

A

MEDIA USE FOR IDENTITY FORMATION

21
Q

media use bc it provides INTENSE/NOVEL sensations that appeal to most young ppl

A

MEDIA USE FOR SENSATION-SEEKING

22
Q

media use to relieve NEGATIVE emotional states/moods

A

MEDIA USE FOR COPING

23
Q

media use for purpose of feeling CONNECTED to youth culture

A

MEDIA USE FOR YOU CULTURE IDENTIFICATION

24
Q

using 2 or more media at SAME TIME

A

MEDIA MULTITASKING

25
Q

ados spend ~___/day listening to music + ~___/day watching TV

A

4hrs/2hrs

26
Q

ados send/receive ___msgs/day

A

127

27
Q

process by which ppl acquire the bhvrs/beliefs of the culture in which they live

A

SOCIALIZATION

28
Q

media serves as source of SOCIALIZATION that = ___ ___

A

MORALLY NEUTRAL

29
Q

function of media for ados that means that ados look to media for info that parents = UNWILLING to provide in same way they might look to a friend (ex: info abt sexuality)

A

SUPER PEER

30
Q

idea that internet social interactions can remain ANONYMOUS

A

ANONYMITY

31
Q

TV violence = ___ correlated w aggressive bhvr in children

A

POSITIVELY

32
Q

research = ___ on whether or not video game violence leads to aggressive bhvr for players

A

MIXED

33
Q

HEAVY viewers of sex TV engage in sexual bhvrs ___ than those who view less sex TV

A

EARLIER

34
Q

rap = ___ correlated to ados who display HIGH-RISK bhvr

A

POSITIVELY

35
Q

cigarettes act as ___ (drugs that iNCR activity of brain)

A

STIMULANTS

36
Q

active ingredient in cigs

A

NICOTINE

37
Q
  • friends smoke
  • parents smoke
  • want to try it
  • thought it was cool
A

REASONS TO START SMOKING

38
Q

main reason to start smoking

A

HAVING FRIENDS WHO SMOKE

39
Q

cig ads = CONTROVERSIAL bc they are

A

TARGETED TOWARD ADOS

40
Q

___ = most likely to use internet for sOCIAL PURPOSES + ___ = most likely to use it for PLAYING GAMES/MUSIC

A

GIRLS; BOYS