Section 1 New And Emerging Technologies Flashcards

1
Q

Why product evolution occurs

A

Continuous improvement
Market pull
Technology push
Social/cultural needs
Political/environmental needs

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2
Q

Market pull

A

Designing to satisfy needs and wants of customers - consumer demand
Changing fashions and social attitudes affect what people want and it isn’t always same

Example:
Car is designed to get you from A to B,
but they have become a status symbol and luxury extras such as seat-back TV screens are added

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3
Q

Technology push

A

Research and development leads to new technologies, materials and manufacturing techniques
New technology can make a product:
Cheaper
Perform its function better
Nicer-looking

Example:
Computers started as a huge ‘adding machines’ but now microchips allow for small, fast and powerful machines

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4
Q

Continuous improvement

A

Manufactures want to make more money, increase profit
Improve design so they can be made more easily - ‘continuous improvement’
Make them as good as possible to make money, be competitive and meet standards of product quality

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5
Q

Reasons a product can evolve for

A

Social or cultural needs (For example, wind-up radios for Africans so they could listen to educational broadcasts about health concerns)

Political or environmental needs
(For example, need for environmentally friendly products such as hybrid engine cars that are more efficient)

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6
Q

Arts and Crafts movement

A

Founded by William Morris
Bases on patterns found in nature
Upright and angular
Made by skilled craftsmen

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7
Q

Art Nouveau movement
(Hint: flower)

A

Designers include Louis C.Tiffany
Flowing and curvy designs
Use floral or insect motifs

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8
Q

Art Deco movement

A

Inspired by African and Egyptian art
Bold colours, zigzag and stepped shapes, bold sweeping curves and the sunset motif
Example: Chrysler building in New York

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9
Q

Bauhaus movement

A

Movement from Germany
Has motto “form follows function”
Function is most important and appearance is second
Futuristic, simplistic and used mass production materials
Uses chrome tubing and black leather

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10
Q

De Stil movement

A

Dutch modernist movement
Basic - Uses simple shapes, horizontal and vertical lines
3 primary colous only
Well known example: Gerrit Rietveld’s Red and Blue chair

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11
Q

Postmodernism movement

A

Rejected ‘form follows function’
Put style as focus point of design
Memphis used bright, contrasting colours and different materials
Some styles contain kitsch and minimalism

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12
Q

Human factors

A

Addressing different needs and values of target groups:

Disabled users
Cultural and religious values
Age groups
Ergonomics
Anthropometrics

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13
Q

How products can be changed for disabled users

A

Braille for blind users
Buttons bigger and brighter so are easier to press and find
Products such as smoke alarms can have visible signals as well as audio ones so deaf people are alerted to fires
Instructions can be given in picture or diagram form so people with difficulty reading text can use product
Wheelchair access must be designed into busses, trains and working stations (like ATMs)

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14
Q

How products can be changed to suit cultural and religious values

A

Cater for dietary needs
Create products to suit a particular custom or celebration - Diwali uses lights
Cultures can use things differently - Japanese custom is to eat at a low table on the floor
Clothing styles can vary - it could be inappropriate to wear revealing clothing
Colours can have different meaning - Chinese brides wear red clothes for example

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15
Q

How products can be changed with respect to age groups

A

Small children or elderly may not be able to manipulate small parts such as tricky fastenings or open packaging
Elderly and infirm people may have trouble holding and using products so you could make easy grip handles

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16
Q

Ergonomics

A

How easy and comfortable a product is to use - efficiency in use

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17
Q

Why ergonomics are important

A

To fit size and proportions of the user
Improves safety, comfort and efficiency
Long-term damage to health can be caused by badly-designed products

Example:
Chair seat must be the right height off ground and support person’s back in right places

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18
Q

Anthropometrics

A

Study of human body measurements used to make products of the right size and shape

Designers use them to cater for 90% of their target market
They use percentiles between the 5th and 95th in their design so it is suitable for most users
If you lie outside of the 90% you need to have products custom made

Example:
Tennis racket handles width needs to fit the size of the average hand
Football t-shirts should be made for average torso, arm and neck sizes

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19
Q

Design brief and what it includes

A

Statement of what a product should do, a starting point
What kind of product is needed and why
How the product will be used
Functions and properties it should have
Who the product is for (target market)

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20
Q

Purpose of carrying out research

A

To find if product is needed/wanted
Find what people like/dislike about the design
Get inspired by existing designs
Find out what materials, components and techniques would be suitable for your design
Know manufacturing and selling costs

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21
Q

Market research

A

Consideration of what’s already on the market (product analysis), eg a competitor may want to evaluate the good and bad points (customer perceptions) of a mobile phone or 100% electric car against hybrid
Critical evaluation of what’s already on the market and what they would be in competition with
Identification of a gap in the market for a particular product
A manufacturer will want to know if the development of a product is viable, eg like Land Rover with the first SUV in the 1970s or more recently Nespresso with their coffee pod machines
May involve interviews or surveys

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22
Q

Product analysis

A

Examining an existing product by disassembling it
Finding out how it was made and works
See the good and bad features
Know the size and weight of the product
Know how it tastes, feels, looks or smells (sensory analysis)

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23
Q

How do you draw conclusions from research

A

Summarise your findings
Explain how that is applied to your design

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24
Q

Design specification

A

Gives certain conditions product must meet - often known as design criteria and take account of research findings

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25
Q

3 main design methods

A

Systems approach
Empirical problem solving
Intuitive designing

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26
Q

Features of a systems approach design method

A

Breaking down design process into different stages and carrying out each step in turn
Needs to be orderly and reliable

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27
Q

Features of an empirical problem solving design method

A

Using trial and error to develop a good design
Making prototypes of different designs to find which works best
Each prototype should evolve from the best in order to be improved

28
Q

Features of intuitive designing as a design method

A

Those with lot of experience can make good guesses about what designs will work best
They use intuition

29
Q

How patterns can inspire design

A

Grids or repeating shapes can be used
Packaging often contains simple geometric shapes

30
Q

How nature can inspire design

A

Structure of products can be inspired - e.g. honeycomb
Function of products can be adapted more to nature / eco friendly

31
Q

Mood boards

A

Collage of materials, images and colours that represent the emotion of a product
Used to trigger design ideas and are a representation of what your target market do / like

32
Q

What are colours used to do

A

Represent moods and feelings

33
Q

Examples of uses of different colours

A

Dark colours give heavy mood
Pale colours like yellow give lighter mood
Colours like red and orange remind us of heat and warmth
Blues are associated with water and cold
Natural colours such as browns, greys and greens are neutral and are associated with calm or relaxation

34
Q

How designing is a circular process

A

Doesn’t stop
Constantly evaluating you design and improving it to make new ideas will help design a product

35
Q

How sketches help design

A

Detailed sketches allow you to see how product will work in practise and decide on details of construction

36
Q

How are models used to improve design

A

Help spot and solve problems in your designs
Made using materials that are quick and easy to work with (Like cardboard or polystyrene foam)
Can be used to try different aspects of your design

37
Q

How can CAD/CAM models be used to improve design

A

Virtual models in 3D using CAD can be easy to manipulate properties
Use CAD/CAM to carry out rapid prototyping (3D printers)

38
Q

How can modelling improve accuracy

A

Can experiment with models to find the margin of error there is (tolerance)

39
Q

Prototype

A

Full-sized working product made using right materials and method which are made before industrial production to make sure product is exactly right

40
Q

How prototypes help manufactures avoid big mistakes

A

Can test if design works properly, is safe and meets the design specification
Can ask potential end-users for feedback to see if a prototype meets their needs
If prototype works well and customers like it you can start production on a larger scale

41
Q

Quality control

A

Testing samples of components to see if they meet the manufactures specification (e.g. right colour/size)
When they are checked for size they must be within a specific tolerance, they are given an upper and lower limit which is measured using a micrometer

42
Q

How to produce a manufacturing plan

A

Provide working drawings including materials, sizes and tolerances
Produce production plan which shows order of things with quality control checks built in

43
Q

Flow charts

A

Show work order and sequence of tasks

44
Q

Gantt charts

A

Show how long each stage takes and the total time allowed for production

45
Q

Freehand drawing

A

Drawing without any equipment except from a pencil or pen

46
Q

How are free hand sketches used and why they are annotated

A

To design initial ideas
To show details such as colour or material

47
Q

How can you draw 2D drawings using guidelines

A

Mark out squares or boxes
Use halfway points to draw a circle / ellipse

48
Q

Properties of isometric drawing

A

Vertical edges are vertical lines
Horizontal edges are at 30°
Parallel edges are parallel lines

When drawing exploded isometric drawings in exam:
Include ARROWS
LABEL parts
Use a ruler

49
Q

Crating method

A

Start with a box and gradually add and remove parts to create your 3D drawing by adding details

50
Q

Wireframe drawings

A

Ones with are not shaded they show all edges of an object and are often produced with CAD software

51
Q

Perspective drawings

A

They use a vanishing point
One-perspective uses 1 vanishing point and shows design head-on
Two-perspective uses 2 vanishing points

52
Q

Assembly drawings

A

Ones that show you how an object fits together
Include exploded views and sectional drawings

53
Q

Exploded views

A

They show all the separate components of an item
Make it easier to visualise how product is meant to function
Reveal hidden details of the item
A dotted line or arrow shows where is goes
Must be labelled
They are used in instruction manuals and Lego sets

54
Q

Sectional drawings

A

Show what the product would look like if it was cut in pieces

55
Q

How to draw plan views

A

From above
Scale using a ratio
Used in the building industry by architects and planners

56
Q

How can you manipulate photos for advertising

A

Using computer software
Alter colours
Add special effects

57
Q

How paper and card can be used in packaging

A

To make bags and boxes

58
Q

How textiles can be used in packaging

A

To make bags

59
Q

How metals can be used in packaging

A

Cans and foil trays

60
Q

How plastic can be used in packaging

A

Bottles
Tubs
Trays
Bags
Boxes
Bubble wrap
Air pillows

61
Q

How glass can be used in packaging

A

Bottles and jars

62
Q

3 main functions of packaging

A

Contain
Protect
Preserve items and for transporting them

63
Q

How packaging contains and stores products

A

Hold the parts together
Allows them to be fit neatly together in storage
Packaging boxes have to be strong so when they are stacked they don’t collapse

64
Q

How packaging protects products

A

In transport protection stops them getting broken
Protect it from knocks
Security
Can have anti-theft devices in them in case they are stolen - security devices can include ink which ruins a product if the seal is broken
Food products have tamper-evidence seals to show if they’ve been opened

65
Q

How packaging preserves products

A

Some products deteriorate in air
Sealed packaging can keep the product airtight
However plastics and composite materials are now widely used

66
Q

Composite materials

A

Made from two or more constituent materials
Materials such as card and aluminium foil laminated together

67
Q

Exploded drawings

A

Show different components of an item
Show how an item could be assembled
Make it easier to visualise how the product is meant to function
Reveal hidden details of the item

Example: Instruction leaflets for Ikea furniture and Lego