Malott 10 & 11 Flashcards

1
Q

aggression reinforcers

A

an aversive condition (stimulus) that establishes aggressive behavior as reinforcing (either in the case of aversive stimulation or extinction)

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2
Q

aggression principle

A

aversive stimuli and extinction are motivating operations for aggression reinforcers

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3
Q

addictive reinforcer

A

a reinforcer for which repeated exposure is a motivating operation (ex: addictive drugs)

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4
Q

learned reinforcer

A

a stimulus that is a reinforcer because it has been paired with another reinforcer

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5
Q

pairing procedure

A

pairing a neutral stimulus with a reinforcer or aversive stimulus so it becomes learned

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6
Q

generalized learned reinforcer

A

a learned reinforcer that is a reinforcer because it has been paired with a variety of other reinforcers

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7
Q

token economy

A

a system of generalized learned reinforcers in which the organism that receives those generalized reinforcers can save them and exchange them for a variety of backup reinforcers later

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8
Q

learned aversive stimulus

A

a stimulus that is aversive because it has been paired with another aversive stimulus

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9
Q

generalized learned aversive stimulus

A

a learned aversive stimulus that is aversive because it was paired with a variety of other aversive stimuli or conditions and/or the loss of a variety of other reinforcers

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10
Q

conditional stimulus

A

elements of a stimulus have their value or function only when they are combined; otherwise, the individual elements may be relatively neutral

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11
Q

value-altering principle

A

the pairing procedure converts a neutral stimulus into a learned reinforcer/learned aversive stimulus

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12
Q

reversal design

A

used to determine the causality of a reinforcement procedure; do the reinforcement, then extinguish it, then begin it again and see the behavior back to where it was before

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13
Q

imprinted reinforcer

A

a reinforcer that acquires its unlearned reinforcing properties as a result of being the first stimulus the organism contacts during a brief period shortly after birth (not learned or unlearned- acquired)

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14
Q

hedonic reinforcers/learned aversive stimuli

A

reinforcing or aversive in their own right, even when they won’t lead to reinforcers or stimuli (ex: a stranger smiling at you or frowning- nothing will come of it but it still affects you)

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15
Q

instrumental learned reinforcers and aversive stimuli

A

reinforcing or aversive only because they are instrumental in producing a backup reinforcer or aversive stimulus

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