Malott 23 Flashcards

1
Q

process vs product

A

give feedback and reinforcers for the details of the process (feedback on how they play vs on whether they won the game)

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2
Q

task analysis

A

analysis of complex behavior and sequences of behavior into component responses (used for figuring out how to teach and give feedback)

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3
Q

feedback

A

nonverbal stimuli or verbal statements contingent on past behavior that can guide future behavior- an SD relevant to the type of behavior that brings it about (better if you give feedback before the next trial rather than after the last one)

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4
Q

multiple-baseline design

A

an experimental design in which the replications involve baselines of differing durations and interventions of differing starting times (gives more security in knowing the intervention actually made the difference)

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5
Q

covert behavior

A

private behavior- not visible to outside observer (ex: thinking)

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6
Q

intuition

A

control by a concept or set of contingencies the person does not define or describe (ex: learning a language by immersion)

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7
Q

shifting from rule control to contingency control

A

with repetition of the response, control often shifts from control by the rule describing a direct-acting contingency to control by the direct-acting contingency itself (intuition)

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8
Q

reinforceable response unit

A

a response/sequence of responses with no disruptions greater than 60 seconds within that response/sequence; a reinforcer delivered at the end of a unit will reinforce the whole unit

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9
Q

conditional stimulus

A

elements of a stimulus have their value or function only when they are combined; otherwise the individual elements are relatively neutral

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10
Q

direct acting vs indirect-acting contingencies

A

direct-acting could be used with a nonverbal animal; indirect-acting is rule governed

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11
Q

rule-governed analog to avoidance of the loss of the opportunity to receive a reinforcer

A

behavior is governed by a rule that tells you if you do it (by a deadline) you’ll receive something and if not, you won’t. so you do it to avoid the loss of this reinforcer

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12
Q

rule-governed analog to a reinforceable response unit

A

a response unit, but with disruptions of 60 seconds (ex: when studying you will take some 60 second breaks)

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