Terry 11 Flashcards

1
Q

landmarks

A

using a feature of your environment as an anchor; spacial navigation skills build on this

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2
Q

route knowledge

A

knowing the path through an environment(younger people use this)

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3
Q

survey knowledge/cognitive map

A

know a map and you decide which route to take (test by blocking a pathway) (older people use this)

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4
Q

radial arm maze

A

arms radiate out from the central location; used to test cognitive mapping

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5
Q

morris water maze

A

put a rat in a large tank of water, can find a platform to stand on

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6
Q

preferred perspective

A

the way your body is facing determines where you think you are

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7
Q

motor skills learning

A

associating certain stimuli/orders of movement. ex: learning how to type

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8
Q

pursuit rotor task

A

put a disc on something that rotates…

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9
Q

mirror task

A

drawing or reading in a mirror

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10
Q

power law

A

the more effort you put into it, the less return you get as time goes on

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11
Q

alternating spaced schedule

A

spaced practice for several skills, study several each day for a short time each and then do this for several days

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12
Q

critical study: had subjects use their finger to follow an arc on the screen

A

dfdf

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13
Q

metacognition

A

knowledge about how well you understand what works in developing motor skills

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14
Q

artificial grammar

A

make up a language and see how well participants learn it

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15
Q

errorless training

A

never allow the learner to make a mistake

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16
Q

perseveration

A

keep doing the same thing over and over again

17
Q

declarative knowledge

A

memory for verbalizable knowledge or propositions

18
Q

semantic memory

A

word meanings/general facts (declarative)

19
Q

episodic memory

A

autobiographical memory of events (declarative)

20
Q

procedural knowledge

A

ability to perform behaviors

21
Q

extramaze cues

A

cues outside the maze to help rats know which arms they’ve already been in

22
Q

practice-dependent learning

A

skill improvement that comes with practice

23
Q

practice-independent learning

A

improvement in skill that comes with sleep after training

24
Q

knowledge of results

A

outcome information- feedback

25
Q

self-guidance hypothesis

A

feedback is necessary but if it’s too consistent the person won’t learn how to correct themselves

26
Q

priming effect

A

fragment completion is improved by previous exposure to that word

27
Q

declarative stage

A

stage of skill learning when information is learned

28
Q

knowledge compilation

A

groups of operations that are used together are put into chunks to recall to improve efficiency

29
Q

procedural stage

A

skills are refined through generalization (presenting to new situations) and discrimination (restricting to only appropriate situations)

30
Q

skilled memory theory

A

encode knowledge in an organized, meaningful way; well-developed retrieval routines; practice encoding and retrieval speed

31
Q

good map learners

A

break up map into sections and focus on one part at a time; less verbal rehearsal, more visual imagery; more self-testing