Attribution Theory Flashcards

1
Q

What is attribution?

A

A perception of the reason for an outcome of an event/performance (reason for winning/losing).

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2
Q

What are the two loci/dimensions?

A

• Locus of causality

• Stability dimension

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3
Q

What does the locus of causality refer to?

A

Whether the reason is in the control of the performer (internal) or out of their control (external).

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4
Q

What does the stability dimension refer to?

A

Whether the reason is permanent or changeable (in the short term) - stable/unstable.

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5
Q

What are the four quadrants of Weiner’s box?

A

• Ability

• Task difficulty

• Effort

• Luck

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6
Q

What is an internal stable reason?

A

Ability

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7
Q

What is an external stable reason?

A

Task difficulty

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8
Q

What is an internal unstable reason?

A

Effort

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9
Q

What is an external unstable reason?

A

Luck

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10
Q

What are the factors that affect attribution?

A

• Referee’s decision

• Ability

• Luck

• Coaching received

• Opponent’s skill

• Effort applied

• Amount of practice

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11
Q

What is the self-serving bias?

A

Using external and/or unstable reasons for losing.

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12
Q

What is learned helplessness?

A

Using internal stable reasons for losing.

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13
Q

What are the two types of learned helplessness?

A

• Global/general learned helplessness

• Specific/situational learned helplessness

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14
Q

What is global/general learned helplessness?

A

Learned helplessness in general sporting situations (e.g. not being good at racket sports)

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15
Q

What is specific/situational learned helplessness?

A

Learned helplessness in specific sporting situations (e.g. not being good at serving to win matches)

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16
Q

What are some strategies to avoid learned helplessness?

A

• Develop self-confidence/efficacy/esteem

• Attribution retraining

• Avoid social comparisons

• Blame external causes

• Goal setting

• Not setting outcome goals

• Mental rehearsal

• Positive feedback

• Allowing success

17
Q

What is attribution retraining?

A

Changing the reasons given for success and failure.