2.1.7. Theories of learning Flashcards

(21 cards)

1
Q

Operant conditioning

A
  • Strengthens S-R bonds
  • Trial and error
  • Correct response is rewarded
  • Reinforces the correct response
  • Behaviour is shaped
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2
Q

OC: behaviour shaping

A

Successful attempts form a response
e.g. successfully passing through the target from the correct passing response

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3
Q

OC: structure the conditions

A

Manipulate the environment so that the focus is on the desired outcome
e.g. passing the ball through a mini goal

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4
Q

OC: positive reinforcement

A

Praised used to strengthen S-R bonds towards desired response

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5
Q

OC: negative reinforcement

A

Removal of a negative stimulus to strengthen S-R bonds towards desired response

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6
Q

OC: punishment

A

Negative stimulus to weaken S-R bonds towards undesired response

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7
Q

Thorndike’s laws: law of exercise

A
  • The response should be practiced and rehearsed for learning to take place
  • Skills improve through training so you train more
  • E.g. netballer continuously practices her footwork when catching a ball so more likely to imitate during competitive game
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8
Q

Thorndike’s laws: law of readiness

A
  • Performer should be physically and mentally capable to perform the skill
  • E.g. if a swimmer is incapable of swimming a length, then a coach may choose to shorten the distance
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9
Q

Thorndike’s laws: law of effect

A
  • The effect of the response dictates the next response
  • If the response is followed by positive reinforcement, the S-R bond will be strengthened
  • If the response is followed by punishment, the S-R bond will be weakened
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10
Q

Benefits of operant conditioning

A
  • Helps performer learn correct S-R bonds
  • Coach has influence to correct learning
  • Manipulation of the environment allows the performer to learn the correct response
  • Positive reinforcement leads to skill learning, strengthens S-R bond and increases confidence and motivation
  • Learning is quick if reward is given
  • Effective for young performers
  • Can be utilised at any stage of learning
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11
Q

Cognitive theory of learning

A
  • Associated with the brain and mental processes to learn and solve problems
  • Focus on problem solving
  • Believes the whole is greater than the sum of its parts
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12
Q

CT: whole learning

A

Proposes that skills are learnt best as a whole

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13
Q

CT: intervening variables

A

Use of mental processes such as mental rehearsal
e.g. visualising front crawl action successfully before attempting

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14
Q

CT: perception

A

Interpretation of information
e.g. interpret the timing of arm and leg movements

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15
Q

CT: past experiences

A

To formulate new ideas
e.g. past experiences of other strokes to help learning front crawl

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16
Q

CT: Insight learning

A

The use of intuition
e.g. using intuition to work out the time of the arm and leg movements to complete front crawl

17
Q

CT: most effective for

A
  • Autonomous learners
  • Have the mental processes to use mental rehearsal
  • Have the level of insight to use intuition
18
Q

CT: less effective for

A
  • Cognitive performers
  • Don’t know what the skill looks like
  • Haven’t got a mental picture to help solve the problem
19
Q

Observational learning theory

A
  • Theory proposed by Bandura
  • States that behaviour is determined by the situation or social environment
  • Behaviour is therefore created through a process of observing others and imitating their behaviours
20
Q

OLT: ARMM

A
  • Demonstration: a coach showing how to perform a skill
  • Attention: the observer must focus on key points of the demo
  • Retention: memorising key points via mental rehearsal and repetition
  • Motor reproduction: being physically and mentally capable to match the demo
  • Motivation: the drive to match performance
21
Q

OLT: Factors influencing successful modelling

A
  • Significant other
  • Similar to us
  • Model’s behaviour is reinforced and praised
  • Model is warm, friendly and attractive to the observer
  • Demo is of high standard, accurate and successful
  • Observer is focused on relevant cues and can remember what they have seen
  • Visual guidance
  • Demo is repeated
  • Observer is motivated to copy the model