2.4-Design processes Flashcards

1
Q

What is a design process

A
  • an organised way of designing and making a prototype of a product
  • it is usually cyclic as ongoing improvements are important
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2
Q

Explain a couple parts of the cyclic design process

A

Problem/brief-investigation-specification-ideas generation and devlopement

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3
Q

What is the purpose of a design brief

A

It outlines the needs/wants of specific user or target market
It contains
-description of problem or need
-images and details of the context, situation or problem
-inadequacies or unsuitability of existing products
-client or user group information
-function of product
-key areas of focus

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4
Q

Ways that designers gain research and analysis for strengths, weaknesses and areas of improvement in existing products (primary data)

A
  • use product for the intended task
  • take this apart to assess function, components, materials and manufacture
  • compare these aspects with other equivelent products
  • seek objective views through focus groups or questionnaires
  • assess ergonomic features facilitating ease of use
  • check if consumer needs and key product development criteria are met
  • assess aesthetics/cost
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5
Q

Ways that designers gain resesearch and analysis of materials (primary data)

A
  • materials, construction and finishes require research to ensure appropriate choices
  • designers require technical information on materials from specialist researchers
  • toughness and tensile strength data are examples of materials technical information
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6
Q

What other methods can designers use to gain research (primary data)

A
  • discuss requirements with client or user groups
  • use of specialist internet forums
  • identify key specification criteria through consultationswith specialists
  • investigate current style influences, fashions, trends
  • check British Standards
  • investigate materials’ and components’ safety
  • anthropometric data
  • social, moral, cultural standards
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7
Q

Two ways that can be used for inspiration of materials

A
  • mood boards-relevant images

- inspiration boxes-swates, colour samples, materials

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8
Q

What is the purpose of a design specification

A

This is carried out after investigation and analysis of research and contains a list of essential requirements.

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9
Q

What is the purpose of a design specification

A
  • this is a key criteria carried out after investigation and analysis of research and contains a list of essential requirements
  • typical elements that need to be considered involve function, user, size, weight, ergonomics, aesthetics, cost, safety
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10
Q

What is SCAMPER

A

a technique to create new ideas based on elements of existing designs

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11
Q

Explain each part of SCAMPER

A
  • Substitute-try alternative elements of design such as materials
  • Combine-mix ideas
  • Adapt-use other products for inspiration
  • Modify-change the shape, look, feel, size
  • Put to another use-alternative function
  • Eliminate-simplify the design by removing unneccesary elements
  • Reverse-reorganise in a radical way
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12
Q

Explain collaborative team designing, as a way of generating ideas

A

collaborative team designing

  • maximises the use of specialist expertise to improve creativity
  • often results in better products than those created by a single designer
  • creative discussion in meetings or video conferencing
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13
Q

Briefly explain the 4x4 design activity collaborative technique

A
  • one person draws an ideas in the centre of the sheet and four boxes around it
  • second person develops first idea further
  • process continues to produce four development drawings
  • benefits from a range of alternative ideas and viewpoints
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14
Q

Briefly explain Edward de Bono’s ‘Thinking Hats’

A
  • a technique to improve creative discussion of ideas and work collaboratively
  • 6 coloured hats worn in turn to represent alternative viewpoints
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15
Q

How can ideas be developed through discussion

A
  • discuss designs with a client, or with people from the target market
  • sketch/model initial concept ideas and use feedback to modify design
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16
Q

Outline modelling, as part of the design process

A

producing a 3D CAD design or a physical mock up of a design

  • it is used to develop design ideas and prototypes
  • models made out of card, styrofoam, clay, wire etc
  • quick sketch odels use easily cut, folded and glued cardboard
  • full size models facilitate size, proportion, ergonomics and function of products
  • photos of models and records of lessons learned from them
  • sketches on photos useful to show development ideas
17
Q

Outline planning, as part of the design process

A
  • careful planning and preparation are important

- a spreadsheet timeline with main stages, dates and space for notes is useful

18
Q

How is planning used in commercial manufacture

A
  • consideration of concurrent stages e.g. making sub-assemblies
  • timings of operations and the sequence of activities require detailed planning
  • graphical methods such as CPA help to plan productiom
  • flow charts facilitate efficient planning production operation and timings
19
Q

How is planning used in manufacture

A
  • effective planning should ensure that manufacture is as efficient as possible
  • dimensional working drawings are also important, as well as details of materials and components
20
Q

How is evaluating and testing used in the design process

A
  • evaluative summary of key points following disassemblie and other investigation work
  • evaluation of intial ideas with client and/or potential users of the product
  • evaluation of 3D CAD views
  • testing models and prototypes with potential users for further refinement
21
Q

How can a completed product or prototype be evaluated

A
  • detailed comparison of the product against each of the specification criteria
  • testing function, ergonomics etc in intended environment
  • third party, objective feedback from potential users
  • suggestions for further improvement
22
Q

3 methods of visual communication that can be used in the design process

A
  • flow charts for manufacturing processes and QC stages
  • 3D CAD to generate realistic views of designs and virtual models
  • 2D CAD to draw parts for working drawings/CNC machines
23
Q

Why does large scale commercial design ad manufacture rely on collaborative working

A
  • follow an interative process

- because this facilitates the ongoing product improvements that are necessary to sustain commercial success

24
Q

Why does bespoke design and manufacture use a linear design process

A
  • it has a definite start and edn
  • it concentrates more on understanding and meeting the individual demands of the client/user nd achieving high standards of manufacture
25
Q

Which standard facilitates the achievement of international centred design

A

ISO 13407

26
Q

What is collaborative working

A

the combination of expertise, skills and knowledge of a number of people involved in designing and manufacturing products

27
Q

How is collaborative working used in industry

A

design teams exploit the particular expertise and specialist and knowledge of team members for aspects e.g. ergonomics
-manufacturing decisions and tooling overseen by production design specialists

28
Q

What is the iterative (cyclic) process

A

how designs are modified by a continuing, cyclic process refinements based on the evaluation of ideas

29
Q

How do designers use the iterative process

A
  • focus group and individual feedback helps to refine prototypes
  • production engineers give feedback on the manufacturing implications of changes
  • maintaining the life cycle of products-improved versions of producta
  • some improvements are a result of the availability of technological innovations