6 - games and adversarial search Flashcards

(7 cards)

1
Q

Games vs. single-agent search

A

We don’t know how the opponent will act
Solution: strategy or policy + efficnecy

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2
Q

Minimax value of a node

A

the utility (for MAX) of being in the corresponding state, assuming perfect play on both sides

indicates how good it would be for a player to reach that position

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3
Q

Minimax strategy

A

a kind of backtracking algorithm that is used in decision making and game theory to find the optimal move for a player, assuming that your opponent also plays optimally

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4
Q

Alpha-Beta Pruning

A

Alpha-beta pruning enhances the Min-Max algorithm by eliminating branches that do not affect the final decision. The key formulas for alpha-beta pruning are:
Alpha (α): The best value that the maximizing player can guarantee so far.
Beta (β): The best value that the minimizing player can guarantee so far.

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5
Q

ALPHA-BETA cutoff

A

ALPHA-BETA cutoff is a method for reducing the number of nodes explored in the Minimax strategy. For the nodes it explores it computes, in addition to the score, an alpha value and a beta value.

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6
Q

Expectiminimax

A

for chance nodes, average values weighted by the probability of each outcome

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7
Q

Monte Carlo simulation

A

when you get to a chance node, simulate a large number of games with random dice rolls and use win percentage as evaluation function

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