632 final Flashcards
(133 cards)
User-centered design (UCD) differs fundamentally from technology-centered design in that UCD:
Considers design as secondary to functionality.
Focuses primarily on the underlying technology’s capabilities.
Prioritizes the needs, preferences, and limitations of the end-user.
Emphasizes the importance of the developer’s expertise over user feedback.
Prioritizes the needs, preferences, and limitations of the end-user.
In the double diamond design process, the concept of divergence in the first diamond primarily focuses on:
Quickly converging on a single solution to the problem.
Exploring a wide range of problems and opportunities without immediate judgment or narrowing.
Developing a detailed plan for product implementation.
Finalizing the user interface design elements.
Exploring a wide range of problems and opportunities without immediate judgment or narrowing.
The double diamond design process tries to focus on finding the right problem and the right solution through two phases of:
Develop/Deploy, Direct/Discuss.
Dream/Design, Drive/Deploy.
Design/Deliver, Debug/Deploy.
Divergence/Convergence, Divergence/Convergence.
Divergence/Convergence, Divergence/Convergence.
Jakob Nielsen’s 10 Usability Heuristics for User Interface Design
Visibility of System Status
The system should always keep users informed about what is happening through appropriate feedback within a reasonable time.
Match Between System and the Real World
The design should use language, concepts, and conventions familiar to users rather than system-oriented terms.
User Control and Freedom
Users should have options to undo, redo, or exit actions when they make mistakes.
Consistency and Standards
Users should not have to wonder whether different words, actions, or situations mean the same thing. The system should follow platform conventions.
Error Prevention
The design should prevent errors from occurring in the first place or provide users with confirmation dialogs before irreversible actions.
Recognition Rather Than Recall
Minimize memory load by making elements, actions, and options visible rather than requiring users to remember them.
Flexibility and Efficiency of Use
The interface should cater to both novice and expert users by providing shortcuts, customization, or automation.
Aesthetic and Minimalist Design
Interfaces should not contain irrelevant or excessive information, as it can dilute important content.
Help Users Recognize, Diagnose, and Recover from Errors
Error messages should be clear, in plain language, and provide actionable solutions.
Help and Documentation
Even though a well-designed system should be easy to use without instructions, it should still provide accessible help and documentation when needed.
In user-centered design, the primary objective during the design process is to:
Minimize the production and development costs.
Enhance the usability and accessibility of the product for the target audience.
Ensure that the latest technological advancements are integrated.
Achieve the highest level of technical performance
Enhance the usability and accessibility of the product for the target audience.
What is a potential downside of not utilizing the double diamond design process in UI design?
Solutions may be based on assumptions rather than deep understanding of the user and problem.
The final design will always be more innovative and creative.
The project will necessarily fail.
The design team will have less work.
Solutions may be based on assumptions rather than deep understanding of the user and problem.
The double diamond design process ensures effective problem-solving in UI design by:
Limiting the scope of the project to pre-defined user interface elements from the outset.
Focusing exclusively on the technical aspects of the problem and solution.
Balancing divergent and convergent thinking to both broaden perspective and focus efforts.
Encouraging a linear progression from problem to solution without iteration.
Balancing divergent and convergent thinking to both broaden perspective and focus efforts.
Why is it crucial for UI designers to understand user mental models?
To follow a standardized template for all UI designs.
To create interfaces that are intuitive and aligned with user expectations.
To ensure that every detail of the system is communicated to the user.
To increase the loading time of the interface.
Create interfaces that are intuitive and aligned with user expectations.
Flexibility-Usability Tradeoff
as the level of flexibility increases in a system, product, or interface, the usability may decrease, and vice versa.
When considering the Flexibility-Usability Tradeoff, a UI that leans too heavily on customization might:
Appear too static and unchangeable.
Fail to utilize modern design trends.
Become overly complex and challenging to navigate.
Be too simplistic for all users.
Become overly complex and challenging to navigate.
Which of the following scenarios illustrates a poor understanding of the Flexibility-Usability Tradeoff in UI design?
A software program offers an overwhelming number of settings and options, confusing the average user.
A mobile app provides theme options while keeping the navigation consistent.
An application offers customizable widgets but maintains an intuitive layout.
A website allows users to adjust text size for readability.
A software program offers an overwhelming number of settings and options, confusing the average user.
In the ‘Discover’ phase of the double diamond design process, finding the right problem to solve is crucial because:
It allows the design team to immediately focus on creating a visually appealing product.
It shapes the direction and scope of the entire design process, influencing what solutions are considered relevant.
It ensures that the technical aspects of the design will be straightforward.
It guarantees the product will be marketable and profitable.
It shapes the direction and scope of the entire design process, influencing what solutions are considered relevant.
In sketching for web design, what is the purpose of maintaining low detail in sketches?
To align with industry standards for web design
To reduce the time spent on sketching
To make it easier for non-designers to understand
To encourage exploration and avoid early commitment to a specific design`
to encourage exploration and avoid early commitment to a specific design.
When conducting a feedback session on a design, why is it important to frame the discussion dispassionately?
To highlight the designer’s personal preferences
To reduce the time spent on feedback sessions
To obtain objective, constructive feedback rather than personal opinions
To intimidate participants and control the conversation
to obtain objective, constructive feedback rather than personal opinions.
When framing a discussion for design feedback, why is a dispassionate approach recommended?
To demonstrate the superiority of the design
To avoid any changes to the original design concept
To foster an environment where honest and useful feedback is more likely
To minimize the time spent on feedback sessions
to foster an environment where honest and useful feedback is more likely.
When creating a design for a mobile app where the focus is on the overall user journey rather than specific details, which method is most appropriate?
Wireframing
High-fidelity prototyping
Sketching
Storyboarding
storyboarding
What is the main purpose of using hand-sketched pictures in UI storyboards?
To comply with industry standards in UI/UX design
To demonstrate artistic skills in sketching
To create a realistic and detailed representation of the final product
To visualize user interactions and experiences in a relatable, conceptual manner
to visualize user interactions and experiences in a relatable, conceptual manner.
What is the main reason for using wireframes in web design?
To define the structure and layout of the website before detailed design
To create a detailed plan for the development team
To present a complete vision of the website to stakeholders
To finalize the color scheme and branding elements
to define the structure and layout of the website before detailed design.
Why are wireframes a crucial tool in the web design process?
They allow designers to plan the structure and layout before focusing on visual design
They are used to decide the color scheme of the website
They are primarily used for marketing purposes to attract investors
They are necessary for the coding phase of the website
they allow designers to plan the structure and layout before focusing on visual design.
Why is paper prototyping particularly effective in the early stages of design?
It is the most cost-effective method for prototyping
It allows for rapid exploration and testing of design concepts
It provides a high-fidelity model of the final product
It is the industry standard for all web design projects
it allows for rapid exploration and testing of design concepts.
Which of the following best describes the Wizard of Oz methodology in user experience design?
A method where users are guided through a digital interface with no human intervention
A process where users are asked to imagine the responses of an application without any interaction
An automated testing system that uses AI to mimic user interactions
A testing approach where a “wizard” simulates the responses of a digital system
a testing approach where a “wizard” simulates the responses of a digital system.
When the goal is to present a narrative of how a user would navigate through an app, what is the best method to use?
Wireframing
Sketching
Storyboarding
High-fidelity prototyping
storyboarding
What is the importance of noting “Critical Incidents” during a usability study?
To document specific user actions and their context
To provide a general overview of the study’s progress
To monitor the time efficiency of tasks
To keep track of the most liked features
To document specific user actions and their context
During a think-aloud usability study, what is the primary objective?
To gather statistical data on application usage
To measure the time taken to complete tasks
To observe users using the application and identify usability issues
To assess the aesthetic appeal of the application
To observe users using the application and identify usability issues