8: Skinner - Learning Flashcards

1
Q

B.F. Skinner’s system of altering behavior - a behavior is followed by a consequence, and the nature of the consequence (positive/negative) modifies the organism’s tendency to repeat the behavior

A

operant conditioning

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2
Q

a stimulus that increases the operant and increases the probability of the behavior occurring

A

reinforcing stimulus

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3
Q

any behavior that is freely emitted by an organism in response to its environment

A

operant

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4
Q

a cage for testing operant conditioning on rats, with a pedal on one side that releases food - researcher can also control light and sound in the cage

A

Skinner box

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5
Q

when an operant behavior no longer causes a reinforcing stimulus, making it less likely to occur going forward

A

extinction

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6
Q

schedule of reinforcement in which every time an operant behavior is done, it results in a reinforcing stimulus

A

continuous reinforcement

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7
Q

schedule of reinforcement in which every “x” number of times an operant behavior is done, it results in a reinforcing stimulus (ex. every 3 times pedal is pressed, a piece of food comes out)

A

fixed ratio schedule

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8
Q

schedule of reinforcement in which every “x” length of time an operant behavior is done, it results in a reinforcing stimulus (ex. every 20 seconds, pedal will release a piece of food - even if pressed 100 times in that 20 seconds, only one piece of food will be given)

A

fixed interval schedule

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9
Q

schedule of reinforcement in which the number of behaviors or length of time for a reinforcing stimulus to occur changes every time, keeping individual constantly “on their toes”- behavior is resistant to extinction (gambling addiction)

A

variable schedule

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10
Q

method of operant conditioning in which you reinforce a behavior only vaguely similar to one desired, then reinforce variations that gradually come closer until achieving desired behavior (teaching pigeons to bowl) - reinforcing successive approximations of a zero base rate behavior

A

shaping

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11
Q

operant conditioning method inspired by behaviorist Joseph Wolpe - encouraging an individual with a phobia to relax their muscles while imagining increasingly frightening scenarios, until even the worst scenario does not arouse tension

A

systematic desensitization

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12
Q

opposite of a reinforcing stimulus - something that is found unpleasant or painful and discourages a behavior

A

aversive stimulus

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13
Q

inflicting an aversive stimulus to make a behavior less likely to occur in the future

A

punishment

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14
Q

increasing probability of a certain behavior by removing an active aversive stimulus when the behavior is done (ex. blaring a noise until a rat stands on its hind legs, at which point the noise stops - rat does more standing)

A

negative reinforcement

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15
Q

therapy technique based on Skinner’s work - remove an undesirable behavior by removing its reinforcer, and replace it with a desirable behavior by adding a reinforcer

A

behavior modification (b-mod)

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16
Q

an offshoot of behavior modification in certain institutions (schools, prisons) - behaving yourself appropriately, according to certain rules, is rewarded with a “token”, and behaving inappropriately results in the removal of a “token” - tokens can be exchanged for desirable things

A

token economy

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17
Q

book written by B.F. Skinner, in which he describes a utopian society run on his operant principles

A

Walden II

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18
Q

book written by B.F. Skinner in response to criticisms of Walden II - emphasizes that his “utopia” doesn’t take away freedoms (no negative reinforcement) and simply encourages positive behaviors

A

Beyond Freedom and Dignity

19
Q

concepts that Skinner deems unobservable and therefore useless for scientific psychology (“freedom”, “dignity”, “unconscious”, “archetypes”, “self-actualization”, even “hunger” and “thirst”)

A

mentalistic constructs

20
Q

Skinner’s term that derides concept of a “little man” that lives inside us - concepts like soul, mind, ego, will, self, personality, which he feels should not be focused on since they aren’t observable

A

homunculus

21
Q

branch of psychology started by James Watson which attempts to define “laws” that pertain to learning - focuses only on observable behaviors

A

behaviorism

22
Q

form of behaviorism that rejects absolutely everything that isn’t observable or measurable (B.F. Skinner)

A

radical behaviorism

23
Q

an individual’s collection of usual behaviors, built up from years of experience with stimulus, response and reward

A

basic behavioral repertoire (BBR)

24
Q

in behaviorist terms, the combination of one’s BBR interacting with their current environmental conditions, leading to predictable behavior

A

personality

25
Skinner's invention which created a "perfect environment" for raising a child, in which the air inside was filtered and humidified
Aircrib
26
when something is dependent on the occurrence of another thing (ex. you must work in order to get paid)
contingency
27
the number of responses emitted in a period of time - any change is evidence of learning
response rate
28
an added stimulus contingent on a response that increases behavior
positive reinforcer
29
a removed stimulus contingent on a response that increases behavior
negative reinforcer
30
an added stimulus contingent on a response that decreases behavior
positive punisher
31
a removed stimulus contingent on a response that decreases behavior
negative punisher
32
response rate prior to conditioning
base rate
33
an innate stimulus that increases behavior (biologically-based)
primary reinforcer
34
a learned stimulus that increases behavior
secondary reinforcer
35
learning to respond differentially depending on different environmental stimuli
discrimination learning
36
responding to similar stimuli as if they were the one present during conditioning though they actually weren't
generalization
37
the specific contingency between a response and its reinforcement (what specifically must be done, based on time or number of responses)
schedule of reinforcement
38
schedule of reinforcement in which the average of the number of responses necessary to receive a reward equals a specific number
variable ratio schedule
39
schedule of reinforcement in which the average amount of time necessary to receive a reward equals a specific number
variable interval schedule
40
determining, through careful observation, the stimuli and consequences that are influencing behavior
functional analysis
41
explaining behavior in terms of mental states - Skinner and behaviorists reject this approach
mentalism
42
psychologist who proposed "psychological behaviorism" which merged ideas from psychoanalysis and behaviorism - used token economies and time outs
Arthur Staats
43
procedure created by Arthur Staats, where to address a problem behavior, an environment is created in which the reinforcement is no longer present, allowing extinction to occur - frequently used on children
time out