8: Technology And Media Flashcards

(24 cards)

1
Q

How does technology help performers plan and evaluate performance?

A

Wearables, video analysis, GPS trackers, and apps help athletes track performance, improve technique, and plan training.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What health and fitness metrics can wearables monitor?

A

Steps, sleep, calorie intake, and energy expenditure.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

How is technology used to analyse tactics in sport?

A

Video playback, drones, and sensors allow slow-motion and detailed tactical analysis.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Give an example of technology investment in sports facilities.

A

Tottenham’s retractable pitch and Wimbledon’s Centre Court roof.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Name modern rehabilitation methods for elite athletes.

A

Cryotherapy, aqua therapy, compression boots, and hyperbaric oxygen therapy.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is a major medical advancement in treating sports injuries?

A

ACL injuries are now treatable and no longer career-ending.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Name adaptive equipment that promotes inclusion in sport.

A

Running blades, goalball, handcycles, and custom wheelchairs.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What materials are modern prosthetics made from?

A

Lightweight carbon fibre.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What is a notable example of advanced sportswear?

A

Speedo’s performance-enhancing swimwear.
Reduces drag, compresses muscles

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

How do coaches and athletes communicate during games?

A

Earpieces and instant messaging apps like WhatsApp.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Name an app used for athlete monitoring.

A

Metrifit.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

How can technology assist coaches and choreographers?

A

Through performance analysis, data tracking, and feedback systems (e.g., V.A.T – Video Analysis Technology).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Name three officiating technologies used in sport.

A

VAR (football), Hawk-Eye (GAA, tennis, cricket), and referee earpieces.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

How has camera coverage in sport evolved?

A

From 2 cameras in 1936 to over 350,000 hours of footage in the 2016 Olympics.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

How do fans access sports statistics and media?

A

Through interactive TV, apps, and social media platforms.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What are the main types of media in sport?

A

Radio, written press, internet, and social media.

17
Q

Give an example of media pressure on elite athletes.

A

Paul Pogba criticised for hairstyles; Ronnie O’Sullivan needed mental health support before competition.

18
Q

How does the media reinforce gender stereotypes in sport?

A

Women receive only 4% of sports media coverage despite being 40% of participants; dress codes like skirts at Wimbledon persist.

19
Q

What shows progress in female representation in sports media?

A

Joanne Cantwell on The Sunday Game; Rachel Wyse on Sky Sports.

20
Q

How do media promote mass-participation events?

A

Broadcasting events like Tough Mudder; using social media for fundraising (e.g., GoFundMe).

21
Q

What factors contribute to sport’s popularity?

A

Drama, passion, history, international appeal, marketing, and media coverage.

22
Q

Give an example of high viewership in Irish sport.

A

1.3 million people watched the 2017 GAA All-Ireland Final.

23
Q

How can media negatively influence spectator behaviour?

A

Fuels rivalry, tension, and violence (e.g., hooliganism), leading to fines and bans.

24
Q

How do governments respond to harmful online content in sport?

A

Ireland and the UK plan to regulate social media platforms and enforce fines.