AC: Valhalla Flashcards

1
Q

How do producers target audiences?

A
  • Appealing to gamer demographic
  • Valhalla was expensive when released
  • released on major consoles and PC
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2
Q

How does it appeal to typical gamer demographic?

A

The typical gamer is white, young, male and heterosexual. The default character is a male protagonist, firmly appealing to this demographic

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3
Q

How does Valhalla being released on PC and major consoles attract target audiences?

A

It attracts more serious gamers, rather than passive gamers who may play on their phones/portable consoles.

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4
Q

How does the game being expensive on release attract target audiences?

A

People who purchase expensive games are often more dedicated gamers, spending more time on games, seeking games that reward for loyalty

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5
Q

What are aspects in AC: Valhalla that attract target audiences?

A
  • Sub-plots / side quests
  • Cut scenes
  • Tutorials
  • Walkthroughs
  • Telescoping
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6
Q

How does Sub-plots/side quests attract target audiences?

A

Can be played to enrich gameplay and further add to the characters/items. This creation of a more complex storyline/ puzzles may link to the fact many UK gamers are older, meaning they are perhaps more educated

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7
Q

How do walkthroughs target audiences?

A

They are created officially and unofficially and help stuck gamers

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8
Q

How do cut scenes target audiences?

A

add to the cinematic scope, audience engagement and add depth to the narrative therefore increasing investment

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9
Q

How do tutorials / practice runs target audiences?

A

Beginners, who aren’t familiar with the games, are taught new skills without any risk to the character

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10
Q

How does telescoping attract target audiences?

A

Telescoping helps audiences gradually build skill sets on top of skill sets

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11
Q

How does Fandom theory link to AC Valhalla? (audience)

A
  • the assassin’s creed franchise has a large devoted fan-base, who have often ‘poached’ and created various new peices of media based on the original text - short films, fan fiction etc
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12
Q

How does Media effects theory (Bandura) link to AC Valhalla? (audience)

A

-the game received an 18 PEGI rating for violent content in the game, therefore this links to the idea that the aggression present in the game could be imitated by gamers causing them to become more aggressive

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13
Q

How does ‘End of audience’ (Shirky) theory link to AC Valhalla? (audience)

A

-audiences members of the Assassin’s Creed franchise can have the idea of a ‘prosumer’ applied to them, things such walkthroughs, unofficial modifications, memes etc. that have been created by audience members adding to the mythology of the AC franchise

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14
Q

How is Assassin’s creed: rebellion attractive to some audiences?

A

attracts passive/relaxed gamers

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