Aggression Flashcards

1
Q

General Aggression Model (Anderson et al, 2017)

A

A broad approach to understanding the causes of aggression through a focus on situational construal biological and cultural factors.

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2
Q

Nature of the situation

A

i.e., parking lot, racial dynamics, weather, etc

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3
Q

Construal forces

A

How people perceive others and the context

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4
Q

Self-construals

A

the perception of one’s own role within the interaction

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5
Q

Cultural and evolutionary forces

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i.e., Culture of Honor; Individualism vs collectivism

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6
Q

Inputs (Personal & Situational Factors)

A

These are the starting points that influence whether aggression occurs.

Personal Factors:
* Personality traits (e.g., impulsivity, trait aggressiveness).
* Biological predispositions (e.g., testosterone levels, genetic factors).
* Cognitive schemas (e.g., hostile attribution bias).

Situational Factors:
* Provocation (e.g., insults, physical aggression from others).
* Frustration (e.g., goal obstruction).
* Exposure to violent media.
* Environmental factors (e.g., heat, noise, presence of weapons).

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7
Q

Routes (How Inputs Affect Internal States)

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Once inputs are present, they influence internal states, which shape aggressive responses.

Cognitive:
* Activation of aggressive thoughts and scripts (learned behavior patterns).
* Hostile interpretation of ambiguous situations.
Affective (Emotional):
* Feelings of anger, frustration, or irritation.
Arousal (Physiological):
* Increased heart rate and adrenaline levels.
* High arousal can amplify aggressive reactions.

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8
Q

Outcomes (Decision-Making & Aggressive Behavior)

A

Once an internal state is activated, it leads to an immediate appraisal and possible action.

Immediate Appraisal (Fast, Automatic Response):

If aggression is seen as justified or uncontrollable, the individual acts aggressively without further thought.

Reappraisal (if time & cognitive resources allow):

The person may reconsider their reaction based on social norms, potential consequences, or moral beliefs.

If alternative solutions exist, aggression might be avoided.

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9
Q

Example Scenario Using General Aggression Model

A

Situation: A person is insulted at a bar.

Personal Factors: The individual has high trait aggressiveness.

Situational Factors: Alcohol is present, increasing impulsivity.

Internal State: They feel anger (affective), recall past fights (cognitive), and experience adrenaline surge (arousal).

Outcome:

If they immediately appraise the insult as an attack → They respond aggressively.

If they reappraise the situation (e.g., remembering legal consequences) → They de-escalate or walk away.

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10
Q

Dark Triad Model

A
  1. Narcissism
  2. Machiavellianism
  3. Psychopathy

Those who score high on these traits are more likely to commit crimes, create social problems in scoiety, family, and organizations, have depression and abuse drugs. Men generally score higher than womenn do on these traits.

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11
Q

Narcissism

A

Who has the darkest personality? - Me
* displays grandionity, entitlement & superiority
* wants admiration
* they care about people to enhance their status
* deep feelings of inferiority
* they lie and blame others to protect their constructed self, never admitting being wrong.
* substantial genetic component (twin studies)
* environment also matters
Big Five:
(+) openness to experience
(+) extroverted
(-) agreeableness

shares the genetic material of dad, but also deals with his perfectionis

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12
Q

Psychopathy

A

Who has the darkest personality? - IDC
* cold, seems scary, enjoys mental thrills
* little to no fear
* impulsive
* no emotional bonds or comapssion/remorse/guilt
* substantial genetic component (twin studies)
* environment also matters
Big Five:
(+) openness to experience
(+) extroverted
(-) low conscientousness
(-) agreeableness
(-) hardly neurotic

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13
Q

Machiavellianism

A

Who has the darkest personality? - It’s whoever I want it to be
* unprincipled, cold, cynical view of others, likes oney/power/winning
* uses manipulation (exploitation, stealing)
* better to be feared than liked
* less genetically shared between twins
Big Five:
(-) low conscientousness
(-) agreeableness

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14
Q

Evolutionary Theories of the Dark Triad

A

Sexual Strategy
* many of us pursue a slow life, pursue long-term relationships, have a few children and spend time on parenting
* dark triad traits may have survived because they look to optimize a fast life; their ancestors lived in an unpredictible and dangerous environment. Because of a shorter life, they sought many sexual partners, spend no time on parenting and did not invest in human relationships.
This could explain why they strive in competitive environments and are heavily represented in upper management roles.

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15
Q

Types of aggression

A

Hostile aggression
Instrumental aggression

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16
Q

Hostile Aggression

A

behaviour motivated by feelings of anger and hostility, where the primary aim is to harm another person, either physically or psychologically

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17
Q

Instrumental Aggression

A

behaviour that is intended to harm another person in the service of motives other than pure hostility
i.e., to gain status, to attract attention, to acquire wealth, to advance political and ideological causes

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18
Q

l

Situational Determinants of Aggression

A

Explanations depend on the type of aggression. Many acts involve a mix of both.
* Hot Weather
* Media Violence
* Violent video games
* Social Rejection
* Income Inequality
* Green spaces and Access to Nature

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19
Q

Hot Weather

A

Anderson, 1987, 1989
higher than normal temperatures play a causal role in the increase of violent crimes.
It is, however, not a predictor of elevated nonviolent crime rates
* this conclusion is reached even when controlling for unemployment, per capita income and average age of citizens

20
Q

Media Violence

A

Anderson et al, 2010
exposure to media violence makes people more aggressive. It is an especially likely outcome if the viewers identify themselves with the perpetrator of violence or view the violence as justified and the perpetrated as “bad people”.

21
Q

Violent video games

A

Research has yet to find evidence linking violent video games to extreme acts of violence. However, Anderson and Bushman (2011) found that they shift our thoughts and emotions in ways that might increase the likelihood of less extreme forms of aggression:
* increases aggressive behaviour
* reduces prosocial behavior
* increases aggressive thoughts
* increases aggressive emotions
* increases blood pressure and heart rate (physiological responses linked to aggression)

22
Q

Social rejection

A

Three responses: prososocial behaviours, social withdrawal or aggression.
Evolutionary theory - threat defense system that involves cardiovascular arousa;, the stress hormone cortisol, feelings of distress ad associated fight-or-flight tendencies, can be activated by social rejection, sice in the past this meant that our survival chances were reduced (lack of resources - food, shelter, warmth). As we evolved, gossip, eye rolls, sneers gained the power to activate this defense system.

23
Q

Ball-tossing paradigm (Kip Williams)

A

Participants play a ball-tossing game with two confederates. At a predetermined time in the experiment, the actors stop throwing the ball to the participant, and throw it back and forth between them for 5 minutes. This triggers feelings of shame, distress and self doubt.
Neuroimagig studies using this paradigm found that this activates the dorsal anterior cingulate cortex, which processes physically painful stimuli. People who practice midndfulness do not show this same pattern of activation.

Romantic breakups also register as physical pain

24
Q

Income Inequality

A

Wilkinson and Pickett (2009) measured the degree of inequality in a geographical region (zstate, country, neighbourhood) in terms of differeces betwee its wealthy citizens (top 20%) and poor residents (bottom 20%).
They found that the average citizen is much more likely to be murdered, assaulted or raped in countries characterized by high economic inequality (Venezuela, South Africa, the US). Children are also more likely to experience conflict with their peers or report being victims of bullying.

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Why does income inequality contribute to aggression?
1. Wilkinson & Pickett (2009) - powerful feelings of rejection that those at the bottom experience i unequal societies can gtrigger violence. 2. Inequality undermines feelings of trust and goodwill among people, which can contribute to frustration, anger and, ultimately aggression. Researchers found that during growing economic inequality, citizens feel less happy and experience more physical pain, beig less trusting of others. These feelings wear down the social fabric and may thus increase the likelihood of aggression. 3. Evolutionary psychologists contend that inequality throws men into more intense competition for economic resources and access to mates. sources of conflict that often motivate murder and other crimes.
26
Green spaces and Access to Nature
Frances Kuo's research shows that the areas surrouding lots that were cleaned up and where greenery was planted experiences a 22% reduction in burglary and a 29% reduction in gun violence, suggesting that bringing natural beauty to neighbourhoods can significantly reduce aggression
27
Is violence on the rise?
Rates of violent behaviour among young peope are actually declining.
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Reactive aggression ("Hot-Blooded")
Impulsive, emotionally driven aggression that occurs in response to a perceived threat, frustration, or provocation. Characteristics: * Emotionally charged (e.g., anger, frustration). * Often a response to provocation or frustration. * Typically not premeditated but rather an immediate reaction. * Linked to hostile attribution bias (assuming others have malicious intent). * Associated with low impulse control and difficulty regulating emotions. Biological & Psychological Correlates: * High arousal (e.g., increased heart rate, adrenaline surge). * More associated with limbic system activity (e.g., amygdala, involved in emotional responses). * Linked to low serotonin levels, which regulate impulsivity Examples: Hitting someone after being insulted. Yelling at a driver after being cut off in traffic. A child throwing a tantrum when denied a toy
29
Proactive aggression ("Cold-Blooded")
Planned, goal-oriented aggression used to achieve a specific outcome or exert control over others. Characteristics: * Premeditated and deliberate, not driven by immediate emotions. * Used as a means to an end (e.g., dominance, financial gain, revenge). * More common in individuals with low empathy and high manipulativeness (e.g., psychopathy, Machiavellianism). * Often instrumental—aggression is a tool rather than an emotional reaction. Biological & Psychological Correlates: * Lower physiological arousal compared to reactive aggression. * Greater involvement of the prefrontal cortex (associated with planning and control). * High testosterone and low cortisol levels linked to dominance-seeking behavior. Examples: Bullying someone to establish dominance. A criminal planning a robbery and using violence if necessary. Spreading false rumors to sabotage a coworker.
30
Frustration-Aggression Hypothesis (Dollard et al., 1939; Berkowitz, 1989)
Original version: Frustration always leads to aggression. Revised version: The frustration-aggression theory simply states that aggression stems from frustration. Frustration is likely to turn into aggression, but it doesn’t have to if a person has higher levels of self-awareness or self-control. In one of the earliest studies on frustration-aggression theory, children were placed in front of a wire screen. Toys were on the other side. While the children could see the toys, the toys were just out of reach. This was likely frustrating for the children who wanted to play with the toys. Once the wire barrier was removed and the children were able to play with the toys, researchers noted that their play was much more aggressive than when the barrier had not been in place initially.
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Dehumanization
the attribution of non-human characteristics and denial of human qualities to groups (generally to groups other than one's own)
32
Culture of Honor
A culture defied by its memebers' strong concern about their own and others' reputatio, leading to sensitivity to insults and a willingness to use violence to avenge any perceived slight. Therefore, in some cultures, aggression is socially acceptable as a response to insults or threats to reputation (e.g., Southern U.S.). | Herders more violent than farmers
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Rape-prone culture
A culture in which rape tends to be used as a act of war against enemy women, as a ritual act, or as a threat agaist women to keep them subservient to men
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Personality factors
Trait Aggressiveness: Some individuals are naturally more prone to aggression. Hostile Attribution Bias: Tendency to perceive ambiguous situations as hostile. Impulsivity & Self-Regulation: Poor impulse control leads to increased aggression. Narcissism: High but fragile self-esteem can cause aggressive reactions to threats. Psychopathy: Low empathy and high impulsivity contribute to aggression.
35
Biological factors
Genetics: Twin/adoption studies suggest heritability of aggressive tendencies. Brain Structures: Amygdala: Processes threats and triggers aggression. Prefrontal Cortex: Regulates impulsive behavior (lower activity linked to aggression). Neurotransmitters: Low serotonin: Linked to impulsive aggression. High dopamine: Can reinforce aggressive behaviors. Hormones: High testosterone: Correlates with increased aggression. Cortisol (Stress Hormone): Chronic stress can either increase or inhibit aggression.
36
Situational-cultural factors
Frustration-Aggression Hypothesis: Frustration increases likelihood of aggression. Provocation & Social Rejection: Insults, humiliation, and rejection trigger aggressive responses. Deindividuation: Loss of self-awareness in groups increases aggression (e.g., riots). Social Learning Theory (Bandura): Aggression is learned through modeling (e.g., Bobo doll experiment). Weapons Effect: Presence of a weapon increases likelihood of aggression. Media & Violent Video Games: Repeated exposure desensitizes individuals to violence. Culture of Honor: Some cultures emphasize retaliatory aggression (e.g., Southern U.S.). Collectivist vs. Individualist Cultures: Collectivist cultures may suppress aggression, while individualist cultures may tolerate it more.
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Social Learning Theory (Bandura, 1977)
The Bobo Doll experiment attempted to explain how children learn aggression from an early age. He proposed that aggression is a learned behavior. Children exert aggression simply because they are imitating what they have observed. The children were put in a room with an adult, some toys, and a large Bobo Doll. Half of the children sat in the room with the adult as they gently played with the toys, displaying little aggression. The other half sat in the room with the adult as the adult aggressively hit or kicked the Bobo Doll. Some of these adults used explicit language or even hit the Bobo Doll over the head with a mallet. The children were then separated from the adult and placed in a room alone with more exciting toys. After a few minutes, the toys were taken away in order to upset the children. All of the children were then taken into a third room, where another Bobo Doll stood. The children who had observed the aggressive adults were more likely to exhibit aggressive behavior themselves. Children were simply imitating and modeling when they also kicked, hit, or were otherwise aggressive toward the Bobo doll. Hence, Bandura proposed that aggression is learned not only through positive or negative reinforcement but also through indirect observational learning.
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Weapons Effect (Berkowitz & LePage, 1967)
Simply seeing a weapon can increase aggressive thoughts and behavior.
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Inclsuive fitness
An evolutionary theory that refers to an individual's reproductive success, which ensures the transmission of an individual's genes to future generations
40
Precarious manhood hypothesis
The idea that a man's gender identity, which significantly involves strength and toughness, may be lost under various conditions and such a loss can trigger aggressive behaviour.
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Evolutionary theory on family violence
Stepchildren are more subject to abuse than are geenetic offspring, who can carry on parents' genetic line.
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Gender Differences in Aggression
Men are more likely to commit violent and aggressive acts and are also mor elikely to be the victims of aggression. Women tend to turn to relational aggression, such as gossip and ostracism ot hurt others emotionally.
43
Parental Investment (Trivers, 1972)
Parental Investment Theory explains how the amount of time, energy, and resources parents invest in their offspring affects mating behavior and reproductive strategies. Differences Between Males & Females Females invest more because they: * Have limited eggs (vs. males’ abundant sperm). * Experience pregnancy, childbirth, and breastfeeding. * Are more selective in choosing mates to ensure offspring survival. Males invest less because they: * Can father many offspring with little effort. * Compete for high-quality mates rather than focusing on parenting. Within this competition, high-status men are more successful than low-status men in terms of reproductive success (number of offsprings). Hence, men are more likely to harm other men than women are to harm women because men face fiercer competition for mates.
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Reactive devaluation
the tendency to attach less value to an offer in a negotiation once the opposig group makes it
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Restorative justice
the process of having perpetretors of harm take responsability and apologize to those they have harmed and for those individuals to express their grievances.
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Peacemaking solutions
Cognitive Reappraisal: Teaching people to reinterpret aggressive situations in a less hostile way. Perspective-taking: psychological intervention aimed at improving an individual's ability to understand, consider, and adopt others' viewpoints, emotions, and motivations. It is commonly used to reduce aggression, enhance empathy, and promote prosocial behavior.