All Flashcards
(218 cards)
Abusive Manner
Treating others with conduct that may result in harm, fear, humiliation, manipulation, or exploitation. For example, berating a project team member in front of the team because they have taken longer than expected to complete a project assignment may be considered humiliation.
Acceptance Criteria
The conditions that must be met before a project can be considered complete and the project deliverables are accepted by the client. In business analysis, a set of conditions or criteria that a product or solution must meet to be accepted by the customer or stakeholders. They are used to define the requirements and expectations for the product or solution, and to ensure that it meets the needs of the business end users.
Acceptance Test-Driven Development (ATDD)
Testing approach that considers the perspective of the customers, developers, and testers. The test is written before the coding, and then the developers create code to pass the known test.
Active Listening
The message receiver restates what’s been said to understand fully and confirm the message; this provides an opportunity for the sender to clarify the message if needed.
Active Problem-Solving
The ability to understand the problem, identify a viable solution, and then implement a solution. Active problem-solving begins with problem definition. Problem definition is the ability to discern the cause and effect of the problem. Root-cause analysis looks beyond the immediate symptoms to the cause of the symptoms, which then affords opportunities for solutions.
Actual Cost
For predictive, the actual monies the project has required to date. For agile, the cost of the work actually completed in the iteration.
Adaptive Leadership
Leadership style of a leader who is able to adjust their approach to match the needs of their environment. Such leaders challenge people, pushing them out of their comfort zones, letting people feel external pressure and conflict in order to effect change.
Adaptive Project Management
An iterative and flexible approach to managing projects that emphasizes the need for continuous adaptation and evolution in response to changing circumstances, customer feedback, and emerging requirements. It is a project management methodology that prioritizes collaboration, communication, and agility, enabling teams to quickly adapt to new challenges and opportunities as they arise.
Affiliative Leadership
Leadership style of a leader who focuses on building strong relationships and leveraging those relationships to get things done. Affiliative leaders tend to have highly developed social skills and are very good at building networks across the organization.
Agile Earned Value
An adaptation of the traditional project management practice of measuring actual value of cost, schedule, and scope against a baseline plan using earned value management (EVM) formulas. How many Agile iterations are planned? How many story points are there? What is the budget for your release?
Agile Mindset
A thought process that involves understanding, collaborating, learning, and staying flexible to achieve high-performing results. Prioritizing work on the most important items first and understanding and accepting that change is likely to happen in the project.
Agile Project Management
A flexible approach to project management that relies on iterations of project work to create value in product deliverables for the project customers. Agile is change-driven, and work is based on a prioritized product backlog. Agile projects are knowledge work projects, such as software development.
AgilePM
Project management framework developed as a subset of the Dynamic Systems Development Method (DSDM) and designed to provide a more focused approach to agile project management. AgilePM is based on the principles of DSDM, but it has been streamlined to provide a more accessible and practical approach to agile project management. It also provides more specific guidance on project management practices, such as risk management, planning, and governance.
Assertive Leadership
Leadership style of a leader who is active, direct, specific, and honest. Assertive leaders respect themselves, require respect from others, and respect everyone they work with at all levels.
Assumption
Something that is believed to be true or false but has not yet been proven to be true or false. Assumptions that prove wrong can become risks for the project.
Authentic Leadership
Leadership style of a leader who knows who they are, what they believe in, what their values are, and what their priorities are. Authentic leaders ensure that their words align with their actions in order to build trust.
Autocratic Leadership
Leadership style of a leader who retains most of the authority, gives orders to subordinates, and expects that subordinates should give complete obedience to the orders issued. In this type of leadership, the decisions are taken by the leader without consulting others. Autocratic leadership is characterized by the control of an individual over the decisions that impact a group with little to no input from group members.
Backlog
See iteration backlog, product backlog, and sprint backlog
Balanced Matrix Structure
An organizational structure in which organizational resources are pooled into one project team, but the functional managers and the project managers share the project power.
Behavior-Driven Development (BDD)
Based on acceptance test-driven development but uses the Five Whys approach to really understand why a feature is to be included in the product. The Five Whys approach asks the question “why?” several times. Each question leads to another question, forming a chain of cause-and-effect that gradually gets closer to the root cause.
Benefits Management Plan
A component of the project management plan that defines how the project will create, maximize, deliver, and sustain the benefits provided by a project or program.
Budget at Completion (BAC)
Refers to the total estimated cost of a project. It is calculated by adding up the costs of all the individual tasks or activities that need to be completed in order to deliver the project. BAC is used to track the project’s budget over time. It can be compared to the actual cost of the project to see if the project is on budget. If the actual cost is more than the BAC, the project is over budget. If the actual cost is less than the BAC, the project is under budget.
Burndown Chart
A downward-trending chart that shows the number of user story points in the product backlog in relation to how many user stories the team can create in each iteration. As more iterations happen and the team completes the user stories, a downward-trending line shows fewer and fewer user stories remaining in the backlog, and this reveals a trend for velocity and expectations about when the project can realistically complete all the user stories.
Burnup Chart
An upward-trending chart that shows the number of user story points in the product backlog in relation to how many user stories the team is able to create in each iteration. As more iterations happen and the team completes the user stories, an upward-trending line shows the accumulation of user stories accomplished and the remaining story points in the backlog. This chart also reveals a trend for velocity and expectations about when the project can realistically complete all the user stories.