Behavioural addiction- Phillip Flashcards
(36 cards)
lecture 1- BA historical cultural differences in gambling practices
Binde (2005)
L1- BA lived experience of gambling related harm in natural language qualitative study “gambling might be the only way out of this hole gambling has got me into” “hope” is a main recurring theme
van baal et al (2024)-
L1- BA supersition in pigeons- random reward schedule results in supersitious behaviour e.g. flapping my wings 3 times in a circle will result in a treat
skinner ( 1948)
L1-BA: football betting, not commonly big pay offs so gambling companies create bets on multiple contingencies e.g. messi to score before half time, suarez to get a red card, haaland to get an assist, all events may be likely but combined its not super likely and that big pay off is so alluring
newall ( 2015)
L1 BA- when a rat is rewarded for running with food, it will run to the point where its burning more than its consuming. same with gamblers then they will bet money until they’re burning more than they’re gaining
skinner (1963)
L1- BA: historical overview of pathological gambling, began with a highly buttoned up Christian take on immoral low life weakness, someone brings freud into it obviously→ argues losing is an unconscious freudian desire to lose ( bc mommy didnt love me enough), nowdays its conceptualised within an addiction framework and thought of as an illness to be treated ( e.g. gamblers anonymous) but now its moved into the general population and is considered a public health issue not just the broken people who cant get off the slot machines
Lesiuer (1984)
L1 BA- leaning on statitsical explanation and arguing for long run statistical outcomes, taking the emotion out of the random immediate outcomes and looking at it in a bigger picture
sklansky ( 1999)
professional elite level gamblers, found that sucessfull players are more likely to remove emotions from the equation and doesnt want to bring that home to partner
newall ( 2023)
2- co morbidity of gambling// substance dependencies
Lorrains et al. 2011- just under half of treatment seeking gamblers meet the diagnostic criteria of substance addiction. most commonly alcohol 85.6%
2- co morbidity of behavioral addiction
Tang et al ( 2020)- found just under half of treatment seeking gamblers ( 45%) meet the diagnostic criteria for behavioural addictions e.g. shopping/ binge eating. and co morbidity leads to even higher levels of psychological harm
2-
overview of loot boxes and gambling
Newall ( 2023)- found loot boxes are similar to gambling in a number of ways but they are ultimately different and should be treated as its own unique theory. most significantly statistical expectations are different as video game companies create rare rewards to encourage people to buy as many as possible. so they could just make them more common
2-gamblers and iowa gambling tasks
brevers et al 2013- gamblers are shit at iowa gambling tasks because the big wins excitement signals mess up any other regulation systems
2- tilt in poker players
browne ( 1989)
2- urges due to stimuli in both CD and PG
Kober et al 2015 found in fmri that showing videos relating to gambling significantly increased urges compared to cocaine/ sad videos ( roughly 6.8) compared to 1.5 in sad videos// same with CD patients, cocaine videos sig increased their urges by over 3 on a ten point scale. brain scanning revealed increased activation in the posterior insula
2- cravings in gambling disorders
clark et al ( 2017) found that withdrawals function similarly with gambling addicts where they experience cravings/ compulsions to gamble
3- who made up/ put forward the big win model
custer et al ( 1985)
3- evidence for big win theory
turner ( 2006) -> found supporting evidence that in pathological gamblers, more won first time compared to social gamblers who dont experience harm
3- limitation of using self report evidence from gamblers
heirene et al ( 2022) -> found consistent gamblers were more often inaccurate in their judgements of how much theyve gambled
3- 3 pathways model
blaszczynski and nower ( 2002) → argued that people can become addicted to gambling through 3 distinct pathways ( behaviourally conditioned, emotionally vulnerable and biologically vulnerable)
3- evidence for emotional vunerability pathway
scherrer et al 2007 → childhood trauma could be associated with gambing addiction
3- evidence for biological vulnerability pathway
theule et al (2016) → link between ADHD and gambling
4) supernormal stimuli
Barret 2010-
supernormal stimuli- electronic gambling is a supernormal stimuli, we are not supposed to be as addicted to it as we are
4) comparison between treatment seeking and esport playing gamers
Karhulahti et al ( 2022)- comparing treatment seeking and hobby video gamers. identifies that treatment seekers struggle to find balance when playing video games and keeping control over time spent/ compared to hobby gamer who fits gaming around other life commitments
4) comparitve harms of online gaming/ gambling
- Delfabbro et al ( 2021)- harm severity in internet gaming disorder, those addicted to playing video games experience harm but less severe e.g. neglecting exercise