TOPIC REVISION- PHILLIP Flashcards

(10 cards)

1
Q

T1) Loot boxes

A

Newall 2023- should be treated differently due to statistical expectation

Zendle & Cairns 2018- survey of gamers found that engaging in loot boxes was a stronger predictor of gambling ( eta 2= 0.054) than buying other in game items with real money ( eta2= 0.004)

Brooks & Clarke 2023- loot box use predicted gambling initiation six months later and gamblers spent more

Mcaffery 2023- gaps in literature ( lacks conceptual foundations, policy related research and harm)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

T2) Brain disease model

A

Koob and Volkrow 2010- were the oringinators of this model

Kober et al 2015- urges shown by gambling addicts after being shown a video about gambling significantly increased by around 5 points ( 10 point scale)

Clark et al 2017- gamblers experience withdrawls as they experience cravings/ compulsions to gamble

Rotgers 2017- Daddy issues

Weirs 2017- hmmm i dont buy these claims YET

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

T3) Pathways model

A

Blasczczynski and Nower 2002-
the originators of this model ( biological/ emotional/ behavioural)

Scherrer et al 2007- childhood trauma could be associated with gambling addiction

Theule et al (2016)- ADHD and gambling, higher impulsivity

Rigoli et al 2016- increasing dopamine led to a higher propensity to gamble in healthy patients, suggesting it increases attractiveness of risky options

Bergh 1997- problem gamblers release smaller amounts of dopamine over time as reward system becomes dysregulated// de sensitzed ( tolerance increases)

-> Barret 2010- supernormal stimuli, hijacks biology/ evolutionary adaptations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

T4) Big win model

A

Custer et al 1985- The guy that came up with big win model

Turner 2006- More pathological gamblers won first time compared to social gamblers ( no harm)

-> Heirene et al (2022) found self report measures in gamblers to be generally inaccurate

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

T5) Addiction heirarchy

A

Lorrains et al 2011- 1/2 have substance addictions, most commonly alcohol

Tang et al 2020- 45% also have behavioural addictions most commonly BED, predicts higher PTSD

Kober et al 2015- CD and PG both demonstrate increased self report response to stimuli and activation in posterior insula

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

T6) Cognitive model- biases/ heuristics

A

Skinner ( 1948)- Superstitions in Pigeons due to variable reinforcement

Langer 75- illusion of control, familiarity, competition, choice, involvement

Newall (2015)- Accas create a low probability high reward situation in which the bet seems likely

Brevers et al 2013- Gamblers cant do iowa gambling task, similar to brain damaged individuals as emotional signals fuck up rational decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

T7) Gambling harms

A

Van Baal et al 2024- Lived experience ‘Hope as a theme’

Skinner 1963- Rats running on a treadmill, variable reinforcement will have them run until they die

Dowling et al 2016- meta analysis found associations between gambling addictions and IPV

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

T8) Other behavioural addictions

A

Karhulahti et al 2022- treatment seekers struggle to find balance with other life compared to hobby gamers who fit it waround life commitment s

delfabbro et al 2021- Compared to gamvling the harms are not neqarly as severe e.g. neglecting exercise, prioritising online communications

De alarcon 2019- looks at porn addiction and found it can lead to erectile dysfunction, desensitastion, less satisfying sex lives, body image issues,

Schulte et al 2017- debate whether food is a behavioural/ substance addiction and thinks its a substance

Andrade and Newall 2023- crypto is very similar to gambling as it enables high frequency compulsive trading but its UNREGULATED and available to anyone onlien

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

T9) Professional gamblers/ gamblers experiencing harm

A

Sklansky (1999)- statistical expectation, ;ong term averages

Newall ( 2024)- professional/ succesful gamblers reduce their own emotionality

Browne (1989)- all about tilt

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

P10) Discussion points

A

Binde 2005- Cultural differences?

Lesiuer (1984)- overview of old theories victorian -> freudian -> illness -> public health issue

rose 1985- i frame/ s frame

barret 2010- supernormal stimuli
->
wardle et al 2024- digital age at a crossroads, will ai change online playing? algorithms creating even more addicting ways to gamble

How well did you know this?
1
Not at all
2
3
4
5
Perfectly