Carrier et al Flashcards

(5 cards)

1
Q

aim

A

to investigate the relationship between digital activities, virtual empahthy and real-world empathy

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2
Q

procedure

A

it is a correlational study . 1726 participants born in digital era took part.
- the researchers used an anonymous online quetionnaire that collected information on daily media usage and empathy scores
- both emotional and cognitive components of empathy were measured

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3
Q

results

A
  • engaging in online activities that eventually led to face-to-face communication was shown to be associated with higher real-life empathy scores
  • such activities that predicted increased amounts of face-to-face were: social networking sites; browsing websites; using email; using a computer for purposes other than being online
  • conversely, such activities as videogaming did not predict more face-to-face communication and rduced real-world empahthy scores
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4
Q

conclusions

A

in investiagting the relationship between digital activities and empathy we need to consider the exact digital activity.
- some digital activities may lead to an increase in real-world empathy, while some other affect it detrimentally.

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5
Q

limitations

A

-convenience sampling which does not guarntee generalizability of results, using self- report measures which could lower the validity of the study due to social desiranility bis and the coreeraltona nature of the studt .
- does not establish the direction of causality that a ‘third variable’ existed whoch expalined both going online and the increased fact-to-face communication.

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