CH. 7a/b Flashcards

(38 cards)

1
Q

Learning includes

A
  1. changes in which no new behaviors occurs
  2. changes in the pattern of behavior
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2
Q

Most people use the term learning -

A

as acquisition of behavior

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3
Q

Schedule of reinforcement

A

a rule describing the contingency between behavior and reinforcement

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4
Q

Scheduled effect

A

distinctive patterns of behaviors (produced by different schedules)

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5
Q

Continuous Schedule (of reinforcement)

A

a behavior is reinforced every time it occurs (or every response produces a reinforcer)

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6
Q

Fixed ratio

A

reinforcement occurs a set (or fixed) number of responses

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6
Q

Interment schedule

A

reinforcement occurs for some responses but not others.

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7
Q

Four simple schedules of reinforcement

A
  1. Fixed ratio
    2.Variable ratio
  2. Fixed interval
  3. Variable interval
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8
Q

Variable Ratio

A

reinforcement occurs after an average number of responses

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9
Q

Fixed interval

A

reinforcement occurs after the first response after a set (or fixed) amount of time.

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10
Q

Variable interval

A

reinforcement occurs after the first response after an average amount of time.

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11
Q

Post - reinforcement pause

A

a pause after reinforcement

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12
Q

Run rate

A

the rate at which behavior occurs once has resumed following reinforcement

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13
Q

Extinction

A

reinforcement is withheld from a previously reinforced behavior (or a schedule which no responses are reinforced)

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14
Q

Extinction burst

A

a sudden increase in the response dimensions of a behavior when reinforcement is withheld.

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15
Q

Resurgence

A

the reappearance of previously reinforced behavior

16
Q

Spontaneous recovery

A

the sudden reappearance of behavior following extinction and period of time

17
Q

Other simple schedules

A
  1. Fixed time
    2.Variable time
  2. Fixed duration
  3. Variable duration
  4. Progressive ratio schedule
  5. Break point
18
Q

Fixed time

A

reinforcement is delivered after a fixed amount of time regardless of what behavior occurs/

19
Q

Variable time

A

reinforcement is delivered after an average amount of time regardless of behavior

20
Q

Fixed duration

A

reinforcement is contingent on the continuous performance of a behavior for a fixed period of time.

21
Q

Variable duration

A

reinforcement is contingent on the continuous performance of a behavior for an average period of time

22
Q

Break point

A

the point which behavior stops on a progressive schedule

23
Q

Progressive ratio schedule

A

the requirement for reinforcement increases in a predetermined way following each reinforcer

23
Ratio strain
the disruption of the pattern of responding due to stretching the ratio too abruptly
24
Stretching the ratio
the procedure of gradually increasing the number of responses required to reinforcement
25
Six types of complex schedules
1. Multiple schedule 2. Mixed schedule 3. Chain schedule 4. Tandem schedule 5. Cooperative schedule 6.Concurrent schedule
26
Mixed schedule
two or more simple schedules alternate with neither associated with a particular stimulus
26
Tandem schedule
reinforcement is contingent on the completion of a last in a series of schedules none of which is associated with a particular stimulus
26
Multiple schedule
two or more simple schedules alternate each associated with a particular stimulus
26
Chain schedule
reinforcement is delivered contingent on the completion of the last in a series of schedules each associated with a different stimulus
27
Cooperative schedule
reinforcement is dependent on the behavior of two or more individuals
28
Concurrent schedule
two or more schedules are available simultaneously
29
Partial reinforcement effect
the tendency of behavior to be more resistant to extinction following intermittent reinforcement than continuous reinforcement
30
matching law
the principle that the rate of responding on two or more reinforcement schedules will match the rate of reinforcement on each schedule
31
Three features/principles of natural selection:
Variation (Genetic or behavioral) Selection (Environmental) Retention (genetic vs. neural)
32
environment
all stimuli that can affect behavior at any given moment
33