Chap 3 Flashcards

1
Q

Types of computers and mobile devices include:

A
  • Laptops, tablets, and desktops
  • Servers and terminals
  • Smartphones, digital cameras, e-book readers,
    portable and digital media players and wearable
    devices
  • Game devices
  • Embedded computers
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2
Q

A mobile computer

A

a portable personal computer, designed so that a user easily can carry it from place to place

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3
Q

a mobile computer or desktop that can perform all of its input, processing, output, and storage activities by itself and is intended to be used by one person at a time

A

A personal computer (PC)

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4
Q

a notebook computer, is a thin, lightweight mobile computer with a screen in its lid and a keyboard in its base

A

A laptop

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5
Q

is a thin, lighter-weight mobile computer that has a touch screen

A

A tablet

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6
Q

Two popular form factors of tablets are slate and
convertible

A

A slate tablet resembles a letter-sized pad and does
not contain a physical keyboard.
* A convertible tablet is a tablet that has a screen on
its lid and a keyboard on its base.

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7
Q

typically consists of the system unit,
monitor, keyboard, and mouse which remain in a
stationary location under a desk or table.

A

A desktop computer

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8
Q

All-in-one computer

A

has a monitor and system unit housed together

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9
Q

computer small enough to fit in one hand
enables warehouse employees to take inventory and check supplies.

A

A handheld computer

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10
Q

a small computer which usually is the same size as, or a little larger than, a USB flash drive

A

A stick computer

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11
Q

a personal computer designed to be in a stationary location, where all of its components fit on or under a desk or table

A

A desktop, or desktop computer

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12
Q

computer dedicated to providing one or
more services to other computers or devices on a network

A

A server

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13
Q

Type of servers:

A

– Rack server
– Blade server
– Tower server

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14
Q

is a large, expensive, powerful server that can
handle hundreds or thousands of connected users
simultaneously

A

A mainframe

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15
Q

a computer, usually with limited
processing power, that enables users to send data
to and/or receive information from a server, or host
computer

A

A terminal

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16
Q

ATM (automated teller machine)

A

self-service banking terminal that connects to a host
computer through a network

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17
Q

a freestanding terminal that usually has a touch screen for user interaction

A

A self-service kiosk

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18
Q

is the fastest, most powerful computer – and the most expensive

A

A supercomputer

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19
Q

Cloud computing

A

refers to an environment that provides
resources and services accessed via the Internet

  • Applications provided as a service rather than a product.
  • Supplied by servers that provide cloud storage or online storage
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20
Q

Advantages Cloud Storage

A
  • Maintenance
  • Hardware upgrades
  • File sharing and collaboration
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21
Q

Disadvantages Cloud Storage

A
  • Access speed
  • File security
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22
Q

an Internet-capable phone that
usually also includes a calendar, an address book, a
calculator, a notepad, games, browser, and numerous
other apps

A

A smartphone

23
Q

Short Message Service (SMS)

A

– Mobile to mobile
– Mobile to email
– Mobile to provider
– Web to mobile

24
Q

Multimedia Message Service (MMS)

A

– Mobile to mobile
– Mobile to email

25
A digital camera
is a mobile device that allows users to take photos and store the photographed images digitally – Smart digital camera – Point-and-shoot camera – SLR camera
26
Resolution
the number of horizontal and vertical pixels in a display
27
A portable media player
a mobile device on which you can store, organize, and play or view digital media
28
A digital media player
is a device, typically used in a home, that streams digital media from a computer or network to a television, projector, or some other entertainment device
29
An e-book reader (short for electronic book reader)
is a mobile device that is used primarily for reading e-books and other digital publications
30
A wearable device or wearable
a small, mobile computing device designed to be worn by a consumer
31
a mobile computing device designed for single-player or multiplayer video games
A game console
32
A handheld game device
a small mobile device that contains a screen, speakers, controls, and game console all in one unit
33
An embedded computer
a special-purpose computer that functions as a component in a larger product – Consumer electronics – Home automation devices – Automobiles – Process controllers and robotics – Computer devices and office machines
34
Networks
allow computers to share resources, such as hardware, software, data, and information
35
usually require simple hardware and can rely on the operating system’s
Smaller networks
36
typically require more sophisticated hardware and software
larger networks
37
a device that provides a central point for cables in a network and transfers all data to all devices.
A hub
38
a hub in that it provides a central point for cables in a network
A switch
39
device that connects two or more networks and directs, or routes, the flow of information along the networks
A router
40
a communications device that connects a communications channel, such as the Internet, to a sending or receiving device, such as a computer.
A modem
41
For a computer to connect to a network, it should have a network interface card.
Cable and DSL (digital subscriber line) are two common types of digital modems.
42
sends and receives digital data over a cable TV connection.
A cable modem
43
uses existing standard copper telephone wiring to send and receive digital data
A DSL modem
44
the point at which a peripheral device attaches to or communicates with a computer or mobile device so that the peripheral device can send data to or receive information from the computer or mobile device
A port
45
- joins a cable to a port - at one end of a cable attaches to a port on the computer or mobile device, and a connector at the other end of the cable attaches to a port on the peripheral device
A connector
46
short for universal serial bus port, can connect up to 127 different peripheral devices together with a single connector
A USB port
47
To help reduce the chances of theft, companies and schools use a variety of security measures
– Physical access controls – Alarm system – Physical security devices – Security or device-tracking app – Require identification
48
Hardware can fail for a variety of reasons:
aging hardware; random events such as electrical power problems; and even errors in programs or apps – Undervoltage – Overvoltage or power surge
49
uses electrical components to provide a stable current flow and minimize the chances of an overvoltage reaching the computer and other electronic equipment
A surge protector
50
An uninterruptible power supply (UPS)
is a device that contains surge protection circuits and one or more batteries that can provide power during a temporary or permanent loss of power
51
A repetitive strain injury (RSI)
an injury or disorder of the muscles, nerves, tendons, ligaments, and joints
52
Computer vision syndrome (CVS)
a technology related health condition that affects eyesight
53
Technology addiction
occurs when the technology consumes someone’s entire social life