Chapter 1 Flashcards

(44 cards)

1
Q

How is physics an experimental science?

A

It involves measurements and experiments

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2
Q

What would a pattern be?

A

a physical theory

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3
Q

What is a physical law?

A

A theory that held true

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4
Q

How should you solve a physics problem?

A

Find givens and what you need to find, set up the equations, execute by plugging numbers and solving, and evaluate the results

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5
Q

What are the 3 fundamental quantities of physics?

A

Length, time, and mass (meter, second, and kilogram)

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6
Q

What is the purpose of significant figures?

A

Finding uncertainty in a measument

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7
Q

What can scientific notation be useful for?

A

Indicating the number of significant figures

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8
Q

What is the rule for an even number followed by a 5?

A

It stays the same

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9
Q

What is the rule for an odd number followed by a 5?

A

it rounds up

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10
Q

When doing math, what kind of sig figs get priority?

A

The least number of sig figs. In addition/subtraction you use the least number of decimals

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11
Q

What is an order of magnitude?

A

A quick calculation for a general idea

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12
Q

How does an oder of magnitude work?

A

You compare 2 numbers in scientific notation to the square root of 10 and round

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13
Q

What is the square root of 10?

A

3.167

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14
Q

What is accuracy?

A

The closeness to a true value

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15
Q

What is precision?

A

The number of sig figs used

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16
Q

What is a scalar?

A

A quantity specified without direction

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17
Q

What is a vector?

A

A quantity specified that does have direction. It’s specified as force and velocity

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18
Q

What are equal vectors?

A

Vectors with equal magnitude and direction

19
Q

What is a negative vector?

A

A vector with opposite direction but the same magnitude

20
Q

How do you add vectors graphically?

A

put them head to tail. They’re commutative

21
Q

How do you subtract vectors graphically?

A

Put them head to head

22
Q

What is an accurate way to add vectors?

A

Trigonometyry

23
Q

What is a unit vector?

A

A vector with a magnitude of 1 with no units. You use them with x/y/z to do cartesian coordinates

24
Q

How does a scalar dot product work?

A

Foiling their unit vectors

25
What quantity usually serves as a vector's magnitude?
Length
26
What is the direction of a vector?
Its angle
27
What is the angle between 2 parallel vectors?
0 degrees
28
What is the angle between 2 antiparallel vectors?
180 degrees
29
How does multiplication with scalar quantities effect a vector?
It changes its magnitude but not direction. Direction is only changed when the scalar is negative
30
What is the Y component of a vector?
A x Sin (angle)
31
What is the X component of a vector?
A x Cos (angle)
32
How do you find the magnitude of angle A?
sqrt(Ax^2 + Ay^2)
33
How do you find the angle of a vector with its components?
arctan (Ax/Ay)
34
The components can be ____ or ____
Positive or Negative
35
What determines the signs of the components?
The angle
36
How do you add vectors with components?
You add the X and Y components, use the Pythagorean theorem, and then take the arctan of the components
37
What does ihat indicate?
The x components
38
What does jhat indicate?
The y components
39
What does khat represent?
The z components
40
What does the dot/scalar product provide?
A scalar result
41
What is the dot product formula?
Vector A x Vector B=AB x Cos (Chi)
42
When is the scalar product negative?
When the angle is larger than 90 degrees
43
What is the scalar product of 2 perpendicular vectors?
0
44
What is the component form dot product formula?
Vector A x B=AxBx + AyBy + AzBz