Chapter 1 Flashcards
(37 cards)
a company’s ability to maintain and gain market share in an industry.
Competitiveness
policies, practices, and systems that influence employees behavior, attitudes, and performance.
HRM
shareholders, community, customers, employees, and all the other parties that have an interest in seeing that the company succeeds.
Stakeholders
employees acquiring knowledge, skills, attitudes, behaviors, and competencies.
Learning
knowledge, advanced skills, system understanding, creativity, and motivation to deliver high quality products and services.
Human Capital
A planned effort by a company to facilitate learning of job related competencies, knowledge, skills, and behaviors by employees.
Training
training, as well as formal education, job experiences, relationship, and assessments of personality, skills, and abilities that help employees prepare for future jobs or position.
Development
refers to training and development programs, courses, and events that are developed and organized by the company.
Formal Training and Development
refers to learning that is learner initiated, involves action and doing, is motivated by an intent to develop, and does not occur in a formal learning setting.
Informal Learning
refers to knowledge which is well documented, easily articulated, and easily transferred from person to person.
Explicit Knowledge
refers to personal knowledge based on individual experiences that is difficult to codify.
Tact Knowledge
refers to the process of enhancing company performance by designing and implementing tools, processes, systems, structures, and cultures to improve the creation, sharing, and use of knowledge.
Knowledge Management
a systematic approach for developing training programs.
Training Design Process
a process for designing and developing training programs.
Instructional System Design
the process of moving jobs from the US to other locations in the world.
Offshoring
refers to the codified knowledge that exists in a company.
Intellectual Capital
refers to relationships in the company.
Social Capital
refers to the value of the relationships
Customer Capital
refers to the degree to which employees are fully involved in their work and the strength of their commitment to their job and the company.
Employee Engagement
this embraces a culture of lifelong learning, enabling all employees to acquire and share knowledge continually.
Learning Organization
Aka. Echo Boomers grew up with access to computers and internet. About 16 years old and younger.
Gen. Y
This group is optimistic, tech savvy, easy to please, value diversity, globally aware. About 16 - 30 years old.
Millennials
This group values skepticism, informality, practicality, work/life balance, and unsupervised work. About 31 - 46 years old.
Gen. X
Grew up during social change like Civil Rights and Vietnam War. This group values social conscientiousness and independence. They are hard working, competitive, and concerned with fair treatment at work. Considered to be work-a-holics. About 47 - 65 years old.
Baby Boomers