Chapter 10 Flashcards

(32 cards)

1
Q

Degrees of freedom problem

A

Problem whereby there are potentially an infinite number of motor solutions for acting on an object

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2
Q

Motor programs

A

Stored routines that specify certain motor parameters of an action (e.g. the relative timing of strokes)

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3
Q

Somatosensation

A

A cluster of perceptual processes that relate to the skin and body, and include touch, pain, thermal sensation, and limb position

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4
Q

Proprioception

A

Knowledge of the position of the limbs in space

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5
Q

Sensorimotor transformation

A

Linking together perceptual knowledge of objects in space and knowledge of the position of one’s body to enable objects to be acted on

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6
Q

Homunculus problem

A

The problem of explaining volitional acts without assuming a cognitive process that is itself volitional (“a man within a man”)

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7
Q

Primary motor cortex

A

Part of the brain responsible for execution of voluntary movements of the body

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8
Q

Population vector

A

The sum of the preferred tunings of neurons multiplied by their firing rates

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9
Q

Hemiplegia

A

Damage to one side of the primary motor cortex results in a failure to voluntarily move the other side of the body

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10
Q

Premotor cortex

A

The lateral area is important for linking action with visual objects in the environment; the medial area is known as the supplementary motor area and deals with self-generated actions

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11
Q

Supplementary motor area (SMA)

A

Deals with well-learned actions, particularly action sequences that do not place strong demands on monitoring the environment

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12
Q

Perseveration

A

Repeating an action that has already been performed and is no longer relevant

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13
Q

Utilization behavior

A

Impulsively acting on irrelevant objects in the environment

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14
Q

Schema

A

An organized set of stored information (e.g. of familiar action routines)

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15
Q

Contention scheduling

A

The mechanism that selects one particular schema to be enacted from a host of competing schemas

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16
Q

Sense of agency

A

The subjective feeling that voluntary actions are owned and controlled by the actor

17
Q

Forward model

A

A representation of the motor command (a so-called efference copy) is used to predict the sensory consequences of an action

18
Q

Imitation

A

The ability to reproduce the behavior of another through observation

19
Q

Mirror neuron

A

A neuron that responds to goal-directed actions performed by oneself or by others

20
Q

Optic ataxia

A

An inability to use vision to accurately guide action, without basic deficits in visual discrimination or voluntary movement per se

21
Q

Parietal reach region (PRR)

A

A part of occipito-parietal cortex that responds, in particular, to reaching movements

22
Q

Anterior intraparietal area (AIP)

A

A part of intra-parietal sulcus that responds, in particular, to manipulable shapes or 3D objects (from vision or touch)

23
Q

Ventral intraparietal area (VIP)

A

A part of intra-parietal sulcus that responds to objects close to the body and in body-centered (as opposed to gaze-centered) coordinates

24
Q

Phantom limb

A

The feeling that an amputated limb is still present

25
Tool
An object that affords certain actions for specific goals
26
Ideomotor apraxia
An inability to produce appropriate gestures given an object, word, or command
27
Affordances
Structural properties of objects imply certain usages
28
Parkinson’s disease
A disease associated with the basal ganglia and characterized by a lack of self-initiated movement
29
Hypokinetic
A reduction in movement
30
Hyperkinetic
An increase in movement
31
Huntington’s disease
A genetic disorder affecting the basal ganglia and associated with excessive movement
32
Tourette’s syndrome
A neuropsychiatric disorder with an onset in childhood characterized by the presence of motor and/or vocal tics