Chapter 11 Flashcards

(38 cards)

1
Q

Problem solving

A

used when you want to reach a specified goal; however, the solution is not immediately obvious because you are missing important information and/or it is not clear how to reach the goal

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2
Q

What 3 components does every problem include?

A
  1. the initial state
  2. the goal state
  3. the obstacles
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3
Q

initial state

A

the situation at the beginning of the problem

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4
Q

goal state

A

reached when you solve the problem

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5
Q

obstacles

A

the restrictions that make it difficult to proceed from the initial state to the goal state

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6
Q

Thinking

A

requires you to go beyond the information you were given, so that you can reach a goal; the goal may be a solution, a belief, or a decision

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7
Q

Understanding

A

means that you have constructed a well-organized mental representation of the problem, based on both the information provided in the problem and your own previous experience

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8
Q

Problem representation

A

refers to the way you translate the elements of the problem into a different format

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9
Q

Matrix

A

a grid consisting of rows and columns; it shows all possible combinations of items

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10
Q

Hierarchical tree diagram

A

a figure that uses a tree-like structure to show various possible options in a problem

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11
Q

Situated cognition approach

A

we often use helpful information in our immediate environment to create spatial representations

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12
Q

Embodied cognition approach

A

we often use our own body and our own motor actions, in order to express our abstract thoughts and knowledge

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13
Q

Algorithm

A

a method that will always produce a solution to the problem, although the process can sometimes be inefficient

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14
Q

Exhaustive search

A

one example of an algorithm in which you try out all possible answers using a specified system

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15
Q

Analogy approach

A

you employ a solution to a similar, earlier problem to help you solve a new problem

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16
Q

Problem isomorphs

A

a term used to refer to a set of problems that have the same underlying structures and solutions, but different specific details

17
Q

Surface features

A

specific objects and terms used in the question (obvious information)

18
Q

Structural features

A

the underlying core that they must understand in order to solve the problem correctly

19
Q

Means-ends heuristic

A

requires you to identify the “ends” (or final result) that you want and then figure out the “means” or methods that you will use to reach those ends

20
Q

General Problem Solver (GPS)

A

a program whose basic strategy is means-ends analysis. The goal of the GPS is to mimic the processes that normal humans use when they tackle these problems

21
Q

Hill-climbing heuristic

A

choosing the alternative that seems to lead most directly toward your goal

22
Q

Expertise

A

individual demonstrates consistently exceptional skill and performance on representative tasks for a particular area

23
Q

Parallel processing

A

handles two or more items at the same time

24
Q

Serial processing

A

handles only one item at a time

25
Mental set
you keep trying the same solution you used in previous problems, even though you could solve the problem by using a different, easier method
26
Fixed mindset
you believe that you possess a certain amount of intelligence and other skills, and no amount of effort can help you perform better
27
Growth mindset
you believe that you can cultivate your intelligence and other skills; challenge yourself to perform better
28
Functional fixedness
we tend to assign stable (or fixed) functions to an object; as a result, we fail to think about the features of this object that might be useful in helping us solve a problem
29
Stereotype threat
if you belong to a group that is hampered by a negative stereotype--and you think about your membership in that group--your performance may suffer
30
Insight problem
the problem initially seems impossible to solve, but then an alternative approach suddenly bursts into your consciousness. You immediately realize that your new solution is correct
31
Noninsight problem
you solve the problem gradually, by using your memory, reasoning skills, and a routine set of strategies
32
Creativity
requires solutions that are both novel and useful
33
Divergent production
the number of different responses made to a test item
34
Convergent production
asks the test-taker to supply a single, best response, and the researchers measure the quality of that response
35
extrinsic motivation
motivation to work on a task--not because you find it enjoyable--but in order to earn a promised reward or to win a competition
36
Intrinsic motivation
the motivation to work on tasks for their own sake, because you find them interesting, exciting, or personally challenging
37
Self-efficacy
the belief that you have the ability to organize and carry out a specific task
38
Perseverance
the ability to keep working on a task, even when you encounter obstacles