Chapter 18 Flashcards

(10 cards)

1
Q

Generalization

A

The occurrence of behavior in the presence of stimuli that were not present during training.

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2
Q

Stimulus generalization

A

When an established behavior occurs in the presence of a new stimulus. natural in the environment.

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3
Q

How to program for stimulus generalization

A
  1. Train in the target situation, practice real-world situations
  2. Vary training conditions
  3. Program common stimuli
  4. Train enough exemplars
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4
Q

When behavior becomes more probable in the presence of one
stimulus or situation as a result of having been reinforced in the
presence of another stimulus or situation, we say that it has
occurred.

A

stimulus generalization

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5
Q

When the probability of the behavior is different in the presence of two different stimuli or situations, is
occurring.

A

stimulus discrimination

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6
Q

Response generalization

A

Increased probability of a response as a result of the reinforcement of another response

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7
Q

How to program for response generalization

A
  1. Train enough response exemplars (ex. would you, could you, may I, can I)
  2. Vary acceptable responses (ex., many ways to build a bridge)
  3. capitalize on behavioral momentum (ex. ask to perform a high-probability response and then follow with a low-probability response)
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8
Q

Behavior maintenance

A

train behavior persists in the target situations over time.

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9
Q

How to program for behavior maintenance

A
  1. Use behavior trapping (arrange to teach behavior so that it is under control of natural contingencies)
  2. Change the behavior of people in the natural environment (teach other stakeholders how to respond)
  3. Use intermittent reinforcement (intermittent schedules of reinforcement produce more persistent behavior)
  4. Give control to the individual (record your own behavior, get other involved)
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10
Q

Developing a behavior that comes under the control of natural
contingencies of reinforcement so that the behavior will persist
after the training contingencies are withdrawn is called:

A

Behavioral trapping

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