Chapter 3 Flashcards

1
Q

Opportunity

A

generate value through unique, novel or desirable p/s, processes not previously exploited

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2
Q

Opportunity Central Characteristics (3)

A

economic value, novelty/newness, desirability

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3
Q

Forms of value

A

economic/financial
social value
environmental/ecological value

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4
Q

Market Value Assumption

A

enough people in market to buy product or service

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5
Q

Jazmine valencia
What business did she start?
What type of approach?
What was her lesson?

A
  • business to take advantage of market/social media for music to grow
  • artist-focused marketing approach
  • replace failure with lesson -> people less afraid of making mistakes and more cable of learning lessons
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6
Q

Opportunities to idea relationship

A

Not all idea are opportunities, only those most effective probable and efficient are put into action

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7
Q

Novelty

A

new, original and unused

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8
Q

Innovation and example

A

innovation if product or service is high novel, useful and valuable example is smartphone

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9
Q

Invention vs innovation

A

difference is in demand and usability. If invention succeeds in market, it becomes innovation

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10
Q

Invention and example

A

invention if product or service is high novel but not useful/valuable etc new ideas or failed start-ups

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11
Q

Improvement and example

A

improvement if product or service is not novel but valuable. Example: folded sunglasses, serrated ice-cream scoops

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12
Q

irrelevant and example

A

irrelevant if product is not novel and not valuable/useable etc pepsi drinks, sandwich mix

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13
Q

Idea Generation (7 strategies)

A

Analytical
Search
Relationship Seeking
Development
Interpersonal
Habit-breaking
imagination based

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14
Q

Analytical (more successful if carried out before work)

A

reasoning/research, logical, research based. Break problem into parts to generate ideas about innovation or product/service

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15
Q

Imagination Based and example

A

think out of the box and come up with something new. create unrealistic states or fantasies. Example: Gillette team think as human hairs.

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16
Q

Search

A

What I have experienced/learned before that can help me. Retrieve memories to make connections based on experience to problem at hand

17
Q

Relationship Seeking

A

Connecting two things that are seemingly not connected to make unnoticed connections

18
Q

Development

A

enhancing and modifying existing ideas to create alternatives/possibilities

19
Q

Interpersonal

A

group members to generate ideas & build on each other’s ideas/interactions

20
Q

Habit-Breaking

A

try new ideas or business functions, break habits that disrupt work or continue to fail. Break unproductive/procrastination

21
Q

Favourable Opportunities(4)

A

Valuable, rare, fit, costly to imitate

22
Q

Valuable

A

demand in market, must add value to society or value chain

23
Q

Rare

A

Doesn’t exist regularly in business market

24
Q

Fit

A

Aligns with skills and knowledge of entrepreneur or founding team

25
Costly to imitate
patents or trademark protection. Companies cannot easily copy, increase barriers. etc apple is entrepreneurial and Samsung is imitator
26
4 Pathways
Find, Search, Effectuate, Design
27
Find Pathway
opportunities exist independent of entrepreneurs and waiting to be found
28
Search Pathway
entrepreneurs are not quite sure what type of business they want to start. Engage in active search to discover new opportunities
29
Effectuate
Using what you have (skills, ability, knowledge) to uncover opportunity that fits you
30
Design Pathway
entrepreneur is focusing on unmet needs of customers, specifically existing needs to uncover ideas