Chapter 7 Flashcards
Design Thinking
human centred approach to innovation to bring together what people need with what is technologically and economically feasible
Design Thinking 3 i’s steps and what is focus of chapter 7
Inspiration, ideation and Implementation
focus is implementation
Implementation
test ideas from ideation with prototyping and experimentation
Experimentation
prove or disprove validity of of an idea and determine if solution is doable and profitable
Desirability Question
What do people need?
Feasibility Question
Can we do it? Is it possible?
Viability Question
Is it profitable or sustainable?
Where is ideal solution of desirability, feasibility and viability
At the intersection of Desirability and Viability
For experimentation what do we focus on out of the 3
focus on Feasibility and then viability
3 tips for experimentation
Clear purpose, achievable, generate reliable results
Hypothesis and example
Assumption that is tested through experimentation and research
example: changing the colour of the “Buy Now” button from green to red will make more people click on it
5 Characteristics of Good Experimentation
- Structure and follow template
- focused on core objective and not testing many things at same time
- believable so can trust what you learn
- Flexible so you can make changes while in experiment if necessary
- Compact so you can quickly learn
Giff Constable’s Truth Curve
Y-Axis
X-Axis
Graph Shape
Lowest X
Highest X
Median X
- Believable of Information
- Level of Effort
- Upwards slope, exponential
- Interview
- Live Product and Business
- Task Completion/Usability Testing
Interview
One on one conversation and interaction with target customers to obtain insights, fast and inexpensive
Paper Testing
Wireframe, Blueprint or draw product envisioned. Outline vision and spot mistakes before process goes further.
Advertising
Spread word about business on brochures, social media and communication platforms
Button to Nowhere
You want to add new feature but unsure if customers will click and use it. Test click rate and activity with button to nowhere before making the whole feature
Landing Page
Gauge level of response on website by including a call-to-action page “click here for more information or to learn”
Task Completion or Usability Testing
Watch someone use your product to understand what works and what does not
Prototype
early and crude version of a product. Build model out of cheap materials for customers to interact with and provide feedback/opinions
Preselling
Early access, debug flaws, book orders before product development
Concierge
Customer interfaces with product but technology is going on behind the scenes
Wizard of Oz and example
customer think they are interacting with the product but the real product is you behind the scenes manually providing the service
example is video game or ventureblocks
Live Product and Business and monitor example
Up and running for real. Enough insights and validation to launch business.
Monitor with A/B testing by comparing two product designs correctly