Chapter 3 Flashcards

(11 cards)

1
Q

What is an interphase metaphor?

A

It is a central component of a conceptual model that is instantiated as part of the user interface.

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2
Q

List some examples of interphase metaphors.

A

Surfing the web.
The desktop metaphor.
An icon of a shopping cart into which the user places
items.

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3
Q

List the benefits of interphase metaphors. MHIM

A

Makes learning new systems easier.
Helps users understand the underlying conceptual model.
Innovative
Make technology more inclusive.

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4
Q

List the problems of interphase metaphors. BLC

A

Conflicts with design principles.
Limits designers’ imagination.
Breaks conventional and cultural rules.

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5
Q

List the 5 interaction types.

A

Instructing
Conversing
Manipulating
Exploring
Responding

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6
Q

Briefly explain what instructing entails.

A

Where users instruct a system and tell it what to do.

Benefit: Quick and efficient interaction.

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7
Q

Briefly explain what conversing entails.

A

Having a conversation with another human or system.

Benefit: Enhanced user experience and accessibility.

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8
Q

Briefly explain what manipulating entails.

A

Involves dragging, selecting, opening, closing and zooming
actions on virtual objects.

Benefit: Easy to learn

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9
Q

Briefly explain what exploring entails.

A

Involves moving through virtual or physical environments

Benefit: Users can explore aspects of a virtual 3D environment

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10
Q

Briefly explain what responding entails.

A

When the system takes the initiative to alert the user to something that it “thinks” is interesting.

Benefit: Automatic system response without any requests made by the user.

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11
Q

List the core components of the conceptual model.

A

Metaphors and analogies
Relationship between these concepts
Mappings between these concepts and the UX experience invoked.

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