Chapter 3 Flashcards
Digital Darwinism
organizations that cannot adapt to the new demands placed on them for surviving in the Information Age are doomed to extinction
Disruptive technology
new way of doing things that initially does not meet the needs of existing customers
Sustaining technology
Produces an improved product customers are eager to buy
Ecommerce
the buying and selling of goods and services are the Internet
Ebusiness
includes commerce along with all activities related to internal and external business operations
Intermediaries
agents, software, or businesses that provide a trading infrastructure to bring buyers and sellers together
Disintermediation
when a business sells directly to the customer online
Reintermediation
Steps are added to the value chain as new players find ways to add value to the business process
Knowledge Management
capturing, classifying, evaluating, retrieving ,and sharing information assets in a way that provides context for effective decisions and actions
Explicit Knowledge
anything that can be documented, archived, and codifies, often with the help of MIS
Tacit Knowledge
knowledge contained in people’s heads
Cybermediation
create new types of middleman that are only possible in a cyber area
Characteristics of Web 2.0
Content sharing through open sourcing
User-contributed content
Collaboration outside the organization
Service Provider
Flickr
Transaction brokers
TDAmeritrade