Chapter 4 Flashcards

(36 cards)

1
Q

Skill definition

A

A skill is a learned action to bring about the result you want with certainty and minimum effort

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2
Q

Ability definition

A

A persons sets of traits that control their potential to learn a skill

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3
Q

Basic Skill

A

Basic Skill- Quick to learn and doesn’t require any thought or decision making e.g. running

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4
Q

Complex Skill

A

Needs lots of decision making so requires a lot of thought and coordination e.g. overhead kick

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5
Q

Open Skill

A

Performed in a changing environment where a performer has to react and adapt to external factors

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6
Q

Closed Skill

A

Always performed in the same predictable environment and not affected by external factors.

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7
Q

Self Paced Skill

A

Controlled by the performer- they decide when and how quickly it’s done

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8
Q

Externally paced skill

A

Affected by external factors which control how quickly it’s done

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9
Q

Gross Skill

A

Powerful movements from large muscle groups e.g. long jump

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10
Q

Fine Skill

A

Smaller muscle groups to carry out precise movements that require accuracy and coordination e.g. archery

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11
Q

Performance Goal

A

Based on improving own personal performance e.g. new pb in 100m

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12
Q

Outcome goal

A

Focused on end result only e.g. Gold medal in 100m

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13
Q

What goal should beginners use

A

Performance goals because they are inexperienced and winning is unrealistic. Focusing on outcome may demotivate them

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14
Q

What does SMART stand for (Goal Setting)

A

Specific-Specific target
Measurable-Measure progress
Accepted-Decided by everyone involved
Realistic- Realistically met
TimeBound- Set a deadline

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15
Q

Basic Information Processing Model

A

Input- information from display (senses) selective attention

Decision Making- Selection of appropriate response from memory. Role of long term and short term memory

Output- Information sent to muscles to carry out response

Feedback- Received intrinsically or extrinsically

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16
Q

Verbal Guidance

A

Explanation in words how to perform technique

Advantages:
Helpful for elite performers
Give during performance
Combined with other guidance

Disadvantages:
Less useful for complex skills
Confusing for beginner

17
Q

Visual Guidance

A

Visual clues to help you perform a technique. e.g. demonstrations or videos

Advantages:
Works well for beginners
Teach closed skills
Slow motion videos for small details

Disadvantages:
Less useful for complex and open skills
Demonstrations must be clear

18
Q

Manual guidance

A

Assisted movement through technique

Advantages:
Useful for beginners
Good for complex skills

Disadvantages:
Reliance on guidance
Difficult for big groups

19
Q

Mechanical Guidance

A

Guidance using sporting equipment

Advantages:
Useful for beginners
Helpful for complex skills

Disadvantages:
Difficult for larger groups
Reliance

20
Q

Knowledge of Performance

A

Did you use correct technique? Extrinsic or Intrinsic. Works well for elite performers

21
Q

Knowledge of Results

A

What was the outcome? Usually extrinsic. Useful for beginners to see if they achieved right results

22
Q

Intrinsic

A

You know how well you did a technique because of how it felt. Elite Performers

23
Q

Extrinsic

A

Someone else tells you what happened and how to improve. Suited for beginners

24
Q

Arousal Definition

A

How mentally and physically alert you are

25
Inverted U graph
Low Arousal- Not excited and unlikely to perform well Higher Levels-Determined and ready and should be able to perform skills well Too High-Anxious and nervous. You may choke performance and could be overaggressive
26
Deep Breathing
Lower heart rate and make you calm
27
Mental Rehearsal
Imagining yourself carrying out movement or skill perfectly like winning a race
28
Visualisation
Imagining yourself in a relaxing place to feel calm
29
Imagery
Imagine being somewhere or doing something
30
Positive Self Talk
Telling yourself positive things to motivate and reassure you can perform well
31
Direct Aggression
Involves physical contact with another person
32
Indirect Aggression
Aiming aggression to an object instead like a golf swing
33
Introvert
Shy, quiet, thoughtful Fine skills, high concentration and low arousal Archery Snooker Athletics
34
Extrovert
Sociable, Talkative Team Sports, Fast Paced, Gross Skills, Low concentration Rugby Hockey Football
35
Intrinsic Motivation
Motivation from enjoyment and good feelings from taking part in physical activity
36
Extrinsic Motivation
Rewards from playing. It could be from: Another source/person Tangible items like trophies Intangible like praise