Chapter 4 Key words Flashcards
(16 cards)
2D sketching
‘flat’ drawings- only show 2D dimensions
3D Sketching
3 dimensions- showing depth
Oblique drawings
simple 3D sketching technique with one face of the item square on and other angled lines to give depth
Perspective drawing
3D sketching tecnique that shows objects in proportion
Isometric drawing
3D technique, parallel lines at 30 degree angles applied to sides of the drawn objects
Iterative design
Design process based on a cyclic process of prototyping, testing, reflecting, analyzing, evaluating and refining a product or process. The process occurs multiple times to achieve the optimum design.
Orthographic projections
2D sketches that show different views
Sketch models
Quick models often only parts of design (easy to work, cheap materials- cardboard or foam)
Mathematical modelling
Representation of a real situation but using mathematical concepts and language
Focus groups
Organised discussion led by a moderator, a group of people are asked for their opinion/experience of a product, brand, service, idea, ad, packaging.
User-centered design
A design strategy, with the aim of making products and systems usable. Focuses on how the user interacts with the product
Biomimicry
Use nature and incorporate it’s approaches to issues into design solutions
Design fixation
Focusing on initial ideas/not considering alternates
Usability testing
Evaluates products by collecting data from people as they try out a new product
Participatory design
Actively involves users in the design and decision makings at every stage
System thinking
The understanding of a product or component as part of a larger system of other products and systems. So, in the iterative design process all roles (experience, marketing, etc) are put into consideration towards the product/system. Ensures high attention to detail