Chapter 4 Key words Flashcards

(16 cards)

1
Q

2D sketching

A

‘flat’ drawings- only show 2D dimensions

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2
Q

3D Sketching

A

3 dimensions- showing depth

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3
Q

Oblique drawings

A

simple 3D sketching technique with one face of the item square on and other angled lines to give depth

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4
Q

Perspective drawing

A

3D sketching tecnique that shows objects in proportion

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5
Q

Isometric drawing

A

3D technique, parallel lines at 30 degree angles applied to sides of the drawn objects

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6
Q

Iterative design

A

Design process based on a cyclic process of prototyping, testing, reflecting, analyzing, evaluating and refining a product or process. The process occurs multiple times to achieve the optimum design.

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7
Q

Orthographic projections

A

2D sketches that show different views

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8
Q

Sketch models

A

Quick models often only parts of design (easy to work, cheap materials- cardboard or foam)

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9
Q

Mathematical modelling

A

Representation of a real situation but using mathematical concepts and language

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10
Q

Focus groups

A

Organised discussion led by a moderator, a group of people are asked for their opinion/experience of a product, brand, service, idea, ad, packaging.

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11
Q

User-centered design

A

A design strategy, with the aim of making products and systems usable. Focuses on how the user interacts with the product

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12
Q

Biomimicry

A

Use nature and incorporate it’s approaches to issues into design solutions

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13
Q

Design fixation

A

Focusing on initial ideas/not considering alternates

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14
Q

Usability testing

A

Evaluates products by collecting data from people as they try out a new product

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15
Q

Participatory design

A

Actively involves users in the design and decision makings at every stage

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16
Q

System thinking

A

The understanding of a product or component as part of a larger system of other products and systems. So, in the iterative design process all roles (experience, marketing, etc) are put into consideration towards the product/system. Ensures high attention to detail