Chapter 5 Flashcards

1
Q

Are social situations in which interaction takes place.

A

Encounters

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2
Q

Is the study of folk methods as a way to account for how the context of an interaction shapes the interpretation of meaning

A

Ethnomethodolgy

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3
Q

Refers not only to how we manage our own feelings and emotions, but also how we have to be aware of and consider the feelings of others when choosing our behavior during interaction.

A

Feeling management

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4
Q

Is an emotional reaction to an emotional reaction, often a shame-rage spiral or cycle in which individuals are angry for being ashamed and ashamed for being angry.

A

Feeling-trap

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5
Q

Refers to a social situation where individuals attempt to convey the legitimacy of their performance.

A

Front stage

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6
Q

Refers to the desire to be self-directed. It also implies that individuals think about their own reality and choose their behaviors in spite of external forces.

A

Human autonomy

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7
Q

Refers to an actor’s use of verbal and non-verbal gestures that an individual gives off in an interaction with the intent of creating a particular impression in the mind(s) of a particular audience.

A

Impression management

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8
Q

Refers to efforts to repair relationships and performances that have led to shame.

A

Interpersonal attunement

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9
Q

Is the overall mood and intention in the performance of an individual.

A

Manner

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10
Q

Is a salient social identity that seems to override our other identities.

A

Master status

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11
Q

Is when the audience believes the actor’s performance.

A

Mystification

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12
Q

Is when individuals have partial membership in multiple social networks simultaneously and rely less on permanent memberships in groups.

A

Networked individualism

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13
Q

Are social systems in which individuals interact, live and work through digital communication technologies

A

Networked socieities

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14
Q

Are gestures that contain value judgments of a performance

A

Reflected appriasals

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15
Q

Are minor and seemingly natural aspects of performances that weave into the fabric of our daily lives.

A

Rituals

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16
Q

Is when an individual experiences a contradiction between the expected behaviors of roles attached to two different statuses.

A

Role conflict

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17
Q

Is the act of using the interpretations we create in role taking in order to play our part in carrying out expected behaviors of a particular role

A

Role enactment

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18
Q

Is the process of disengaging from a role that is central to one’s identity.

A

Role exit

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19
Q

Is when actors go beyond role enactment to make the role their own, adding their own style or flair to the role.

A

Role making

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20
Q

Is when an individual experiences conflict that occurs when two roles associated with the same status come into contradiction with one another.

A

Role strain

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21
Q

Is when we imagine ourselves from the perspective of others in order to make a role come alive.

A

Role taking

22
Q

Are the expected behaviors associated with particular social statuses.

A

Roles

23
Q

Is all of the aspects of the physical location that one is interacting in.

A

Setting

24
Q

Is when a person is completely immersed in a role performance to the degree that his or her actions are not preplanned but based off emotions

A

Sincere behavior

25
Q

Is the idea that social structures completely dictate our thoughts and actions and control our lives.

A

Social determinism

26
Q

Is an enduring set of statuses, roles, value patterns and norms that are recognized as meeting some societal need or function.

A

Social insitiution

27
Q

Is a structural position within a social system that is distinct from the individual who occupies it

A

Social status

28
Q

Are enduring societal patterns at the individual, group and institutional levels. These patterns include networks of status positions, corresponding systems of norms and expectations, and individual behaviors that, once enacted, bring social institutions to life

A

Social structures

29
Q

Are objects and articles of clothing used to signify meaning to others in interaction.

A

Stage props

30
Q

Is the collection of statuses that each individual occupies.

A

Status set

31
Q

Are the collection of different positions in an organization and the relation that these statuses have to one another.

A

Status structures

32
Q

Is social action that is planned, scripted, rehearsed and performed with the expectation that others will react to the individual in particular ways.

A

Strategic behavior

33
Q

Assumes that individuals’ lives are directed by greater forces of history, institutionalized norms and sanctions for behavior that are reinforced by rewards and punishments.

A

Structure

34
Q

Is the perspective that technological innovations are completely responsible for changes in our human behavior.

A

Technological determinism

35
Q

Is the burdensome overstimulation that results from keeping up with tasks, information, messages, etc.

A

Technology overload

36
Q

Is the inventions of the Internet, mobile technology and social networking platforms that are responsible for major shifts in social structure and interaction.

A

Triple revolution

37
Q

Is a process by which individuals make sense of their worlds by giving accounts or descriptions of particular situations and interactions

A

Accounting

38
Q

Is an identity that we have earned through our own efforts

A

Achieved status

39
Q

Refers to the way an individual improvises in a particular situation, to restore a sense of normalcy.

A

Ad hoc

40
Q

Is the notion that individuals have a degree of choice in their actions, that they have some freedom in influencing the outcomes of their lives.

A

Agency

41
Q

Refers to the many aspects of the actor’s physical display. Appearances include clothing, sex, age, racial characteristics, facial expressions, bodily gestures, etc.

A

Appearance

42
Q

Is an identity given to us based on the cultural definitions of the society we are born into.

A

Ascribed status

43
Q

Is a perspective where the advantages of digital interaction intersect with the importance of occupying physical space with flesh-and-blood bodies.

A

Augmented reality

44
Q

Is the legitimate power or institutionalized rite of a person in a particular status to have control over others

A

Authority

45
Q

Is a place where there are less constraining social expectations of the actor. It is a social space between highly evaluated performances.

A

Back stage

46
Q

Are social experiments that force the taken-for granted-ness of interaction to become evident.

A

Breaching experiments

47
Q

Is when an actor gives a small acknowledgement of another person in public while making sure not to give an indication that he or she actually wants to interact.

A

Civil inattention

48
Q

Is when an individual’s emotions are turned into a commodity, thus displacing a person’s notion of self.

A

Commercialization of feeling

49
Q

Are role expectations for particular statuses and normative notions about how to act in a particular situation that are internalized.

A

Cultural scipts

50
Q

Is the false separation of our social interactions into digital and non-digital categories.

A

Digital dualism

51
Q

Is a perspective that analyzes social interaction as staged performances.

A

Dramaturgy

52
Q

Involves suppressing or inducing certain emotional states at work and not giving off evidence to the contrary.

A

Emotional labor