chapter 5-6 Flashcards

(34 cards)

1
Q

motives for participation

A
  1. fun
  2. learn new skills
  3. physical fitness and enjoy health
  4. enjoy challenge
  5. team atmosphere and gain friends
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2
Q

information processing model

A

the information processing model contains a stimulus.and a response, but a are number of mental operations occur between the two

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3
Q

memory storage

A

place to save important information

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4
Q

retrieval

A

enables us to use the information to Mae decisions about forthcoming responses

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5
Q

sensory register

A

sensory information store

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6
Q

short term memory

A

working memory

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7
Q

chunking

A

combing several separate pieces of information into larger ones

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8
Q

long term memory

A

relatively permanent

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9
Q

information conveyed bits

A

transmitted by a particular problem is measured in BITS of information (short term binary digit)

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10
Q

gate out

A

ignore

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11
Q

selective attention

A

relevant information

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12
Q

attentional focus

A

athletes ability to attend to appropriate stimuli during competition

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13
Q

attentional narrowing

A

cue utilization

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14
Q

processing capacity

A

space

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15
Q

capacity model

A

more than ne task isa ended to at one time

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16
Q

individual differences

A

no two individuals are alike in terms of what amount of attention they need

17
Q

distractibility

A

high levels of arousal may also led to the phenomenon

18
Q

peripheral scanning

A

under conditions of heightened arousal karate performers focused eyes on the chests of their opponents

19
Q

in-attentional blindness

A

fails to see an ope cutter right in front of her, or the quarterback fails to see an open receiver right in front of him

20
Q

anticipatory skill

A

like teaching badminton players to orient their visual attention to predetermined informative cues on the opponents body

21
Q

perceptual cognitive skills

A

reduced response tie increased accuracy, improved decision making

22
Q

quiet eye period

A

the time elapse between the last eye fixation and the initiation of a motor response

23
Q

attentional flexibility

A

refers to the ability of athletes to quickly and effectively shift their attention from one location to another

24
Q

cognitive interference

A

was defined as thoughts of escape and task irrelevant thoughts

25
playing in the zone
refer to extraordinary performance of an athlete
26
controlled processing
attend to details of execute a skill to be learned
27
automatic processing
once a sport skill is mastered, it comes under
28
mechanism
what is psychological or physiological
29
ironic effect
when under mental load tend to do the very thing that they are trying not to do
30
operating process
believed to be intentional, effortful, and under conscious control
31
monitoring process
believed to be generally unconscious under conditions of mental load
32
constrained action hypothesis
anxious attempts to control movement interferes with automatic motor control processes
33
explicit processing hypothesis
focusing internally on the execution of a movement elevates the level of conscious control and demands for working memory
34
motor schema
for executing a sports skill would be well established