Chapter 5 (lectures 5-7) Flashcards

(49 cards)

1
Q

Main sensory frames of reference

A

Proprioception
exproprioception
exteroception

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2
Q

proprioception

A

-sense of position and movement relative to another

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3
Q

exproprioception

A

provides information about the position and movement of a part of the body relative to the exernal environment

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4
Q

exteroception

A

provides information about the location of objects in the external environment

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5
Q

Touch receptors

A
Meissner's corpuscle: light touch 
Merkle's corpuscle: touch 
Pacinian corpuscle: vibration and deep pressure 
free nerve endings: pain 
Ruffini corpuscle: warmth
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6
Q

Touch and Motor control

A

provides:
1. movement accuracy
2. movement consistency
3. movement force adjustments
4. helps with the control of balance
5. provide proprioceptive information

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7
Q

How is proprioception sensed

A

Muscle spindles: sense when muscle is lengthening involuntarily
golgi tendon organs: detect force within the muscle
joint receptors: nerve endings, joint angle, especially active at the end range of the joint

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8
Q

Manipulating proprioception

A

Deafferentation: the interruption or destruction of the afferent connections of nerve cells,
Tedon vibration: to investigate kinesthetic illusions in the isometric limb and end point control in the moving limb

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9
Q

Role of proprioception

A
  • affects movement accuracy
  • affects timing of movements
  • affects coordination of movements (postural control, ability to adapt to different environmental situations)
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10
Q

Vestibular system

A

-provides information about the head position; assists in visual fixation during head and/or body movement; important for posture and balance

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11
Q

The visual system

A
  • PRIMARY exteroceptive source of sensory information

- primary source of sensory information that is used for controlling goal directed movements

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12
Q

Vision pathways

A
  • Visual cortex on the opposite side of the brain

- pathways cross over at the optic chiasm

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13
Q

Central vision

A
  • foveal/focal vision

- can only process information in small areas (2-5 degrees)

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14
Q

peripheral vision

A

-everything outside the limits of central vision

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15
Q

Time to use vision (hitting a baseball)

A
  • hitting a softball is actually harder (less time to react)

- players only have about 0.400 seconds to make a decision and swing the bat

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16
Q

2 visual streams

A

-once vision reaches the primary cortex, processed in two parallel decoding pathways

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17
Q

ventral stream

A

“what” stream. Helps us identify objects in our visual environment
-primary input is limited to central vision

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18
Q

dorsal stream

A

“where stream” helps us guide our movements

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19
Q

evidence of two visual streams

A
  • brain imaging studies
  • individuals with brain injuries (sometimes can see something but cannot place it)
  • interacting with visual illusions
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20
Q

Time to contact (Tau)

A
  • the amount fo time remaining before you will make contact with an object in the environment
  • appears to be a function that is determined by our brain, by measuring the rate of change of the size of an object on the retina
21
Q

Lifting a glass: what sensory receptors and information would be used if we had to walk to the table

A
  • visual to see the glass: central vision with dorsal and ventral streams
  • tau: to determine when we will contact the glass
  • proprioception and exteroception
22
Q

What is a reflex?

A
  • an action that is performed as a response to a stimulus and without conscious thought
  • requirements:
    1. input (stimulus)
    2. automatic processing
    3. response
23
Q

The stretch reflex

A

1) stimulus- fast stretch of muscle
2) sense organ excited- muscle spindle Ia and II sensory neurons
3) primary response- muscle that is stretched contracts rapidly

24
Q

Typical reflex arc

A

1) sensory neuron- detects stimulus
2) interneurons- most often, can be excitatory or inhibitory
3) motor neurons- produce muscle contraction, motor response

25
Synapse
group Ia and group II
26
Group Ia synapses
monosynaptic connections with alpha motor neurons (fastest reflex known, delay about 1 msec)
27
Group II synapses
1) make monosynaptic connections- direct to motor neuron | 2) polysynaptic connections to motor neuron (through interneruons)
28
Other components to stretch reflex
1) excite synergist muscles: spindle afferents also make excitatory monosynaptic connections with synergist muscles 2) inhibit antagonist muscles
29
Function of stretch reflex
- Maintaining balance when standing 1) tilting forward stretches the muscled on the back of the leg 2) muscles rapidly contract to maintain balance
30
Typical reflex
1) sensory neuron 2) internuron carry signal 3) motor neuron
31
long loop reflexes
myotatic reflexes (autogenetic), long-loop reflexes, triggered reactions, reaction time
32
Reaction time (RT)
- used to determine how long it takes to prepare and initiate movement - the time from stimulus identification and response initiation - provides a window into the mental processes underlying motor skill performance
33
Simple RT
stimulus is one signal | response is one action
34
choice reaction time
more than one signal, each with its own response
35
is RT trainable?
Not really, people can try to cheat it though
36
How can we improve reaction time?
- change the intensity of the signal - change the clarity of the signal - limit number of choices - simplify the task
37
Practice for RT
a) helps us key in on relevant stimuli | b) helps us build stimulus-response compatibility
38
Ways to cheat reaction time
- prior knowledge | - anticipation
39
Hick's Law
reaction time is proportional to the number of equally likely choices an individual has RT=b*log(base 2) (n+1) -b is a constant, n=number of choices
40
Bits of information
- the units of the log2(n) term in the Hick's Law equation - # of choices= 2^n (bits) - yes/no choice = 1 bit
41
Application of Hick's law
- volleyball (pass, to set to hit) | - hockey (making decison to save puck)
42
How do we control our movement?
tons of theories - closed loop control - open loop control - motor programs
43
theories
- help understand phenomena - explain why phenomena exist or the behaviour - can help optimize learning, instruction and feedback
44
Closed Loop control vs. open loop control
closed loop uses feeback, open loop does not
45
Closed loop control
- feedback is used by the CNS to make corrections to the ongoing movements - slower than open loop - sensory feedback can originate from a number of sources - goal is to stay within a certain area (kind of like thermostat) - processes DO NOT reuire detailed initial movement plans - ongoing movement is regulated by an error detection processes
46
Keele and posner (1986) study
- participants were trained to move a hand held stylus ti small target at different movement times - after practice, the lights were turned off - no difference in movement accuracy when movement time was short - error increased when movement was 350ms - further increase in error when movement was 450ms
47
Smith, Roberts and Atkins (1972) study
- sensory nerves blocked with anesthetic - CNS did not receive information from muscle spindles - task was to have participants touch their own noes - hand crashed into face
48
Benefits of closed loop control
used to produce new movements provides flexibility used to provide accurate movements during fine motor tasks
49
Cons of closed loop control
- requires attention - increased accuracy demands require increased error corrections - time constraints (generally takes about 100-200ms before corrections can be made, too slow for ballistic motor skills)