chapter 6 Flashcards

(26 cards)

1
Q

offering

A

A purposely broad term that captures tangible products and intangible services provided by firms.

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2
Q

innovation

A

Creation of substantial new value for customers and the firm by creatively changing one or more dimensions of the business.

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3
Q

innovation radar

A

A framework that captures the many ways a firm can innovate by defining the innovation space by what, who, how, and where aspects.

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4
Q

offering equity

A

The core value that the performance of the product or service offers the customer.

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5
Q

key potential benefits of offering innovative products

A

customer, employee, and market expansion

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6
Q

Stage Gate Development Process

A

The process that most firms rely
on to increase the speed of their offering development and enhance their likelihood of success, while also reducing development costs.

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7
Q

designers curse

A

A bias that once developers or designers accept some new feature, they perceive its great value – far more than would be assigned the feature by non-users.

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8
Q

endowment effect

A

overestimate the value of that feature,

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9
Q

jugaad

A

is a Hindi word referring to an innovative fix or simple work-around. These innovation practices seek creative, quick, unconventional, and frugal solutions to problems.26 The basic intuition is that agile innovation practices vary with each problem stage and product, so requiring the same stage-gate process for all innovative ideas is not feasible.

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10
Q

repositioning strategies

A

An innovative offering can result from dramatically repositioning an existing offering, such as removing some features or adding others, so that the total offering appeals to a different customer segment with a “new” value proposition

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11
Q

blue ocean strategies

A

redefine the market space, introduce unexpected features, and fundamentally change the entire value proposition. When successful, they create entirely new market segments that customers might never have asked for or knew they wanted

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12
Q

sustaining technologies

A

Technologies exploited by market leaders, which produce continuous, incremental improvements over time.

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13
Q

disruptive technologies

A

Technologies that present highly different price and performance characteristics or value propositions.

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14
Q

adoption lifecycle

A

A model that describes the timeline and pattern of adoption of a new product, service, or innovation that generally follows a normal distribution.

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15
Q

innovators

A

are the first to adopt, often before the new offering even is officially launched. They actively seek new technologies in a specific domain, because being the first to have each new introduction is part of how they define their personas

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16
Q

early adopters

A

see the benefits of the new technology and are willing to adopt it with just a few endorsements.

17
Q

the early majority

A

consists of much more pragmatic consumers, who need to be convinced that the new product really works

18
Q

the late majority, the laggards

A

the last two groups, also want more evidence, but they are especially hard to persuade. Typically, they become convinced of the value of a new offering only after most of their peers are productively using the new innovation, and it has become virtually unavoidable.

19
Q

crossing the chasm

A

Label given to the process of a new firm successfully moving from early adopters to majority groups.

20
Q

relative advantage

A

If a customer perceives a higher relative advantage of a product, such that it appears better than an existing offering, it speeds up that product’s diffusion.

21
Q

compatibility

A

Customers gauge new products according to how consistent they are with their existing values, uses, and experiences. Greater compatibility with existing product usages speeds product adoption.

22
Q

complexity

A

A more complex product, which is more difficult to understand or use, generally suffers from slow diffusion; education can speed up acceptance.

23
Q

trialibility

A

More opportunities to try an offering speed up its diffusion. Providing customers with free samples and demo versions or encouraging test drives are tactics that marketers use to enhance trialability

24
Q

observability

A

Finally, when an offering’s benefits are highly visible to others, it speeds up new product diffusion, because others readily see the benefits, without the firm needing to expend marketing resources to communicate about them.

25
conjoint analysis
A modeling methodology with which marketers can design and develop new products by thinking of products as bundles of attributes, and then determining which combination of attributes is best suited to meet the preferences of customers.
26
bass model
Amodel that uses social contagion theories to predict adoption rates of new products, also capturing product-based factors such as pricing and advertising levels.