Chapter 9 Flashcards

(19 cards)

1
Q

Learning

A

Any change in the content or organization of long-term memory or behavior.

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2
Q

Memory

A

Total accumulation of prior learning experiences

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3
Q

Short-term memory

A

Memory that is activated or in use

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4
Q

Long-term memory

A

Portion of total memory devoted to permanent information storage

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5
Q

Maintenance rehearsal

A

Continual repetition of a piece of information in order to hold it in current memory for use in problem solving or transferal to long-term memory

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6
Q

Chunking

A

Organizing individual items into groups of related items that can be processed as a single unit.

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7
Q

Semantic Memory

A

The basic knowledge and feelings an individual has about a concept

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8
Q

Episodic Memory

A

Memory of a sequence of events in which a person participated

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9
Q

Flashbulb memory

A

Acute memory for the circumstances surrounding a surprising and novel event

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10
Q

Schematic memory

A

complex web of associations

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11
Q

Brand image

A

Refers to the schematic memory of a brand

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12
Q

Perceptual mapping

A

Offers marketing managers a useful technique for measuring and developing a products position

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13
Q

Script

A

Memory of how an action sequence should occur,

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14
Q

High vs. Low learning

A

High-the consumer is motivated to process or learn the material
Low-Consumer has little or no motivatino to process or learn the material

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15
Q

Classical conditioning

A

The process of using an established relationship between one stimulus (music) and response (pleasant feeling) to bring about the learning of the same response (pleasant feeling) to a different stimulus (brand)

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16
Q

Operant Conditioning

A

Involves rewarding desirable behaviors such as brand purchases with a positive outcome that serves to reinforce the behavior

17
Q

Iconic rote learning

A

A concept or the association between two or more concepts in the absence of conditioning

18
Q

Vicarious learning

A

Can use imagery to anticipate the outcome of various courses of action

19
Q

Analytical reasoning

A

Inference process that allows consumers to use an exsisting knowledge base to understand a new situation or object