CHP. 9 Flashcards
(43 cards)
Social media (SM)
The use of information technology to support the sharing of content among networks of users.
Communities of practice
Groups of people related by a common interest. Also called communities.
Communities
Groups of people related by a common interest. Also called communities.
Social media information system (SMIS)
An information system that supports the sharing of content among networks of users.
Social media providers
Companies that provide platforms that enable the creation of social networks. Facebook, Twitter, LinkedIn, and Google are all social media providers.
Social networks
The social relationships among people with common interests.
Users
Individuals and organizations that use social media sites to build social relationships.
Viral hook
An inducement that causes someone to share an ad, link, file, picture, movie, or other resource with friends and associates over the Internet.
Content data
In social media systems, data and responses to data that are contributed by users and SM sponsors.
User-generated content (UGC)
Content on an organization’s social media presence contributed by nonemployee users.
Connection data
In social media systems, data about relationships.
Social CRM
CRM that includes social networking elements and gives the customer much more power and control in the customer/vendor relationship.
Crowdsourcing
A process through which users can provide customer support to one another or even participate in the creation of product specifications, designs, and complete products.
Business-to-consumer (B2C)
Ecommerce sales between a supplier and a retail customer (the consumer).
Business-to-business (B2B)
Ecommerce sales between companies.
Capital
Resources that are invested with the expectation of future gain.
Human capital
The investment in human knowledge and skills with the expectation of future gain.
Social capital
The investment in social relations with expectation of future returns in the marketplace.
Value of social capital
Value of social network that is determined by the number of relationships in a social network, the strength of those relationships, and the resources controlled by those related.
Influencer
An individual in a social network whose opinion can force a change in others’ behaviour and beliefs.
Strength of a relationship
In social media, the likelihood that a person or other organization in a relationship will do something that will benefit the organization.
Monetize
A social media company’s ability to make money from its application, service, or content.
Pay-per-click
Revenue model in which advertisers display ads to potential customers for free and pay only when the customer clicks.
Freemium
A revenue model offering a basic service for free and then charging a premium for upgrades or advanced features.