Contagious Flashcards

1
Q

Things catch on because

A

they’re better, better priced, or well-advertised.

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2
Q

The better reason things catch on is because

A

of social transmission:

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3
Q

Social transmission:

A

people love to share stories, news and information with those around them.

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4
Q

A huge influence on our purchasing decisions is

A

word of mouth.

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5
Q

We need to design things so

A

people talk about them.

Virality isn’t born, it’s made.

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6
Q

1st Principle of Contagiousness:

A

Social Currency: how does it make it people look?

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7
Q

To talk about a product or idea, people want to look:

A

smart over dumb, rich over poor, etc

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8
Q

What we talk about

A

influences how people see us, it’s a social currency.

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9
Q

We need to craft our products and ideas

A

to help people achieve their desired impressions: that they’re sharp and in the know

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10
Q

Make people feel like

A

insiders

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11
Q

2nd Principle of Contagious

A

Triggers: stimuli that prompt people to talk about related things.

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12
Q

Design products and ideas that

A

are frequently triggered by the environment.

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13
Q

Top of the mind leads to

A

tip of the tongue.

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14
Q

3rd Principle of Contagiousness:

A

Emotion

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15
Q

When we care

A

we share.

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16
Q

Make ideas and products that

A

make people feel something.

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17
Q

Some emotions

A

increase sharing, while others decrease it.

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18
Q

4th Principle of Contagiousness:

A

Publicity: if people can see others using the product or idea, monkey see, monkey do

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19
Q

Make products that ad…

A

advertise themselves and create behaviors (behavioral residue)

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20
Q

5th principle of contagiousness:

A

Practical Value: how do we make our thing useful?

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21
Q

People like to help others, so show people

A

how our product or idea helps people save time, money, improve health, etc, and people will spread the word.

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22
Q

Highlight what makes

A

the product a particularly good deal.

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23
Q

6th Principle of Contagiousness:

A

Stories: in what broader narrative can we wrap our product or idea?

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24
Q

People don’t just share information,

A

they tell stories

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25
STEPPS:
Social Currency, Triggers, Emotion, Publicity, Practical Value, Stories
26
Please Don't Tell
the fact that something is a secret makes it more likely that people will share something (social currency)
27
We're wired to enjoy sharing
our opinions and likes SC
28
sharing personal opinions
triggers the same brain circuits that respond to food and money SC
29
People in experiments were willing to forego small amounts of money to
share their opinions SC
30
Word of mouth is how we
create a good impression:
31
Just as we use money to buy goods and services,
we use social currency to achieve desired positive impressions with other people.
32
Mint SC:
give people a way to make them look good, while also promoting your product
33
Mint SC #1: Find
Find inner remarkability
34
People talk about remarkable things because
it makes us more remarkable, like sharing a secret pub
35
We often exaggerate because
we fill in the pieces we forget as best we can, though not randomly, and in the process our stories get bigger and better
36
When we exaggerate, we fill in
numbers that make us look good: a fish doubles in size, the baby woke seven times in a night.
37
Remarkability:
breaks expectations: $100 Cheesesteak, blair witch project, a roll of black toilet paper
38
MINT SC #2: Leverage
Leverage game mechanics:
39
Good game (mechanics)
good game mechanics keep people having fun, engaged and wanting more
40
Examples of Game Mechanics:
Buy 10 get one free, frequent flyer miles,
41
People prefer to do better than others, such as picking
a $100K a year job where everyone else there makes $75, over making $150K a year, where everyone else makes $200K.
42
People don't care so much about how they're doing, so much as
how they're doing in comparison to others.
43
People love __ so they can boast about how they're doing.
Hierarchies
44
People talk because they want to __, and on the way, they talk about __
talk about their achievements, and they talk about the brands that enable them.
45
Gamify:
create metrics that let people know where they stand.
46
MINT #3: Make People feel like
Insiders.
47
How to make people feel like insiders:
membership (private shopping area that only members can access), membership by referral only, (if money can't buy you in, then it's who you know), Scarcity, exclusivity,
48
People think cookies taste better when
they're scarce (etc)
49
Disney does the same thing as the cookie example with their movies, creating
scarcity/limited availability, which means we have to acct now.
50
McRib:
creates scarcity by making people want it
51
Triggers create ongoing
word of mouth, keeping them talking about it.
52
Triggers are made of...such as...
sights, sounds smells...such as mars bars selling more when NASA made a trip to mars.
53
French or German music triggers people
to buy French or German wine, respectively
54
Dining Room Tray Slogan: Each and every dining hall tray needs five fruits and veggies a day:
Students shown the corny tray slogan changed their eating habits because the tray used a trigger students see in the cafeteria, even though they said it wouldn't and liked it less than the non corny one, but the tray was a trigger for the fruits and veggies
55
Polling location has dramatic effect on ..., such as...
on voting behavior, such as voting in a school triggered more school-friendly voting, like more taxes to raise school budget
56
The Rebecca Black song Friday
triggered people to play it on Fridays, even though it was bad.
57
A strong trigger can be much stronger than
a catchy slogan, like the example with the tray
58
Geico's catchy "so easy a caveman could do it"
wasn't effective, because cavemen aren't a trigger in our daily lives.
59
Kit Kat's give me a break:
linked kit kats to coffee to increase sales
60
Triggers should happen
daily, not on holidays that are once a year
61
We forget out reusable grocery bags because
we don't remember the bags until we get to the store to check out, which is a badly timed trigger. Instead, link it to the shopping list?
62
Emotion: Our tendency to gossip
shapes our relationships with friends and strangers, for good or ill
63
People often check out what others have
shared, as we don't have time to check out everything
64
An emotion that triggers people to share:
awe, such as provoked by science articles
65
Ask why 3-5 times until you not only drill down to the core of an idea, but to
the emotion behind it.
66
Emotion: Don't just talk about global warming,
talking about polar bears dying or how kids will be affected.
67
Kindle the fire:
select high arousal emotions that drive people to action.
68
Excite or inspire people
by showing them how they can make a difference.
69
If it's negative, get people mad,
not sad.
70
More __ or more __ led to more __
anger, humor, sharing
71
Arousing situations of any kind
drive people to share, even exercising
72
After exercising, or nearly getting into a car accident, or a novel life event,
we may overshare our experiences with others (highly aroused and talkative)
73
We talk more about ads in shows that
are closer to the exciting and highly arousing moments in the show (is this true?)
74
Observability:
seeing what other people are doing and using has a huge influence on sales and what people do, and how they act
75
Thoughts are private, but behavior is public, so
the majority of students who are uncomfortable with binge drinking choose to drink because they see everyone else doing it.
76
A small vocal majority can increase because
people see it and switch, ike kids in MBA programs who initially say they wanted to do something in a random field, but a year in say they want to go into invenstment banking, because that had 20% at the beginning of program, the highest.
77
The easier something is to see,
the more people talk about it.
78
People may change their views for the worse
because they feel their views aren't publicly supported (binge drinking)
79
Livestrong bands increased
social proof, yellow, striking, not associated with either gender
80
Just say no to drugs campaign:
backfired because it made drug use more public, increasing usage
81
Built to show
is built to grow.
82
Psychology of deals: grill
people will pay more for the same grill if it's $100 off for a total of $250 rather than the grill at another store that's only $15 off but costs a total of $240, because it seems like a better deal
83
Reference points:
people use the price they expect to pay for something as their reference point; the first grill was 350, the other 255; out grandparents think a movie is expensive because they remember when it was 25 cents
84
Infomercials set the reference point of what you should pay,
and then a blast you with the deal reference points
85
Retailers list the regular price even when things are on sale
so you can see the difference. #reference points
86
People are so set on getting a good deal,
they'll even pay more to get it.
87
Reference Point Clock vs TV:
People would drive 10 minutes to another store if the $20 clock was on sale for $10, but they wouldn't drive 10 minutes to another store if a tv for $650 dollars was on sale for $640 dollars, because it doesn't seem like as much of a bargain
88
Reference Point: Winning Money
If you found out you won $20 instead of $10, you'd be happy, but if you won $1020 dollars instead of $1010, you wouldn't be as happy
89
Restricting a deal through scarcity and exclusivity
makes it seem more valuable Rewarding only members to a promotion or deal makes it more valuable and boosts sharing
90
Offers that are available for limited time seem more
appealing because of the restriction; because it won't be around forever, it makes people feel like a good one
91
Framing Discounts:
for a $25 shirt, saying 20% off sounds better than saying $5 off, whereas for a laptop, saying $200 off sounds better than 10% off. If the product is less than $100, percentage discounts wil seem larger. For more than $100, dollar amounts will seem larger
92
Highly shared content often
has short lists focused on key topics
93
Narrower content is often shared more because
it reminds people of a specific person in mind to share it with, and they feel compelled to pass it along
94
Stories: information travels udner the guise of
idle chatter
95
Homer ensured that lessons would be shared by
encasing lessons in stories but just giving the lesson without a story means the lesson will probably be forgotten.
96
Narratives are more engrossing than
facts.
97
People tell the story of going through the phone booth at PDT because
it's a narrative that makes them look cool and in the know.
98
Online reviews often have stories because
people are used to telling stories about things, and people like reading about stories.
99
If your ad has nothing to do with your product,
virality won't help your sales, and could even hurt them
100
Make sure your brand or product is so embedded in the plot,
that people can't tell the story without it.