Contemporary Issues (3.2) Flashcards

(38 cards)

1
Q

commercialisation

A

exploiting something to make profit

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2
Q

golden triangle

A

sport

media sponsorship

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3
Q

what led to commercialisation of sport (10)

A
huge participation
global interest
sport sells good
a billboard for companies
growth of media interest
professionalism
variety of sports
freedom to travel
increased sponsorship/advertising
golden triangle
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4
Q

commercialisation on performers +

A

increased income
increased fame
increased standard of play

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5
Q

commercialisation on performers -

A

pressure leads to deviance
loss of control e.g forced to wear kits/play through injury
ethics e.g unethical sponsors (gambling companies)

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6
Q

commercialisation on spectators +

A

increased access (24/7)
increased coverage
better viewing - replays/angles etc
stadiums improved

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7
Q

commercialisation on spectators -

A

expensive - ticket prices, merch, subscriptions

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8
Q

4 forms of media

A

newspapers
radio
tv
internet

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9
Q

commodity

A

something that can be sold to media outlets or companies

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10
Q

effects of media on sport +

A
increase commercialisation
increase participation
globalised sport
higher salaries
standard of play increased
role models
new versions of sport - exciting
educate about the sport - ex pros as pundits
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11
Q

effects of media on sport -

A
media demands control of sport/performers
expectation leads to deviance
more spectate than participate
loss of privacy for performers
negative role models
increased hate online
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12
Q

sport development continuum

A

excellence
performance
participation
foundation

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13
Q

foundation stage

A

basic skills e.g running, jumping, throwing
for fun/enjoyment
taught in P.E
beginners

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14
Q

participation stage

A

playing for local team/extra curricular at school
hobby - for fun/fitness/social
in personal time
develop skills and knowledge of the game

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15
Q

performance stage

A

county, regional, academy level
highly motivated
high quality skills
good level coaching/facilities

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16
Q

excellence stage

A

high levels of experience/knowledge
very high skill level
professional
highly organised events

17
Q

role of schools in sporting excellence

A
compulsory P.E 
learn range of sports
learn fundamental/ transferable skills
extra curricular opportunities
links to local clubs
offers qualifications
18
Q

role of clubs in sporting excellence

A

frequent competitions
specialist coaching/facilities/equipment
talent identification e.g scouts
basic medical support

19
Q

role of universities in sporting excellence

A
combines performance with study
scholarships/bursaries
high quality competitions
specialist facilities
involved in lots of sports science research
20
Q

talent identification key factors (6)

A
widespread testing
high quality systems
variety of testing
database of info to share across sports
coordinated testing
good competition systems to scout from
21
Q

physiological tests

A

fitness tests e.g 30m sprint, sergeant jump, multi stage fitness test
anthropometry - genetic physical characteristics (muscle fibre types, arm span, height etc)

22
Q

psychological tests

A

personality testing
hereditary profile
sociological profile - age, gender, wealth etc

23
Q

Talent id +

A

narrows it down
encourage people to right sports
those identified should make rapid progress
more success

24
Q

Talent id -

A

not accurate
demotivating if not chosen for sport you enjoy
may miss out people
tests can be irrelevant - don’t look at understanding of the game
extensive funding

25
talent id pathways
talent pathway - talent id programme - runs through NGBs to develop talent in specific sports performance pathway 1 - foundation pathway - runs through home counties to identify talent - need to perform physical health checks constantly performance pathway 2 - world class programme (funded by UK Sport) - podium potential in next 8 years - podium in next 4 years
26
(talent pathway) Talent id phase 1
physical skill based tests | analysis of athletes training and competing
27
(talent pathway) Talent id phase 2 + 3
further assessment (physical/mental screening) .performance/lifestyle workshops .psychological assessments
28
(talent pathway) Talent id confirmation phase
train over 6-12 months | continually assessed and progress reported
29
UK Sport
.main role - invest national lottery funds to maximise performance of UK athletes .success measured by medals won .Uk sport invest 70% of income in: funding NGBs funding athletes through athlete performance award (APA)
30
National Institutes e.g
EIS - English institute of sport EIS Loughborough (swimming, gymnastics, cricket) EIS Sheffield (Boxing, Basketball) Run by UK Sport
31
why elite athletes drop out of sport
``` funding issues injury training demands loss of interest pressure lack of support not good enough stress ```
32
how to address elite drop outs
``` identify problems performance/lifestyle advice media strategies (how to deal with it) psychological support training programmes ```
33
types of technology in sport
``` video analysis drug tests timing equipment drone cameras prosthetics for disabled GPS ```
34
benefits of tech in sport (elite)
improved performance increased access increased safety increased accuracy
35
benefits of tech (general)
``` increased opportunity (all year round) enjoyment + progress (easier and safer to learn skills) increased inclusion (disabled access/equipment) increased motivation (can track performance) mass production (equipment available to everyone as its cheap) ```
36
negatives on tech in sport
``` expensive e.g smart watch other forms of tech in society reduce participation e.g xbox change sport traditions increase chance of injury e.g F1 disrupts flow of game ```
37
how tech increased fair outcomes
better timing devices more accurate decision making for officials e.g VAR improved detection of foul play e.g TMO improved detection of drugs
38
how tech decreased fair outcomes
``` access to modern tech limited only available at elite level used in some sports not others tech creates new drugs over rules officials - demotivating for them ```