Skills (2.1) Flashcards

(59 cards)

1
Q

motor programme

A

.series of subroutines organised in specific order to perform a movement
.stored in LTM

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2
Q

3 broad classifications

A

how precise
environment
definite beginning and end

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3
Q

subroutine

A

separate movements that make up a skill

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4
Q

attentional wastage

A

when a performers concentration is misdirected (distracted)

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5
Q

kinaesthetic sense

A

sense of physical feeling we get

proprioreceptors send info to the brain

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6
Q

simple skill

A

little effort/cognitive ability

few subroutines

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7
Q

complex skill

A

lots of effort/concentration
takes time to learn
many subroutines

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8
Q

open skill

A

continuously changing environment

usually e paced

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9
Q

closed skill

A

environment stays same

usually s paced

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10
Q

self paced skill

A

you control the rate you do a skill and how it is performed

usually closed

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11
Q

externally paced

A

environment controls the rate you perform a skill

usually open

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12
Q

gross skill

A

large muscle groups

not very precise

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13
Q

fine skill

A

small muscle groups

precise

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14
Q

discrete skill

A

brief, well defined movements
clear beginning and end
single specific skills

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15
Q

serial skill

A

group of discrete skills put together to make a more complex skill
linked discrete skills

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16
Q

continuous skill

A

no clear beginning or end

end of one cycle is start of another

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17
Q

low organistaion

A

easy and uncomplicated

discrete movements practised separately to improve technique

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18
Q

high organisation

A

complex
number of phases that cant be broken down or practised separately
requires lots of attention

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19
Q

part practise

A

isolating a sub routine to practise

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20
Q

whole practise

A

teaching skill without breaking it down

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21
Q

whole - part - whole practise

A

skill as a whole
subroutine
skill as a whole

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22
Q

progressive part practise

A

parts are progressively built on until full skill learned

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23
Q

massed practise

A

long practise periods with no rest

skill continuously repeated

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24
Q

distributed practise

A

has breaks for rest/feedback

used for learning new skills

25
fixed practise
practise resembles competition | closed skills
26
variable practise
a lot of open skills/interaction | performer practises different experiences of the same skill
27
positive transfer
when one skill helps the learning of another skill
28
negative transfer
when one skill makes learning a new skill harder
29
proactive transfer
past skill affects future skill
30
retroactive transfer
new skill affects old skill
31
bi lateral transfer
learning of a skill transfers from one limb to another
32
associationist
.group of theories relating to connecting stimulus and response (SR theories) .an individual is conditioned by stimuli which are connected to an appropriate response
33
reinforcement
process that increases chances of learned behaviour to occur strengthens SR bond can be positive or negative
34
positive reinforcement
stimulus given when desired response occurs
35
negative reinforcement
stimulus is withdrawn when desired response occurs | e.g removal of criticism when skill is completed
36
punishment
giving a stimulus to prevent a response from occuring
37
operant conditioning
``` associationist/connectionist view of learning how S and R conncect trial and error change behaviour not stimulus Skinners rat 1964 ```
38
complete reinforcement
learning is faster when reward given on every occasion
39
partial reinforcement
if reward given after number of correct responses, learning is slower but lasts longer
40
Thorndikes Law 3 parts
law of exercise law of effect law of readiness
41
law of exercise
.repeating SR connections is more likely to strengthen them | .reinforcement
42
law of effect
.if response followed by a 'satisfier' SR bond strengthened .if response followed by 'annoyer' SR bond weakened .pleasant outcomes motivate
43
law of readiness
performer must be physically and mentally ready for the task
44
Hull's drive theory
.performer must be motivated to strengthen SR bond .too much repetition could lead to 'inhibitation', which could demotivate and weaken SR bonds .demotivation can be overcome with rest or with new goals
45
Gestalist theory
.theory of perception - cognitive .take into account our environment and past experiences .supports whole practise .opposes command style of teaching
46
Bandura social learning theory
If model shows behaviour that fits social norms, its more likely to be copied
47
Things that affect Bandura's theory
``` relevance to individual similarity to model warm and friendly adults (more) reinforced behaviour (more) powerful models (more) ```
48
process of observational learning (4)
attention retention motor reproduction motivation
49
Fitts and Posner 1967
3 stages of learning cognitive associative autonomous
50
Stage 1: cognitive
``` .goals are established .trial and error .lots of feedback .demonstrations useful .relevant cues useful .successful movements reinforced ```
51
Stage 2: associative
``` .practices .associates movement to mental image (visualise) .feedback important .more relevant cues recognised .motor programmes/sub routines formed ```
52
Stage 3: autonomous
``` .skills automatic .little conscious thought .concentrate on peripheral strategies/tactics .LTM .short reaction time .some never reach this stage ```
53
Multi-store model advantages (2)
.simplifies the memory process | .explains how those with brain damage may have issues with memory
54
Multi-store model disadvantages (2)
.too simplified (e.g why are some pieces of info easier to understand) .doesn't prove relation between STM and LTM
55
Levels of processing advantages (2)
.explains that understanding info makes it easier to remember .longer we analyse info - the more we remember it
56
Levels of processing disadvantages (3)
.difficult explaining what 'deep' processing is .doesn't take into account individual differences .not always true - longer it takes to learn something does not always lead to better recall
57
Craik and Lockhart levels of processing model explanation
.explains how memory works | .info will be remembered if it is: considered, understood, has meaning
58
depth of processing def
amount of information that is remembered
59
Craik and Lockhart's model
structural (looks like) = shallow - usually forgotten phonetic (sounds like) = STM - usually forgotten semantic (meaning) = LTM - LTM (considered - understood - meaning)