Sports psych continued (2.2) Flashcards

(71 cards)

1
Q

Aggression: instinct theory (nature) -

A

if its innate then how can some people control it

suggests all humans should react the same - very simplistic

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2
Q

social learning theory - aggression

A

aggression learned from copying others

performer can learn to be/not to be aggressive

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3
Q

Frustration - aggression hypothesis explained

A

.originally stated frustration always leads to aggression

.later revised to state frustration can lead to aggression, but not sufficient enough on its own

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4
Q

frustration - aggression hypothesis model

A

success/catharsis
l
drive to goal- obstacle-frustration- aggression
l
punishment (back to 3)

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5
Q

frustration - aggression negatives

A

assumes frustration will lead to aggression

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6
Q

aggressive cue hypothesis

A

.when individual is frustrated, arousal increases - leading to readiness to be aggressive
.arousal leads to aggression
.specific cues can lead to aggression e.g certain ops

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7
Q

Social Facilitaion

A

positive influence of the presence of others

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8
Q

social inhibitation

A

negative influence of presence of others on performance

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9
Q

3 factors affecting social facilitation/inhibitation

A

personality of performer
type of skill
level of experience

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10
Q

evaluation apprehension

A

when performers arousal/anxiety levels increase due to judgement from audience

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11
Q

strategies to limit inhibition

A
selective attention
positive self talk
visualisation
practise in front of audience
positive reinforcement from others
over learn skills
play down events importance
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12
Q

effects of an audience theories

A
conflict theory (Baron)
proximity effect (Schwarz)
Home advantage effect
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13
Q

conflict theory (baron)

A

.spectators demand same amount of attention as sports situation (bigger crowd = more distracting)
.suggests simple skills performed better than complex skills in front of a crowd

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14
Q

proximity effect (Schwarz)

A

.location of audience in relation to audience effect social facilitation/inhibition
.closer the audience the grater the effect

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15
Q

Home advantage effect

A

.large supportive crowd provides home side with advantage

.stronger audience = stronger effect

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16
Q

group and team dynamics theories

A

Tuckman

Ringleman effect

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17
Q

Tuckman stages of group development

A

forming
storming
norming
performing

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18
Q

Forming

A
first time group comes together
anxiety/uncertainty
non committal relationships
led by coach
uncertain goals
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19
Q

Storming

A
conflict
sub groups form
leader takes advisory role
start to develop goals
roles start establishing
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20
Q

Norming

A
positive
offer + accept criticism
open communication
maintain team rules
better working relationships
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21
Q

Performing

A
trust + accept each other
players take leadership roles
direct energy to achieving goals
strong team cohesion
disagreements settled efficiently
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22
Q

Ringleman effect

A

more members = less individual effort

rope pulling experiment

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23
Q

Social loafing causes

A

individuals feel others not trying
lacking confidence
perceive tasks as hard
if person had bad past experience

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24
Q

Steiner’s model of group effectiveness

A

actual productivity = potential productivity - losses due to faulty processes

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25
Steiner's model explained
explains why you can use best individuals but not perform well as a team
26
Steiner - faulty process
either a coordination problem, or | motivational problem
27
Steiner - potential productivity
best performance of the team
28
Steiner - coordination problems
breakdown in teamwork/communication (Ringleman effect)
29
Steiner - motivational problems
if some performers are more motivated than others
30
Leadership qualities
``` good communication adaptable experienced confident knowledgeable empathetic motivated clear goals ```
31
3 styles of leadership
autocratic democratic Laissez-Faire
32
autocratic leader style
``` didactic: high control make all decisions forming/storming cognitive stage of learning ```
33
democratic leader style
listens to views/advice of others | norming stage
34
Laissez-Faire leader style
gives autonomy to group performing stage autonomous stage of learning
35
emergent leader
leader elected from within the group
36
emergent leader positives
readily accepted by group understand how members communicate already shown commitment to group
37
emergent leader negatives
.may focus on keeping everyone happy rather than focus on achieving .less respect when team not treated same as before
38
Prescribed leader
new leader being appointed from outside the group
39
prescribed leader positives
more objective more authority more focused on achieving than keeping everyone happy new ideas more likely to be experienced motivating for players previously left out
40
prescribed leader negatives
go through forming/storming stages again | if replacing popular leader, may cause hostility
41
Challedurai's mutildimensional model of sports leadership
situational characteristics -> required/prefered behaviour leader characteristics -> actual behaviour - performance/satisfaction member characteristics -> prefered/required behaviour
42
Chelladurai theory
.people learn to be leaders through social learning and interactions with environment .the more elements that match, the more effective the leadership
43
trait theory of leadership
leaders have innate/genetic predisposition to leadership qualities
44
trait theory of leadership +
predict leaders
45
trait theory of leadership -
implies leader of one thing can lead any need experience to be a good leader suggests people cant change
46
social learning theory of leadership
leadership qualities are learned from copying others
47
social learning theory of leadership +
takes into account environment | explains why we change our ability of leadership over time
48
social learning theory of leadership -
doesnt account for genetics
49
interactionist approach to leadership
certain innate qualities, however only shown in certain situations
50
interactionist approach to leadership +
explains why people can lead some activities but not others
51
interactionist approach to leadership -
implies you cant develop to learn a new activity
52
stress def
the perception of the inability to cope | mental or emotional strain
53
causes of stress in sport
fear of failure strong sense of needing to win genetic disposition towards stress previously made errors in similar situation fear of not being able to keep u with peers
54
cognitive stress management techniques
``` positive self talk negative thought stopping imagery rational thinking goal setting mindfulness - ZOOF ```
55
somatic stress management techniques
relaxation progressive muscular relaxation centring biofeedback
56
progressive muscular relaxation
contracting and relaxing different muscle groups slowly
57
centring
redirect energy to centre of body | e.g breathing techniques
58
biofeedback
use different kinds of equipment to gather physiological data (e.g heart rate) to aid understanding, acceptance and management
59
sport confidence def
belief or general disposition an individual has about their ability to be successful in sport.
60
self efficacy def
self confidence we have in certain situations
61
3 things sports confidence can impact
performance participation self esteem
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sport confidence impact on performance
``` high s.c leads to: positive outcomes more successful more skilful more likely to take risks ```
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sport confidence impact on participation
high s.c leads to: more likely to take part more likely to compete more likely to try new activities
64
sport confidence impact on self esteem
high s.c leads to: | high self esteem
65
Vealey's model explained
.in every situation there is existing level of sc-trait and competitive orientation .the amounts of these determine how much s.c there is in a situation (s.c state) .level of s.c state determines behaviour shown/skill level
66
Bandura theory of self efficacy
if expect to have low self efficacy then will avoid activity | if expect to have high self efficacy then more likely to want to take part
67
Bandura 4 types of information (effects on se)
performance accomplishments vicarious experiences verbal persuasion emotional arousal
68
Bandura performance accomplishments
strongest influence on s.e | if success experienced in past (especially from controllable factors) then s.c increased
69
Bandura - vicarious experiences
if we see someone else be successful, we are more likely to have high self efficacy - especially if they are at a similar level to us
70
Bandura - verbal persuasion
if we are encouraged to try new skill/activity, we are more likely to have high self efficacy - level varies depending on significance of persuader
71
Bandura - emotional arousal
level of arousal can affect our self efficacy. If you have strategies to control arousal, more likely to have high self efficacy