Cram Pack Page 3 Flashcards

(55 cards)

1
Q

sleep walking

A

(due to fatigue, drugs, alcohol) - NOT during REM

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2
Q

Night Terrors

A

extreme night mares - NOT in REM sleep - typical in children

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3
Q

Narcolepsy

A

fall asleep out of nowhere (due to deficiency in orexin)

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4
Q

Sleep Apnea

A

stop breathing suddenly while asleep (due to obesity usually)

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5
Q

Freud’s unconscious wish

A

Fulfillment: Dreaming is gratification of unconscious wants and needs

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6
Q

Latent Content

A

hidden meaning

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7
Q

Manifest Content

A

Obvious storyline

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8
Q

Activation Synthesis

A

Brain produces random bursts of energy - stimulating lodged memory’s in limbic system. dreams start random then develop meaning

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9
Q

Depressants

A

Alcohol, Barbiturates, tranquilizers, opiates (narcotics) (decreases sympathetic NS activation, highly addictive)

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10
Q

Stimulants

A

Amphetamines, Cocaine, MDMA (ecstasy), Caffeine, Nicotine (increase sympathetic NS activation, highly addictive)

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11
Q

Hallucinogens

A

LSD, Marijuana (causes hallucinations, less addictive)

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12
Q

Tolerance

A

Needing more of a drug to achieve the same effects

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13
Q

Dependence

A

Become addicted to the drug - must have it to avoid withdrawal symptoms

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14
Q

Withdrawal

A

Psychological and physiological symptoms associated with sudden stoppage. Unpleasant - can kill you.

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15
Q

Absolute Threshold

A

the smallest level of a stimulus that a person is able to detect 50% of the time

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16
Q

Difference threshold

A

Two stimuli must differ by a constant minimum proportion (just noticeable difference)

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17
Q

signal Detection theory

A

Detection depends on experience, expectations, alertness, etc. (more likely to notice a door slam outside when waiting on the pizza guy)

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18
Q

sensory adaptation

A

diminished sensitivity as a result of constant stimulation
(sensory Habituation: same thing but regular instead of constant exposure)

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19
Q

Perceptual set

A

tendency to see things as part of a group

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20
Q

Inattentional Blindness

A

failure to notice something added because you’re focusing on another task

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21
Q

change blindness

A

failure to notice a change in the scene

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22
Q

Cocktail party effect

A

notice your name across the room when its spoken, when you aren’t previously paying attention

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23
Q

Cornea

A

protects the eye, The transparent part of the eye that covers the iris and the pupil and allows light to enter the inside

24
Q

pupil/iris

A

controls amount of light entering the eye

25
lens
focuses light on retina
26
retina
contains rods and cones
27
fovea
area of vest vision (cones here)
28
rods
black/white, dim light (help give us good vision in low light)
29
cones
color, bright light (red, green, blue)
30
bipolar cells
connects rods/cones and ganglion cells
31
ganglion cells
axons gather at optic discs and become myelinated
32
blind spot
occurs where the optic nerve leaves the eye
33
feature detectors
specialized cells that see motion, shapes, lines, etc. (located in occipital lobe)
34
Trichromatic
three cones for receiving color (blue, red, green) if they are color blind they are missing a cone type
35
Opponent Process
complementary colors are processed in ganglion cells explains why we see an AFTER IMAGE
36
visual capture
visual system overwhelms all others (nauseous in an IMAX theater - vision trumps vestibular)
37
Constancies
recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)
38
Phi Phenomenon
adjacent lights blink on/ off in succession - looks like movement (traffic signs with arrows)
39
stroboscopic movement
motion produced by a rapid succession of slightly varying images (animations)
40
Interposition
overlapping images appear closer
41
relative size
2 objects that are usually similar in size, the smaller one is further away
42
relative clarity
hazy objects appear further away
43
texture gradient
coarser objects are closer
44
relative height
things higher in our field of vision look further away
45
linear perspective
parallel lines converge with distance (think railroad tracks)
46
Motion Parallax
parallel lines converge with distance (think railroad tracks)
47
Retinal Disparity
Image is cast slightly different on each retina, location of image helps us determine depth
48
convergence
Eyes strain more (looking inward) as objects draw closer
49
Top-down processing
whole -> smaller parts
50
Bottom-up processing
smaller parts -> whole
51
Outer ear
pinna (ear), auditory canal
52
Middle ear
ear drum, HAS (bones vibrate to send a signal)
53
Inner ear
Cochlea (sounds first processed here); basilar membrane in IN the cochlea - dancing hair cells
54
Place theory
location where hair cell bends determines sound (high pitches) (cochlea)
55
Frequency theory
rate at which action potentials are sent determines sound (low pitches) (cochlea)