CS401A's Finals: Human-Comp. Interact Module 09 Flashcards

For final exams. (53 cards)

1
Q

HCI Technologies

refers to a

group of technologies that are used as a base upon which other applications, software, systems, and processes are developed.

A

Computing Platform Technologies in HCI

Platform

refers to a

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2
Q

HCI Technologies

These can be viewed as

toolsets for developing and operating customized services.

A

Computing Platform Technologies in HCI

Platform

These can be viewed as

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3
Q

HCI Technologies

These are some examples of technological platforms

(Spacey, 2019):

A

Computing Platform Technologies in HCI

  • Computing Platforms
  • Database Platforms
  • Web Platforms
  • Game Platforms
  • Media Platforms
  • Mobile Platforms
  • Robotics
  • Analytics
  • Security
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4
Q

HCI Technologies

refers to a

specific hardware (computing device) and software (operating system) on which an application or software can be run.

A

Computing Platform Technologies in HCI

Computing platform

refers to a

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5
Q

HCI Technologies

conforms to a

set of human-computer interaction (HCI) standards that enables software developers to create interactive systems and applications.

A

Computing Platform Technologies in HCI

The computing platform

conforms to a

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6
Q

HCI Technologies

allow application programs to

run on multiple platforms

A

Computing Platform Technologies in HCI

New standards-based interfaces and open interfaces

allow application programs to

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7
Q

HCI Technologies

have developed tools that

enable applications to run on multiple platforms

(Technopedia, n.d.).

A

Computing Platform Technologies in HCI

Computing platform
while

software developers

have developed tools that

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8
Q

HCI Technologies

The importance of \_\_\_\_\_\_\_\_\_ and \_\_\_\_ \_\_\_\_\_\_\_\_\_\_ (\_\_) for mobile and handheld interaction is continuously increasing.

A

Mobile and Handheld Interaction

The importance of usability and user experience (UX) for \_\_\_\_\_\_ and \_\_\_\_\_\_\_\_ \_\_\_\_\_\_\_\_\_\_\_ is continuously \_\_\_\_\_\_\_\_\_\_.

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9
Q

HCI Technologies

as represented by smartphones, is a

crucial point where two (2) notable trends are converging:

A

Mobile and Handheld Interaction

A mobile device,

as represented by \_\_\_\_\_\_\_\_\_\_\_, is a

\_\_\_\_\_\_\_ \_\_\_\_\_ where two (2) \_\_\_\_\_\_\_ \_\_\_\_\_\_ are \_\_\_\_\_\_\_\_\_\_:

multimodal interaction and cloud-based services

(Kim, 2015).

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10
Q

HCI Technologies

There are \_\_\_ (_) commonly used devices in mobile and handheld interaction:

A

Mobile and Handheld Interaction

There are two (2) \_\_\_\_\_\_\_\_ \_\_\_\_ \_\_\_\_\_\_\_ in \_\_\_\_\_\_ and \_\_\_\_\_\_\_\_ \_\_\_\_\_\_\_\_\_\_\_:

  • Smartphone
  • Tablet
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11
Q

HCI Technologies

— It is a combination of a

mobile phone and a handheld computer into a single device

(Beal, 2015).

A

Mobile and Handheld Interaction

  • Smartphone

— It is a combination of a

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12
Q

HCI Technologies

This device has a built-in personal information management programs typically found in a personal digital assistant and an operating system that allows mobile applications to be installed.

(Beal, 2015). && (such as electronic calendar and address book) && (PDA) && (OS)

A

Mobile and Handheld Interaction

  • Smartphone

This device has a

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13
Q

HCI Technologies

can be used for

Web browsing, sending e-mails, playing music, video streaming, text messaging, etc.

(Hosch, 2018)

A

Mobile and Handheld Interaction

Smartphones

can be used for

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14
Q

HCI Technologies

— It is a computer that is intermediate in size between a laptop computer and a smartphone.

A

Mobile and Handheld Interaction

  • Tablet

— It is a computer that is

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15
Q

HCI Technologies

\_\_\_\_\_\_\_ and \_\_\_\_\_\_\_\_\_\_\_ basically have the same functionalities.

A

Mobile and Handheld Interaction

Tablets and smartphones basically have the same \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_.

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16
Q

HCI Technologies

Early models of \_\_\_\_\_\_ \_\_\_\_\_\_\_\_\_ used either a

keyboard or a stylus for information input, but then these input methods were subsequently displaced by touch screens

(Gregersen, 2019).

A

Mobile and Handheld Interaction

  • Tablet

Early models of

tablet computers

used either a

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17
Q

HCI Technologies

Therefore, systems and applications utilizing high-end cloud services with high-performing servers can now facilitate various HCI-related computations, such as the following

(Kim, 2015):

A

High-End Cloud Service and Multimodal Client Interaction
* Multimodal integration
* Context-based reasoning
* User characteristics deduction
* Large-scale and multi-user tracking
* Usage pattern analysis
* Big data gathering

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18
Q

HCI Technologies

— This refers to the ability of a digital computer or a computer-controlled robot to perform tasks commonly associated with human intelligence.

A

High-End Cloud Service and Multimodal Client Interaction
Artificial Intelligence

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19
Q

HCI Technologies

It is frequently applied in developing systems endowed with intellectual processing characteristics of human, such as the ability to reason, discover meaning, generalize, and learn from previous experience

(Copeland, 2019):

A

High-End Cloud Service and Multimodal Client Interaction
Artificial Intelligence

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20
Q

HCI Technologies

— This pertains to any service made available to users via the Internet from a cloud computing provider’s server, instead of being provided by a company.

A

High-End Cloud Service and Multimodal Client Interaction
High-End Cloud Service

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21
Q

HCI Technologies

It is designed to provide an easy and scalable access to applications, resources, and services, and is managed by a cloud provider

(Beal, n.d.).

A

High-End Cloud Service and Multimodal Client Interaction
High-End Cloud Service

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22
Q

HCI Technologies

\_\_\_\_\_\_\_\_ \_\_\_\_\_\_\_\_ make multimodal client interaction more feasible.

A

High-End Cloud Service and Multimodal Client Interaction
High-End Cloud Service
High-end services

23
Q

HCI Technologies

— This complements different operation restrictions.

A

High-End Cloud Service and Multimodal Client Interaction
Multimodal Client Interaction

24
Q

HCI Technologies

This has also been an active research ground in the academic world, beginning with the first pioneering multimodal interactive system developed by \_\_\_\_ \_\_ \_\_\_ at \_\_\_\_\_\_\_\_\_\_\_\_\_ \_\_\_\_\_\_\_\_\_ \_\_ \_\_\_\_\_\_\_\_\_\_ (\_\_\_) in the early \_\_\_\_\_.

A

High-End Cloud Service and Multimodal Client Interaction
Multimodal Client Interaction
Bolt et al.
Massachusetts Institute of Technology (MIT)
1980s

25
# **HCI Technologies** greatly involves natural language processing, which can be divided into `___` (`_`) processes:
**Natural/Immersive/Experiential Interaction** **Language understanding** two (2) processes: *word recognition* and *sentence understanding*.
26
# **HCI Technologies** One good application of `________ _____________` is voice recognition.
**Natural/Immersive/Experiential Interaction** language understanding
27
# **HCI Technologies** is the ability of a machine or program to receive and interpret dictation or to understand and carry out spoken commands.
**Natural/Immersive/Experiential Interaction** **Voice recognition**
28
# **HCI Technologies** This system enables consumers to interact with technology by speaking, which allows users to perform hands-free requests and other simple tasks.
**Natural/Immersive/Experiential Interaction** **Voice recognition**
29
# **HCI Technologies** gained prominence and use with the rise of AI and intelligent assistants such as Amazon's Alexa, Apple's Siri, and Microsoft's Cortana ## Footnote (Techtarget, 2018).
**Natural/Immersive/Experiential Interaction** Voice recognition
30
# **HCI Technologies** play an important role in human communication. It can convey a specific meaning, or it can supplement other modes of communication.
**Natural/Immersive/Experiential Interaction** **Gestures**
31
# **HCI Technologies** The main objective of incorporating `________` into HCI is to engage users into a more natural interaction.
**Natural/Immersive/Experiential Interaction** **Gestures**
32
# **HCI Technologies** can either be from the *human perspective* or from a *technological viewpoint*.
**Natural/Immersive/Experiential Interaction** **Gestures**
33
# **HCI Technologies** An example of how `_____ ________` are integrated into a system is motion tracking ## Footnote (Kim, 2015).
**Natural/Immersive/Experiential Interaction** human gestures
34
# **HCI Technologies** assists in tracking the movement of objects or humans and transferring the sensed data to an application that contains stored motion templates.
**Natural/Immersive/Experiential Interaction** **Motion tracking**
35
# **HCI Technologies** It enhances human-computer interaction, plays a vital role in computer animation of a 3D model, and requires specific hardware and software programs to capture and process large amounts of data.
**Natural/Immersive/Experiential Interaction** **Motion tracking**
36
# **HCI Technologies** This technology is used in military, entertainment, sports, medical applications and robotics ## Footnote (Technopedia, n.d.).
**Natural/Immersive/Experiential Interaction** **Motion tracking**
37
# **HCI Technologies** **Natural/Immersive/Experiential Interaction** Other examples of natural/immersive/experiential interactions: ## Footnote (Technopedia, n.d.).
○ Microsoft Kinect ○ Nintendo Wii ○ Immersive teleconferencing ○ Virtual reality training and education
38
# **HCI Technologies** — It is the use of technology to create a simulated environment.
**Mixed and Augmented Reality** * **Virtual Reality (VR)**
39
# **HCI Technologies** places the user inside an experience instead of images or videos on a screen.
**Mixed and Augmented Reality** (VR) **Virtual Reality**
40
# **HCI Technologies** Users are immersed and able to interact with 3D objects by stimulating as many senses as possible, ## Footnote such as vision, hearing, touch, and even smell.
**Mixed and Augmented Reality** * **Virtual Reality (VR)**
41
# **HCI Technologies** But it is only limited in terms of availability of content and computing power ## Footnote (Bardi, 2019).
**Mixed and Augmented Reality** * **Virtual Reality (VR)**
42
# **HCI Technologies** — This technology is an interactive, reality-based environment that uses the capabilities of a computer to generate natural or realistic display, sound, text, and effects to enhance the user's real-world experience.
**Mixed and Augmented Reality** * **Augmented Reality (AR)**
43
# **HCI Technologies** combines reality and computer-based scenes and images to deliver a unified and enhanced view of an environment ## Footnote (Technopedia, n.d.).
**Mixed and Augmented Reality** * **Augmented Reality (AR)** AR
44
# **HCI Technologies** **Mixed and Augmented Reality** These are the following types of AR being used in different industries today ## Footnote (RealityTechnologies.com, n.d.).:
AR **(Augmented Reality)** ○ **Marker-Based AR** ○ **Markerless-Based AR** ○ **Projection-Based AR** ○ **Superimposition-Based AR**
45
# **HCI Technologies** — This type of AR uses image recognition technology, which uses a camera and a visual marker to produce results when the reader senses the marker. ## Footnote (such as QR/2D code) && (smartphones and tablets)
**Mixed and Augmented Reality** ○ **Marker-Based AR**
46
# **HCI Technologies** — It is one of the most widely implemented applications of AR that uses GPS, digital compass, velocity meter, and/or accelerometer embedded in a device to provide data based on the user's location.
**Mixed and Augmented Reality** ○ **Markerless-Based AR**
47
# **HCI Technologies** — This technology works by projecting light to real-world surfaces.
**Mixed and Augmented Reality** ○ **Projection-Based AR**
48
# **HCI Technologies** It allows human interaction by sending light onto a surface and then detecting human interaction, such as touch, by differentiating an *expected projection* to an *altered projection* | (caused by user's interaction).
**Mixed and Augmented Reality** ○ **Projection-Based AR**
49
# **HCI Technologies** **Mixed and Augmented Reality** — Object recognition plays a vital role in this type of AR.
○ **Superimposition-Based AR**
50
# **HCI Technologies** It either partially or fully replaces a real-life object with a newly augmented view of the same object.
**Mixed and Augmented Reality** ○ **Superimposition-Based AR**
51
# **HCI Technologies** — It is a result of blending the physical world and the digital world, resulting in a "hybrid" environment.
**Mixed and Augmented Reality** * **Mixed Reality (MR)**
52
# **HCI Technologies** Interactive virtual objects are mapped to the physical environment, blending the `____` and the `_______`.
**Mixed and Augmented Reality** * **Mixed Reality (MR)** real virtual
53
# **HCI Technologies** requires awareness of the geometry of the environment around the user, using it as a canvas to create an immersive content that is defined by the space the user is in. All these proccess are made possible through a headset or headgear ## Footnote (Rogers, 2018).
**Mixed and Augmented Reality** **Mixed Reality (MR)** MR