Design factors Flashcards

1
Q

Define function

A

Function is simply about what the product is designed to do: its purpose.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is a primary function

A

A product’s main purpose

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is a secondary function

A

A product’s additional purpose

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

name 3 examples of a function

A
  • A torch’s function is to shine light in dark areas.
    • An eraser’s function is to rub out pencil marks.
      A watch’s function is to tell the time.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Define Performance

A

The performance of a product is about how well the product does what it is designed to do.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Define durability

A

The ability of the product to withstand the wear and tear.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Define Ease of Use

A

How simple it is to use the product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Define Life expectancy

A

How long the product is made to last under normal use.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

define Planned Obsolescence

A

Products may be designed to have a limited lifespan.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Define safety

A

Making sure that the product meets legal standards required and its materials and manufacturing quality make it safe for the consumer to use.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Define ergonomics

A

Ergonomics is about how people interact with the products they use

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Define anthropometrics

A

The physical dimensions of different parts of the human body.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Define Physiology

A

How the body functions and its capabilities.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Define Psychology

A

How our mind and senses work and react.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Define Aesthetics

A

Aesthetics is about the look or appearance of the product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Define colour as a design factor

A

These are the colours used on the product. Colour can evoke feelings and associations and so should be considered carefully during any design.

17
Q

Explain the Shape factor of design

A

Shapes are 2D and can affect the user in different ways. This concerns the overall shape of the design and the different parts or features of it.

18
Q

Define Size/Proportion

A

how elements can be big or small and how the size of these relates to other elements.

19
Q

define Texture

A

How the product feels or looks like it would feel.

20
Q

Define Contrast

A

Where parts of the design (colours, pattern, textures) are opposites or stand out from one another.

21
Q

Define Harmony

A

When parts of the design (colours, pattern, textures) are matched to one another.

22
Q

Define market

A

Market covers both the people who will be buying or using the product and the promotion and selling of products.

23
Q

Define Market Pull

A

When there is a demand for the product from consumers.

24
Q

Define Technology push

A

When new technologies, materials and manufacturing methods are used in products and then ‘pushed’ onto the market.

25
Q

Define Branding

A

The name, term, design, symbol, or any other feature that makes one seller’s product distinct from those of other sellers.

26
Q

Example of market pull

A

The digital camera. Twenty years ago, there was a ‘market’ requirement for a camera that could take endless photographs, that could be viewed almost immediately.

27
Q

Example of technology push

A

Touch screen technology was researched then invested into and was introduced to markets and is now seen in smart phones

28
Q

Define promoting (marketing techniques)

A

The ways of getting consumers to know about the product.

Adverts, celebrity endorsements, influencers, sponsorship of big events

29
Q

Name the marketing techniques associated with the selling of the product

A

Sales, discounts, BOGOF, special offers, free gifts, have a strong brand image.

30
Q

What is a brand

A

A brand is the lasting impression a customer gets when they come into contact with a product or company.